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508 Commits
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Kazhnuz Klappsthul | 7fd8db592d | |
Kazhnuz Klappsthul | a5f075d5d2 | |
Kazhnuz Klappsthul | c64b9a42b7 | |
Kazhnuz Klappsthul | 5ab63a145a | |
Kazhnuz Klappsthul | 6d3c8de013 | |
Kazhnuz Klappsthul | d5f446f4ed | |
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Kazhnuz Klappsthul | f3d175266b | |
Kazhnuz Klappsthul | f9b936a726 | |
Kazhnuz Klappsthul | 3cb6c61cac | |
Kazhnuz Klappsthul | eec43a522e | |
Kazhnuz Klappsthul | f892b1ce4e | |
Kazhnuz Klappsthul | de08fbd56b | |
Kazhnuz Klappsthul | 4722b734ed | |
Kazhnuz Klappsthul | a315fcebb5 | |
Kazhnuz Klappsthul | 5178ee0020 | |
Kazhnuz Klappsthul | c3179dcf9d | |
Kazhnuz Klappsthul | 8c4bcc70d5 | |
Kazhnuz Klappsthul | 2974d94df4 | |
Kazhnuz Klappsthul | fff87e8ebb | |
Kazhnuz Klappsthul | b8ac8e7d51 | |
Kazhnuz Klappsthul | b670e456e4 | |
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Kazhnuz Klappsthul | a4045ba456 | |
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Kazhnuz Klappsthul | 8ade1a1f93 | |
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Kazhnuz Klappsthul | e8b796f978 | |
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Kazhnuz Klappsthul | baa5a24ce6 | |
Kazhnuz Klappsthul | 8f1c326e6a | |
Kazhnuz Klappsthul | f8910aefa4 | |
Kazhnuz Klappsthul | af6ceef38d | |
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Kazhnuz Klappsthul | 49509001ab | |
Kazhnuz Klappsthul | 93bbf56047 | |
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Kazhnuz Klappsthul | e58f197049 | |
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Kazhnuz Klappsthul | b071547630 | |
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Kazhnuz Klappsthul | c5c9f040bc | |
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Kazhnuz | 1d877a2eb1 | |
Kazhnuz | f9ff7ff122 | |
Kazhnuz | 19cdf6c3ab | |
Kazhnuz | 5365f23c30 | |
Kazhnuz | 171ff007e9 | |
Kazhnuz | 696a568d0c | |
Kazhnuz | 836fd77435 | |
Kazhnuz | 00aedfd89b | |
Kazhnuz | a9fb455ec0 | |
Kazhnuz | 713b93eaf9 | |
Kazhnuz | d1497836a2 | |
Kazhnuz | 2462b29ea3 | |
Kazhnuz | 3339e675d3 | |
Kazhnuz | 10fb299158 | |
Kazhnuz | 81f6b940a4 | |
Kazhnuz | 714a20ca23 | |
Kazhnuz | 4d1d0a51e3 | |
Kazhnuz | 645cd7cb2a | |
Kazhnuz | 3e2e29539b | |
Kazhnuz | 3fce24a211 | |
Kazhnuz | c50f71f244 | |
Kazhnuz | 55aadc56c3 | |
Kazhnuz | 8ba5644fb2 | |
Kazhnuz | 5a65b1ec0a | |
Kazhnuz | 793c05117a | |
Kazhnuz | 824fdbdf86 | |
Kazhnuz | 02b6cbd87d | |
Kazhnuz | 936cdc57f3 | |
Kazhnuz | 9519130613 | |
Kazhnuz | 19aa49327c | |
Kazhnuz | 6f9235866d | |
Kazhnuz | fb1fee23a8 |
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"Lua.diagnostics.globals": [
|
||||
"love",
|
||||
"loadstring",
|
||||
"unpack",
|
||||
"framework",
|
||||
"utils",
|
||||
"core",
|
||||
"scenes",
|
||||
"game"
|
||||
],
|
||||
"Lua.diagnostics.disable": [
|
||||
"redundant-parameter"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,354 @@
|
|||
# CHANGELOG
|
||||
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## Unreleased
|
||||
|
||||
- Project renamed to Epervier Framework and rebased entirely on Sonic Radiance codebase
|
||||
|
||||
- New loading system
|
||||
|
||||
### Added
|
||||
|
||||
- Add a gamesystem module
|
||||
|
||||
- **core/debug:** new logging framework
|
||||
|
||||
- **camera+maps:** add a way to add padding to map limits
|
||||
|
||||
### Changed
|
||||
|
||||
- **world:** extract map module from the world module
|
||||
|
||||
- **core/input:** extract virtualpads from the input controller
|
||||
|
||||
- **core:** The core is now separated from the rest of the framework
|
||||
|
||||
- **core+assets:** Music are now managed directly by the core
|
||||
|
||||
## [0.6.0] - 2019-07-20
|
||||
|
||||
- Meta: Add proper crediting
|
||||
|
||||
### Added
|
||||
|
||||
- **actor2D:** Make hitbox modifiable.
|
||||
|
||||
- **actor2D:** Add multiple hitbox support.
|
||||
|
||||
- **assets:** Add a way to get current relative frame
|
||||
|
||||
- **assets:** Add more wrapper around animator functions in Sprite
|
||||
|
||||
- **world:** Add more wrapper around sprite functions in BaseActor
|
||||
|
||||
- **assets:** Add a new getCurrentAnimation function
|
||||
|
||||
- **world:** Add a way to automatically load hitbox from a file
|
||||
|
||||
- **utils:** Add basic table functions
|
||||
|
||||
- **camera:** Add two new camera types: "middle" and "zoom".
|
||||
|
||||
- **world:** Add a fake 3D world, à la Zelda or BeatThemAll, complete with shadow support
|
||||
|
||||
- **examples:** Test all player number and camera types
|
||||
|
||||
- **core.screen:** Add a way to get coordinate and scale
|
||||
|
||||
### Changed
|
||||
|
||||
- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
|
||||
|
||||
- **world2D:** Make the hitbox an object, owned by the actor
|
||||
|
||||
- **actor:** Rename all function related to YGravity to just \*Gravity
|
||||
|
||||
- **world:** Separate "queryRect()" into two functions
|
||||
|
||||
- **world:** Make object creation more customizable by worlds
|
||||
|
||||
- **camera:** Make mode configuration configurable
|
||||
|
||||
- **examples:** Rename "movable" to "topdown"
|
||||
|
||||
- **camera:** Brand new camera system based on canvases instead of just transforms
|
||||
|
||||
- **core:** Activate vsync by default.
|
||||
|
||||
- **examples:** Put together all assets.
|
||||
|
||||
### Fixed
|
||||
|
||||
- **world:** Remove a forgotten camera debug function
|
||||
|
||||
- **examples:** Add missing translations
|
||||
|
||||
- **camera:** Fix onscreen coordinates by using new core.screen func
|
||||
|
||||
- **camera:** Fix camera's drawing in other resolution mode
|
||||
|
||||
- **world:** Don't draw unused sti objectlayer
|
||||
|
||||
### Removed
|
||||
|
||||
- **actor:** Remove all function related to XGravity
|
||||
|
||||
- **examples:** Remove basic examples
|
||||
|
||||
- **libs:** Remove hump.camera
|
||||
|
||||
## [0.5.1] - 2019-06-21
|
||||
|
||||
### Fixed
|
||||
|
||||
- **examples:** Add missing HUD example for one-player plateformer
|
||||
|
||||
- **world:** Separate getting dimensions of the internal and advertised view.
|
||||
|
||||
- **world:** use right camera internal coordinate
|
||||
|
||||
## [0.5.0] - 2019-06-16
|
||||
|
||||
- Meta: Add a Code of Conduct
|
||||
|
||||
- Meta: Add a Changelog
|
||||
|
||||
### Added
|
||||
|
||||
- **world:** Add an activity system
|
||||
|
||||
- **assets:** Add an activity system
|
||||
|
||||
- **example/plateformer:** add a basic pause button
|
||||
|
||||
- **scene**: Add functions to add stuf before and after `update` and `draw()`
|
||||
|
||||
- **actor**: Add functions to add stuf before and after `update` and `draw()`
|
||||
|
||||
- **world/camera:** Add support for Head-Up-Display
|
||||
|
||||
- **world:** Support batching actor loading
|
||||
|
||||
- **world:** Add `Actor.creationID` to keep the order in which actors have been created
|
||||
|
||||
- **world:** Add `Actor.depth` to keep the order in which actors are drawn
|
||||
|
||||
- **menusystem;** Add a way to deactivate assets and the world when activating the menu
|
||||
|
||||
- **world:** Add a reset function
|
||||
|
||||
- **examples/plateform:** Add a pause menu
|
||||
|
||||
### Changed
|
||||
|
||||
- **world:** automatize world integration in a scene
|
||||
|
||||
- **world:** only visible actors are drawn
|
||||
|
||||
### Fixed
|
||||
|
||||
- **core.input:** use the right argument in `core.input:flushKeys()`'s loop
|
||||
|
||||
- **scene:** use `core.input:flushKeys()` in `Scene:flushKeys()` instead of `core.input:flushSourceKeys()`
|
||||
|
||||
## [0.4.0] - 2019-05-06
|
||||
|
||||
- Add Bump2D-handled world system
|
||||
|
||||
### Added
|
||||
|
||||
- **world:** Add a `World2D` world object using Bump2D as a backend
|
||||
|
||||
- **world/actor:** Support bump2D filter
|
||||
|
||||
- **loveutils:** `love.math.toZero` substract a variable to another to zero
|
||||
|
||||
- **assets:** Add batch loading of assets
|
||||
|
||||
- **examples:** Add batch asset files
|
||||
|
||||
- **examples/plateformer:** Add a plateformer example
|
||||
|
||||
- **world:** Add a splitscreen-compatible camera system powered by hump.camera
|
||||
|
||||
- **examples:** Add cameras
|
||||
|
||||
- **world:** Support object loading from Tiled
|
||||
|
||||
- **world/actor:** Add sprite support in Actor2D
|
||||
|
||||
- **assets:** Add support for sprites origins in tileset and animations
|
||||
|
||||
- **world:** Add `World:initActors()` to init Actors
|
||||
|
||||
- **world:** automatize multiple character handling
|
||||
|
||||
- **loveutils:** `utils.math.between(num, min, max)` make sure that a number is between two value
|
||||
|
||||
- **world:** Add a gravity system
|
||||
|
||||
- **world/actors:** `Actor:destroy()` destroy the actor
|
||||
|
||||
- **world/actors:** Add a basic timer system to actors
|
||||
|
||||
- **world/actors:** Create a parent `BaseActor` that'll serve as a parent for Actor2D and other future actors
|
||||
|
||||
- **assets:** add getDimensions() to tileset, sprite and animators
|
||||
|
||||
- **world:** add a generic gfx actor
|
||||
|
||||
### Changed
|
||||
|
||||
- **examples/moveplayer:** move to World2D
|
||||
|
||||
- **world:** separate map loading from level initialization
|
||||
|
||||
- **examples/moveplayer:** use a different map
|
||||
|
||||
- **examples/moveplayer:** Use this example to show multiplayer capabilities
|
||||
|
||||
## [0.3.0] - 2019-04-20
|
||||
|
||||
- General cleanups and reorganisation of the base code to be more legible
|
||||
|
||||
- Add translation
|
||||
|
||||
- Some internal improvement to how gamecore works
|
||||
|
||||
### Added
|
||||
|
||||
- **examples:** Basic Inventory menu
|
||||
|
||||
- **menusystem:** Horizontal listbox menu
|
||||
|
||||
- **menusystem:** Lock/visiblity management functions
|
||||
|
||||
- **examples/mainmenu:** Add a back and exit widget
|
||||
|
||||
- **world:** Embed librairies
|
||||
|
||||
- **world:** Add actors managing functions
|
||||
|
||||
- **world:** Map loading system using STI
|
||||
|
||||
- **examples:** Add a movable multi-player example
|
||||
|
||||
- **world:** Add a basic player system directly inside world system
|
||||
|
||||
- **menusystem:** `Widget.creationID` contain the creation order of every menu widget
|
||||
|
||||
- **menusystem:** `Widget.order` handle the order of the widget in the menu
|
||||
|
||||
- **world:** add `xsp` and `ysp` variable to handle speed to the actor object
|
||||
|
||||
- **examples:** add an option menu
|
||||
|
||||
- **menusystem:** `Widget:invalidateCanvas()` to make a canvas need a redraw
|
||||
|
||||
- **core.lang:** Get the translation data instead of directly putting them in core.lang.datas
|
||||
|
||||
- **core.options:** Add controller variable
|
||||
|
||||
- **core.options:** `core.options:setInputKey(sourceid, padkey, key)`
|
||||
|
||||
- **scenes:** `Scene:keypressed( key, scancode, isrepeat )` and `Scene:keyreleased( key )` callbacks added
|
||||
|
||||
- **menusystem:** Add a global activity flag
|
||||
|
||||
- **examples/options:** Key customization handling
|
||||
|
||||
- **examples:** Add music and SFX
|
||||
|
||||
- **menusystem:** Add `Menu:resetSound()` to entirely reset the sound values of a menu
|
||||
|
||||
- **menusystem:** Add `Menu:setSoundFromSceneAssets(name)` to simplify sound managin
|
||||
|
||||
- **menusystem:** Add sound batch management function
|
||||
|
||||
### Changed
|
||||
|
||||
- **menusystem:** Separate activity and visiblity lock
|
||||
|
||||
- **menusystem:** Add as an argument to widgets actions if the widget have been interacted by a pointer or a key
|
||||
|
||||
- **examples:** Reorganize folder
|
||||
|
||||
- **world:** Make world system need an actorlist
|
||||
|
||||
- **core.inputs:** /!\BREAKING: Use a multi-source system for the input system, and adapt different module to use it
|
||||
|
||||
- **core.lang:** /!\BREAKING: New language metadata format and complete rework of the translation system
|
||||
|
||||
- **core:** directly handle love2D's callbacks inside gamecore
|
||||
|
||||
- **menusystem:** rename `Menu:playSelectSound()` to `Menu:self:playSelectSound()`
|
||||
|
||||
- **menusystem:** Internally link the whole menusystem to a scene
|
||||
|
||||
### Removed
|
||||
|
||||
- `MenuSystem.TextMenu` wasn't used since a long time, and was a menu that modified the widgets.
|
||||
|
||||
- `MenuSystem:keyreleased(key, code)` was just dead code
|
||||
|
||||
- `core.lang:getStringList(library, file)` is replaced in the new translation system
|
||||
|
||||
### Fixed
|
||||
|
||||
- core: load core.lang
|
||||
|
||||
## [0.2.0] - 2019-06-04
|
||||
|
||||
### Added
|
||||
|
||||
- **examples:** Use some text menus in the example menu
|
||||
|
||||
- **examples:** Test entity system
|
||||
|
||||
- **examples:** Add a main menu to the examples
|
||||
|
||||
- **menusystem:** Add functions to menusystem to set visibility to menus
|
||||
|
||||
- **menusystem:** Add functions to menusystem to switch current menu
|
||||
|
||||
- **menusystem:** Add depth system to menus
|
||||
|
||||
- **world:** Add world and actor system
|
||||
|
||||
### Changed
|
||||
|
||||
- **scene:** rework input locking system to add a timeout
|
||||
|
||||
### Fixed
|
||||
|
||||
- **loveutils:** Fix a crash in `utils.math.pointDistance`
|
||||
|
||||
## [0.1.0] - 2019-18-03
|
||||
|
||||
### Added
|
||||
|
||||
- **examples:** First two basic examples to show the capability of gamecore
|
||||
|
||||
- **scenes:** Start using a wrapper around `core.scenemanager.currentScene` to set the new Scene
|
||||
|
||||
- **scenes:** Add a storage system inside `core.scenemanager` to be able to keep previous scene
|
||||
|
||||
- **menusystem:** Basic menu examples to test menu capabilities
|
||||
|
||||
- **assets:** Add a mask system to `Texture`, `Tileset` and `Animation`
|
||||
|
||||
### Changed
|
||||
|
||||
- **scene:** `Scene` now registerd themselves
|
||||
|
||||
- **assets:** `Texture` assets are now a custom object instead of directly using love's texture.
|
||||
|
||||
### Fixed
|
||||
|
||||
## [0.0.1] - 2019-16-03
|
||||
|
||||
- Initial release based on a standalone version of Imperium Porcorum's Core.
|
|
@ -0,0 +1,21 @@
|
|||
# gamecore credits
|
||||
|
||||
## Library used
|
||||
|
||||
- [Binser](https://github.com/bakpakin/binser) under MIT Licence
|
||||
|
||||
- [Classic](https://github.com/rxi/classic) under MIT Licence
|
||||
|
||||
- An altered version of [CScreen](https://github.com/CodeNMore/CScreen) under a custom licence.
|
||||
|
||||
- [LoveBird](https://github.com/rxi/lovebird) under MIT Licence
|
||||
|
||||
- [Bump.lua](https://github.com/kikito/bump.lua), under MIT Licence
|
||||
|
||||
- [Bump.3DPD](https://github.com/oniietzschan/bump-3dpd), under MIT Licence
|
||||
|
||||
- [Tsort](https://github.com/bungle/lua-resty-tsort), under BSD-2 Clause
|
||||
|
||||
- [Simple Tiled Implementation](https://github.com/karai17/Simple-Tiled-Implementation), under MIT Licence
|
||||
|
||||
- [tween.lua](https://github.com/kikito/tween.lua), under MIT Licence
|
78
README.md
|
@ -1,60 +1,40 @@
|
|||
# gamecore
|
||||
# Épervier Framework
|
||||
|
||||
Gamecore aim to be an integrated, simple core system for love2D. It aim to make work in a integrated way several managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.
|
||||
The Épervier Framework is an RPG-oriented framework for Love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive. It's also specialized in game with RPG mechanics, with functions to serialize/deserialize easily datas.
|
||||
|
||||
Gamecore use [Classic](https://github.com/rxi/classic/) as its base Object
|
||||
Épervier use [Classic](https://github.com/rxi/classic/) as its base Object.
|
||||
|
||||
## How to load GameCore
|
||||
## Core features
|
||||
|
||||
To load gamecore, you basically need the following code.
|
||||
Épervier provide a lot of feature that can be usefull to create an RPG. This is a non-exhaustive list of what the framework can do :
|
||||
|
||||
````
|
||||
Core = require "gamecore"
|
||||
- Scene system to be able to change your gameplay easily, with transitions
|
||||
- Easy data loading and parsing via the core.data module
|
||||
- A save system using data serialization
|
||||
- Tweening and time support via tween.lua
|
||||
- A world system with support for camera, multiple hitbox per actor, and two type of physics (bump2D and bump3D) and tiled map loading (via sti.lua)
|
||||
- A GUI system to make your game more easily have HUD and menus
|
||||
- Several utilities functions
|
||||
|
||||
function love.load()
|
||||
core = Core()
|
||||
## How to load Épervier
|
||||
|
||||
The framework must be located in the `framework/` folder to work. After that, all you have to do is to load a gamecore based engine and then.
|
||||
|
||||
Note : the `framework`, `core`, `game` and `utils` global namespaces will be used by the framework.
|
||||
|
||||
```lua
|
||||
require "framework"
|
||||
|
||||
function love.load(args)
|
||||
framework.start("game", args)
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
core:update(dt)
|
||||
game:update(dt)
|
||||
end
|
||||
```
|
||||
|
||||
function love.draw()
|
||||
core:draw()
|
||||
end
|
||||
### Launch in debug mode
|
||||
|
||||
function love.mousemoved(x, y, dx, dy)
|
||||
core:mousemoved(x, y, dx, dy)
|
||||
end
|
||||
To launch in debug mode, the love2D game must be launched with a DEBUGLEVEL bigger than 1, for instance :
|
||||
|
||||
function love.mousepressed( x, y, button, istouch )
|
||||
core:mousepressed(x, y, button, istouch)
|
||||
end
|
||||
````
|
||||
|
||||
Then you have to create some scene object,
|
||||
|
||||
## Gamecore managers
|
||||
|
||||
- Debug
|
||||
|
||||
- Input
|
||||
|
||||
- Lang
|
||||
|
||||
- Options
|
||||
|
||||
- Screen
|
||||
|
||||
- Scene Manager
|
||||
|
||||
## GameCore modules
|
||||
|
||||
Modules are utilies that you can load everywhere in your code and that aren't loaded specifically inside the core.
|
||||
|
||||
- Scene Object
|
||||
|
||||
- Assets
|
||||
|
||||
- Menu System
|
||||
```sh
|
||||
love ./examples DEBUGLEVEL=4
|
||||
```
|
|
@ -0,0 +1,46 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to creating a positive environment include:
|
||||
|
||||
* Using welcoming and inclusive language
|
||||
* Being respectful of differing viewpoints and experiences
|
||||
* Gracefully accepting constructive criticism
|
||||
* Focusing on what is best for the community
|
||||
* Showing empathy towards other community members
|
||||
|
||||
Examples of unacceptable behavior by participants include:
|
||||
|
||||
* The use of sexualized language or imagery and unwelcome sexual attention or advances
|
||||
* Trolling, insulting/derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or electronic address, without explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a professional setting
|
||||
|
||||
## Our Responsibilities
|
||||
|
||||
Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.
|
||||
|
||||
Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at kazhnuz@chlore.net. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.
|
||||
|
||||
Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
|
||||
|
||||
[homepage]: http://contributor-covenant.org
|
||||
[version]: http://contributor-covenant.org/version/1/4/
|
41
conf.lua
|
@ -1,41 +0,0 @@
|
|||
function love.conf(t)
|
||||
t.identity = "space.kazhnuz.GameCore" -- The name of the save directory (string)
|
||||
t.version = "11.1" -- The LÖVE version this game was made for (string)
|
||||
t.console = false -- Attach a console (boolean, Windows only)
|
||||
t.accelerometerjoystick = false -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
|
||||
|
||||
t.window.title = "GameCore Example" -- The window title (string)
|
||||
t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
|
||||
t.window.width = 424 -- The window width (number)
|
||||
t.window.height = 240 -- The window height (number)
|
||||
t.window.borderless = false -- Remove all border visuals from the window (boolean)
|
||||
t.window.resizable = false -- Let the window be user-resizable (boolean)
|
||||
t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
|
||||
t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
|
||||
t.window.fullscreen = false -- Enable fullscreen (boolean)
|
||||
t.window.fullscreentype = "exclusive" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
t.window.vsync = true -- Enable vertical sync (boolean)
|
||||
t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
|
||||
t.window.display = 1 -- Index of the monitor to show the window in (number)
|
||||
t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
|
||||
t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
|
||||
|
||||
t.modules.audio = true -- Enable the audio module (boolean)
|
||||
t.modules.event = true -- Enable the event module (boolean)
|
||||
t.modules.graphics = true -- Enable the graphics module (boolean)
|
||||
t.modules.image = true -- Enable the image module (boolean)
|
||||
t.modules.joystick = true -- Enable the joystick module (boolean)
|
||||
t.modules.keyboard = true -- Enable the keyboard module (boolean)
|
||||
t.modules.math = true -- Enable the math module (boolean)
|
||||
t.modules.mouse = true -- Enable the mouse module (boolean)
|
||||
t.modules.physics = true -- Enable the physics module (boolean)
|
||||
t.modules.sound = true -- Enable the sound module (boolean)
|
||||
t.modules.system = true -- Enable the system module (boolean)
|
||||
t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
|
||||
t.modules.touch = true -- Enable the touch module (boolean)
|
||||
t.modules.video = true -- Enable the video module (boolean)
|
||||
t.modules.window = true -- Enable the window module (boolean)
|
||||
t.modules.thread = true -- Enable the thread module (boolean)
|
||||
end
|
|
@ -0,0 +1,17 @@
|
|||
## Assets credits
|
||||
|
||||
- SFX by [Joth](http://opengameart.org/users/joth)
|
||||
|
||||
- Option Music from [OpenSonic](http://opensnc.sourceforge.net/home/index.php) by Di Rodrigues
|
||||
|
||||
- Fonts from [SuperPowers](https://opengameart.org/content/superpowers-assets-bitmap-fonts)
|
||||
|
||||
### Sprites
|
||||
|
||||
- [Monkey Lad in Magical Planet](https://opengameart.org/content/monkey-lad-in-magical-planet) by [surt](https://opengameart.org/users/surt)
|
||||
|
||||
- [Tux Bros](https://opengameart.org/content/tux-bros) by [surt](https://opengameart.org/users/surt)
|
||||
|
||||
- [16x16 Fantasy Tileset](https://opengameart.org/content/16x16-fantasy-tileset) by [Jerom](https://opengameart.org/users/jerom)
|
||||
|
||||
- [Arcade Plateformer Assets](https://opengameart.org/content/arcade-platformer-assets) by [GrafxKid](https://opengameart.org/users/grafxkid)
|
|
@ -0,0 +1,5 @@
|
|||
return {
|
||||
filename = "medium.png",
|
||||
glyphs = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|} ",
|
||||
extraspacing = 1,
|
||||
}
|
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.3 KiB |
|
@ -0,0 +1,16 @@
|
|||
return {
|
||||
metadata = {
|
||||
height = 16,
|
||||
width = 16,
|
||||
defaultAnim = "anim"
|
||||
},
|
||||
animations = {
|
||||
["anim"] = {
|
||||
startAt = 1,
|
||||
endAt = 4,
|
||||
loop = 1,
|
||||
speed = 6,
|
||||
pauseAtEnd = false,
|
||||
}
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 280 B After Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 580 B |
|
@ -0,0 +1,16 @@
|
|||
return {
|
||||
metadata = {
|
||||
height = 16,
|
||||
width = 16,
|
||||
defaultAnim = "anim"
|
||||
},
|
||||
animations = {
|
||||
["anim"] = {
|
||||
startAt = 1,
|
||||
endAt = 5,
|
||||
loop = 1,
|
||||
speed = 10,
|
||||
pauseAtEnd = false,
|
||||
}
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 520 B |
|
@ -0,0 +1,53 @@
|
|||
return {
|
||||
metadata = {
|
||||
height = 24,
|
||||
width = 32,
|
||||
ox = 16,
|
||||
oy = 12,
|
||||
defaultAnim = "idle"
|
||||
},
|
||||
animations = {
|
||||
["idle"] = {
|
||||
startAt = 1,
|
||||
endAt = 1,
|
||||
loop = 1,
|
||||
speed = 0,
|
||||
pauseAtEnd = false,
|
||||
},
|
||||
["walk"] = {
|
||||
startAt = 3,
|
||||
endAt = 6,
|
||||
loop = 3,
|
||||
speed = -1,
|
||||
pauseAtEnd = false,
|
||||
},
|
||||
["jump"] = {
|
||||
startAt = 7,
|
||||
endAt = 7,
|
||||
loop = 1,
|
||||
speed = 0,
|
||||
pauseAtEnd = false,
|
||||
},
|
||||
["brake"] = {
|
||||
startAt = 7,
|
||||
endAt = 7,
|
||||
loop = 1,
|
||||
speed = 0,
|
||||
pauseAtEnd = false,
|
||||
},
|
||||
["climb"] = {
|
||||
startAt = 8,
|
||||
endAt = 9,
|
||||
loop = 1,
|
||||
speed = -1,
|
||||
pauseAtEnd = false,
|
||||
},
|
||||
["punch"] = {
|
||||
startAt = 11,
|
||||
endAt = 11,
|
||||
loop = 1,
|
||||
speed = 0,
|
||||
pauseAtEnd = false,
|
||||
},
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
@ -0,0 +1,47 @@
|
|||
function love.conf(t)
|
||||
t.identity = "city.kobold.Birb" -- The name of the save directory (string)
|
||||
t.version = "11.1" -- The LÖVE version this game was made for (string)
|
||||
t.console = false -- Attach a console (boolean, Windows only)
|
||||
t.accelerometerjoystick = false -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
|
||||
t.gameversion = "0.7.0" -- The game version (different than love2D version)
|
||||
|
||||
t.window.title = "Birb Examples" -- The window title (string)
|
||||
t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
|
||||
t.window.width = 424 -- The window internal width (number)
|
||||
t.window.height = 240 -- The window internal height (number)
|
||||
t.window.borderless = false -- Remove all border visuals from the window (boolean)
|
||||
t.window.resizable = false -- Let the window be user-resizable (boolean)
|
||||
t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
|
||||
t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
|
||||
t.window.fullscreen = false -- Enable fullscreen (boolean)
|
||||
t.window.fullscreentype = "exclusive" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
t.window.vsync = true -- Enable vertical sync (boolean)
|
||||
t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
|
||||
t.window.display = 1 -- Index of the monitor to show the window in (number)
|
||||
t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
|
||||
t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
|
||||
t.window.resolution = 2 -- The default resolution
|
||||
|
||||
t.volume = {}
|
||||
t.volume.music = 100 -- music audio volume
|
||||
t.volume.sfx = 100 -- sfx audio volume
|
||||
|
||||
t.modules.audio = true -- Enable the audio module (boolean)
|
||||
t.modules.event = true -- Enable the event module (boolean)
|
||||
t.modules.graphics = true -- Enable the graphics module (boolean)
|
||||
t.modules.image = true -- Enable the image module (boolean)
|
||||
t.modules.joystick = true -- Enable the joystick module (boolean)
|
||||
t.modules.keyboard = true -- Enable the keyboard module (boolean)
|
||||
t.modules.math = true -- Enable the math module (boolean)
|
||||
t.modules.mouse = true -- Enable the mouse module (boolean)
|
||||
t.modules.physics = true -- Enable the physics module (boolean)
|
||||
t.modules.sound = true -- Enable the sound module (boolean)
|
||||
t.modules.system = true -- Enable the system module (boolean)
|
||||
t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
|
||||
t.modules.touch = true -- Enable the touch module (boolean)
|
||||
t.modules.video = true -- Enable the video module (boolean)
|
||||
t.modules.window = true -- Enable the window module (boolean)
|
||||
t.modules.thread = true -- Enable the thread module (boolean)
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
return {}
|
|
@ -0,0 +1,58 @@
|
|||
return {
|
||||
[1] = {
|
||||
type = "keyboard",
|
||||
keys = {
|
||||
["left"] = "q",
|
||||
["right"] = "d",
|
||||
["up"] = "z",
|
||||
["down"] = "s",
|
||||
["A"] = "lshift",
|
||||
["B"] = "lctrl",
|
||||
["C"] = "w",
|
||||
["start"] = "space",
|
||||
["select"] = "c"
|
||||
}
|
||||
},
|
||||
[2] = {
|
||||
type = "keyboard",
|
||||
keys = {
|
||||
["left"] = "left",
|
||||
["right"] = "right",
|
||||
["up"] = "up",
|
||||
["down"] = "down",
|
||||
["A"] = "1",
|
||||
["B"] = "2",
|
||||
["C"] = "3",
|
||||
["start"] = "return",
|
||||
["select"] = "space"
|
||||
}
|
||||
},
|
||||
[3] = {
|
||||
type = "keyboard",
|
||||
keys = {
|
||||
["left"] = "f",
|
||||
["right"] = "h",
|
||||
["up"] = "t",
|
||||
["down"] = "g",
|
||||
["A"] = "v",
|
||||
["B"] = "b",
|
||||
["C"] = "n",
|
||||
["start"] = "-",
|
||||
["select"] = "/"
|
||||
}
|
||||
},
|
||||
[4] = {
|
||||
type = "keyboard",
|
||||
keys = {
|
||||
["left"] = "k",
|
||||
["right"] = "m",
|
||||
["up"] = "o",
|
||||
["down"] = "l",
|
||||
["A"] = ",",
|
||||
["B"] = ";",
|
||||
["C"] = ":",
|
||||
["start"] = "*",
|
||||
["select"] = "!"
|
||||
}
|
||||
},
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
return {
|
||||
["exit"] = "Exit",
|
||||
["back"] = "Back",
|
||||
["options"] = "Options",
|
||||
['true'] = "True",
|
||||
["false"] = "False",
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
return {
|
||||
name = "English",
|
||||
name_ascii = "English",
|
||||
subfolder = "en"
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
return {
|
||||
["shields"] = "Shields",
|
||||
["weapons"] = "Weapons",
|
||||
["stuff"] = "Stuff",
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
return {
|
||||
["basic"] = "Basic Examples",
|
||||
["menu"] = "Menus Examples",
|
||||
["gameplay"] = "Gameplay Examples",
|
||||
["test1"] = "Basic Test 1",
|
||||
["test2"] = "Basic Test 2",
|
||||
["testmenu"] = "Basic Test Menu",
|
||||
["topdown"] = "Top Down",
|
||||
["topdown3D"] = "Top Down (3D)",
|
||||
["topdown (zoom)"] = "Top Down (zoom)",
|
||||
["topdown3D (zoom)"]= "Top Down (3D, zoom)",
|
||||
["plateform"] = "Plateformer",
|
||||
["options"] = "Options",
|
||||
["inventory"] = "Inventory",
|
||||
["1player"] = "1 Player",
|
||||
["2player"] = "2 Players",
|
||||
["3player"] = "3 Players",
|
||||
["4player"] = "4 Players",
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
return {
|
||||
["inputs"] = "Inputs",
|
||||
["video"] = "Video",
|
||||
["audio"] = "Audio",
|
||||
["langs"] = "Languages",
|
||||
["resolution"] = "Resolution",
|
||||
["fullscreen"] = "Fullscreen",
|
||||
["borders"] = "Borders",
|
||||
["vsync"] = "V-Sync",
|
||||
["back"] = "Back",
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
return {
|
||||
["exit"] = "Quitter",
|
||||
["back"] = "Retour",
|
||||
["options"] = "Paramètres",
|
||||
['true'] = "Vrai",
|
||||
["false"] = "Faux",
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
return {
|
||||
name = "Français",
|
||||
name_ascii = "Francais",
|
||||
subfolder = "fr"
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
return {
|
||||
["shields"] = "Boucliers",
|
||||
["weapons"] = "Armes",
|
||||
["stuff"] = "Trucs",
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
return {
|
||||
["basic"] = "Exemples basiques",
|
||||
["menu"] = "Exemples de menus",
|
||||
["gameplay"] = "Examples de jeux",
|
||||
["test1"] = "Test basique 1",
|
||||
["test2"] = "Test basique 2",
|
||||
["testmenu"] = "Test basique menu",
|
||||
["topdown"] = "Vue du dessus",
|
||||
["topdown3D"] = "Vue du dessus (3D)",
|
||||
["topdown (zoom)"] = "Vue du dessus (zoom)",
|
||||
["topdown3D (zoom)"]= "Vue du dessus (3D, zoom)",
|
||||
["plateform"] = "Plateformer",
|
||||
["options"] = "Paramètres",
|
||||
["inventory"] = "Inventaire",
|
||||
["1player"] = "Un joueur",
|
||||
["2player"] = "Deux joueurs",
|
||||
["3player"] = "Trois joueurs",
|
||||
["4player"] = "Quatre joueurs",
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
return {
|
||||
["inputs"] = "Controles",
|
||||
["video"] = "Affichage",
|
||||
["audio"] = "Sons",
|
||||
["langs"] = "Langues",
|
||||
["resolution"] = "Resolution",
|
||||
["fullscreen"] = "Plein Ecran",
|
||||
["borders"] = "Bordures",
|
||||
["vsync"] = "Sync Vert.",
|
||||
["back"] = "Retour",
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
return {
|
||||
available = {"en", "fr"},
|
||||
default = "en"
|
||||
}
|
|
@ -0,0 +1,502 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.4" orientation="orthogonal" renderorder="right-down" width="65" height="65" tilewidth="16" tileheight="16" infinite="0" nextlayerid="9" nextobjectid="85">
|
||||
<tileset firstgid="1" source="tileset_basic_terrain.tsx"/>
|
||||
<tileset firstgid="529" source="tileset_mountains.tsx"/>
|
||||
<tileset firstgid="1145" source="tileset_other.tsx"/>
|
||||
<layer id="1" name="base" width="65" height="65">
|
||||
<data encoding="csv">
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
|
||||
50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,
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<?xml version="1.0" encoding="UTF-8"?>
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</tileset>
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After Width: | Height: | Size: 69 KiB |
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.2" tiledversion="1.2.4" name="tileset_mountains" tilewidth="16" tileheight="16" tilecount="616" columns="22">
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</tileset>
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After Width: | Height: | Size: 59 KiB |
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<?xml version="1.0" encoding="UTF-8"?>
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After Width: | Height: | Size: 103 KiB |
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<?xml version="1.0" encoding="UTF-8"?>
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<image source="monkeylad_further.png" width="1024" height="1024"/>
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</tileset>
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@ -0,0 +1,421 @@
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return {
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luaversion = "5.1",
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tilewidth = 16,
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tileheight = 16,
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nextlayerid = 6,
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nextobjectid = 25,
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backgroundcolor = { 0, 170, 255 },
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properties = {},
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tilesets = {
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{
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name = "monkeylad_further",
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firstgid = 1,
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filename = "monkeylad_further.tsx",
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tilewidth = 16,
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tileheight = 16,
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spacing = 0,
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margin = 0,
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columns = 64,
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image = "monkeylad_further.png",
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imagewidth = 1024,
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imageheight = 1024,
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tileoffset = {
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x = 0,
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y = 0
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height = 16
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},
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properties = {},
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terrains = {},
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tilecount = 4096,
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tiles = {}
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}
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},
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layers = {
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{
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id = 1,
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name = "Calque de Tile 1",
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x = 0,
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y = 0,
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width = 150,
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width = 416,
|
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height = 32,
|
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rotation = 0,
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visible = true,
|
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properties = {}
|
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},
|
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{
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|
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|
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shape = "rectangle",
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x = 0,
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y = 64,
|
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height = 416,
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rotation = 0,
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visible = true,
|
||||
properties = {}
|
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},
|
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{
|
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id = 9,
|
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name = "",
|
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type = "",
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shape = "rectangle",
|
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x = 112,
|
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y = 128,
|
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|
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rotation = 0,
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visible = true,
|
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properties = {}
|
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},
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{
|
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id = 10,
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name = "",
|
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type = "",
|
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shape = "rectangle",
|
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x = 272,
|
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y = 128,
|
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width = 32,
|
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height = 32,
|
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rotation = 0,
|
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visible = true,
|
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properties = {}
|
||||
},
|
||||
{
|
||||
id = 12,
|
||||
name = "",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 368,
|
||||
y = 112,
|
||||
width = 32,
|
||||
height = 32,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
},
|
||||
{
|
||||
id = 13,
|
||||
name = "",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 192,
|
||||
y = 224,
|
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width = 32,
|
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height = 32,
|
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rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
},
|
||||
{
|
||||
id = 14,
|
||||
name = "",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 352,
|
||||
y = 272,
|
||||
width = 32,
|
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height = 32,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
},
|
||||
{
|
||||
id = 15,
|
||||
name = "",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 256,
|
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y = 368,
|
||||
width = 32,
|
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height = 32,
|
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rotation = 0,
|
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visible = true,
|
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properties = {}
|
||||
},
|
||||
{
|
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id = 16,
|
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name = "",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 128,
|
||||
y = 384,
|
||||
width = 32,
|
||||
height = 32,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
},
|
||||
{
|
||||
id = 17,
|
||||
name = "",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 80,
|
||||
y = 288,
|
||||
width = 32,
|
||||
height = 32,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,108 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="18">
|
||||
<tileset firstgid="1" source="overworld.tsx"/>
|
||||
<layer id="1" name="Calque de Tile 1" width="30" height="30">
|
||||
<data encoding="csv">
|
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3,399,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,400,3,
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3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
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3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
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3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
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3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
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3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
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3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
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3,339,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,337,3,
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3,431,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,306,432,3,
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3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
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</data>
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</layer>
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<layer id="2" name="Rochers" width="30" height="30">
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<data encoding="csv">
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</data>
|
||||
</layer>
|
||||
<objectgroup id="3" name="player">
|
||||
<object id="1" x="48" y="80" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" x="416" y="80" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" x="48" y="416" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" x="416" y="416" width="16" height="16">
|
||||
<properties>
|
||||
<property name="id" type="int" value="4"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="4" name="wall">
|
||||
<object id="5" x="0" y="0" width="480" height="64"/>
|
||||
<object id="6" x="448" y="64" width="32" height="416"/>
|
||||
<object id="7" x="32" y="448" width="416" height="32"/>
|
||||
<object id="8" x="0" y="64" width="32" height="416"/>
|
||||
<object id="9" x="112" y="128" width="32" height="32"/>
|
||||
<object id="10" x="272" y="128" width="32" height="32"/>
|
||||
<object id="12" x="368" y="112" width="32" height="32"/>
|
||||
<object id="13" x="192" y="224" width="32" height="32"/>
|
||||
<object id="14" x="352" y="272" width="32" height="32"/>
|
||||
<object id="15" x="256" y="368" width="32" height="32"/>
|
||||
<object id="16" x="128" y="384" width="32" height="32"/>
|
||||
<object id="17" x="80" y="288" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
</map>
|
After Width: | Height: | Size: 14 KiB |
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.2" name="overworld" tilewidth="16" tileheight="16" tilecount="480" columns="32">
|
||||
<image source="overworld.png" width="512" height="240"/>
|
||||
</tileset>
|
|
@ -0,0 +1 @@
|
|||
../framework/
|
|
@ -0,0 +1,9 @@
|
|||
local GameSystem = require "framework.gamesystem"
|
||||
local Game = GameSystem:extend()
|
||||
|
||||
function Game:new()
|
||||
Game.super.new(self)
|
||||
self.currentSlot = 1
|
||||
end
|
||||
|
||||
return Game
|
|
@ -1,5 +0,0 @@
|
|||
return {
|
||||
Test = require "examples.test_scene",
|
||||
Test2 = require "examples.test_scene2",
|
||||
TestMenu = require "examples.test_menus"
|
||||
}
|
|
@ -21,27 +21,12 @@
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
Core = require "gamecore"
|
||||
examples = require "examples"
|
||||
require "framework"
|
||||
|
||||
function love.load()
|
||||
core = Core()
|
||||
scenes = require "scenes"
|
||||
|
||||
examples.Test()
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
core:update(dt)
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
core:draw()
|
||||
end
|
||||
|
||||
function love.mousemoved(x, y, dx, dy)
|
||||
core:mousemoved(x, y, dx, dy)
|
||||
end
|
||||
|
||||
function love.mousepressed( x, y, button, istouch )
|
||||
core:mousepressed(x, y, button, istouch)
|
||||
function love.load(args)
|
||||
print(utils.table.toString(args))
|
||||
framework.start("game", args)
|
||||
scenes.MainMenu()
|
||||
end
|
|
@ -0,0 +1,142 @@
|
|||
-- scenes/test :: a basic test scene
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "framework.scenes"
|
||||
local TestScene = Scene:extend()
|
||||
|
||||
local MenuType = require "framework.scenes.gui.menus.listbox"
|
||||
local MenuType2 = require "framework.scenes.gui.menus.flowbox"
|
||||
local MenuType3 = require "framework.scenes.gui.menus.grid"
|
||||
local Widget = require "framework.scenes.gui.menus.widgets"
|
||||
|
||||
local MenuWidget = Widget.Text:extend()
|
||||
|
||||
function TestScene:new()
|
||||
TestScene.super.new(self)
|
||||
self.assets:addImageFont("medium", "assets/fonts/medium")
|
||||
|
||||
MenuType(self.menusystem, "testMenu1", 32, 32, 100, 24*8, 4)
|
||||
MenuWidget(self, "testMenu1", "text_menu1")
|
||||
Widget.Base("testMenu1")
|
||||
Widget.Base("testMenu1")
|
||||
Widget.Base("testMenu1")
|
||||
Widget.Base("testMenu1")
|
||||
Widget.Base("testMenu1")
|
||||
|
||||
MenuType2(self.menusystem, "testMenu2", 164, 32, 24*8, 24*2, 8, 2)
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
Widget.Base("testMenu2")
|
||||
|
||||
MenuType3(self.menusystem, "testMenu3", 164, 32 + 72, 24*8, 24*5, 8, 5)
|
||||
Widget.Base("testMenu3")
|
||||
Widget.Base("testMenu3")
|
||||
Widget.Base("testMenu3")
|
||||
Widget.Base("testMenu3")
|
||||
self.menusystem.menus["testMenu3"]:addSlot(1, 0, 0, 4, 3)
|
||||
self.menusystem.menus["testMenu3"]:addSlot(2, 0, 3, 5, 2)
|
||||
self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
|
||||
self.menusystem.menus["testMenu3"]:addSlot(4, 5, 1, 3, 4)
|
||||
|
||||
self.menusystem.menus["testMenu1"].isLocked = true
|
||||
self.menusystem.menus["testMenu2"].isLocked = true
|
||||
self.menusystem.menus["testMenu3"].isLocked = true
|
||||
|
||||
local w, h = 424/2, 240 - 48
|
||||
|
||||
local x, y = w / 2, 24
|
||||
|
||||
MenuType(self.menusystem, "text_menu1", x, y, w, h, 8)
|
||||
MenuType(self.menusystem, "text_menu2", x, y, w, h, 8)
|
||||
MenuType(self.menusystem, "text_menu3", x, y, w, h, 8)
|
||||
MenuType(self.menusystem, "text_menu4", x, y, w, h, 8)
|
||||
MenuType(self.menusystem, "text_menu5", x, y, w, h, 8)
|
||||
MenuType(self.menusystem, "text_menu6", x, y, w, h, 8)
|
||||
|
||||
self.menusystem.menus["text_menu1"]:setDepth(-1)
|
||||
self.menusystem.menus["text_menu2"]:setDepth(-1)
|
||||
self.menusystem.menus["text_menu3"]:setDepth(-1)
|
||||
self.menusystem.menus["text_menu4"]:setDepth(-1)
|
||||
self.menusystem.menus["text_menu5"]:setDepth(-1)
|
||||
self.menusystem.menus["text_menu6"]:setDepth(-1)
|
||||
|
||||
self:addTextWidget("text_menu1", 4)
|
||||
self:addTextWidget("text_menu2", 10)
|
||||
self:addTextWidget("text_menu3", 5)
|
||||
self:addTextWidget("text_menu4", 12)
|
||||
self:addTextWidget("text_menu5", 9)
|
||||
self:addTextWidget("text_menu6", 5)
|
||||
|
||||
MenuWidget(self, "text_menu1", "text_menu2")
|
||||
MenuWidget(self, "text_menu1", "text_menu3")
|
||||
MenuWidget(self, "text_menu1", "text_menu4")
|
||||
MenuWidget(self, "text_menu1", "text_menu5")
|
||||
|
||||
MenuWidget(self, "text_menu3", "text_menu6")
|
||||
MenuWidget(self, "text_menu3", "text_menu6")
|
||||
|
||||
self.menusystem:switchMenu("testMenu1")
|
||||
end
|
||||
|
||||
function TestScene:update(dt)
|
||||
end
|
||||
|
||||
function TestScene:addTextWidget(menu, number)
|
||||
for i=1, number do
|
||||
Widget.Text(menu, "medium", "lorem ipsum " .. i)
|
||||
end
|
||||
end
|
||||
|
||||
function TestScene:draw()
|
||||
love.graphics.setColor(0, 0, .4, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 424, 240)
|
||||
end
|
||||
|
||||
function MenuWidget:new(scene, menu, newmenu)
|
||||
self.scene = scene
|
||||
self.newmenu = newmenu
|
||||
MenuWidget.super.new(self, menu, "menu", newmenu)
|
||||
end
|
||||
|
||||
function MenuWidget:action()
|
||||
self.scene.menusystem:switchMenu(self.newmenu)
|
||||
end
|
||||
|
||||
return TestScene
|
|
@ -21,7 +21,7 @@
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "gamecore.modules.scenes"
|
||||
local Scene = require "framework.scenes"
|
||||
local TestScene = Scene:extend()
|
||||
|
||||
function TestScene:new()
|
||||
|
@ -37,9 +37,9 @@ end
|
|||
function TestScene:mousepressed(x, y)
|
||||
if (x > 424/2) then
|
||||
core.scenemanager:storeCurrentScene("pausedScene")
|
||||
examples.Test2()
|
||||
scenes.Test2()
|
||||
else
|
||||
examples.TestMenu()
|
||||
scenes.TestMenu()
|
||||
end
|
||||
end
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
local Parent = require "scenes.basic.test_scene2.actors.parent"
|
||||
local Explosion = Parent:extend()
|
||||
|
||||
function Explosion:new(world, x, y)
|
||||
Explosion.super.new(self, world, "explosion", x - 8, y - 8, 16, 16)
|
||||
end
|
||||
|
||||
return Explosion
|
|
@ -0,0 +1,12 @@
|
|||
local Obj = {}
|
||||
|
||||
-- On charge toutes les différentes types d'acteurs
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
Obj.Explosion = require(cwd .. "explosion")
|
||||
|
||||
Obj.index = {}
|
||||
Obj.index["explosion"] = Obj.Explosion
|
||||
|
||||
Obj.collisions = {}
|
||||
|
||||
return Obj
|
|
@ -0,0 +1,17 @@
|
|||
local Base = require "framework.scenes.world.actors.actor2D"
|
||||
local Parent = Base:extend()
|
||||
|
||||
function Parent:new(world, type, x, y, w, h)
|
||||
self.scene = world.scene
|
||||
Parent.super.new(self, world, type, x, y, w, h)
|
||||
end
|
||||
|
||||
function Parent:update(dt)
|
||||
|
||||
end
|
||||
|
||||
function Parent:draw()
|
||||
love.graphics.rectangle("fill", self.x, self.y, self.w, self.h)
|
||||
end
|
||||
|
||||
return Parent
|
|
@ -0,0 +1,13 @@
|
|||
local folder = "scenes/basic/test_scene2/"
|
||||
|
||||
return {
|
||||
["images"] = {
|
||||
{"debris", "assets/sprites/debris.png"}
|
||||
},
|
||||
["tilesets"] = {
|
||||
{"weapon", "assets/sprites/weapon"}
|
||||
},
|
||||
["sprites"] = {
|
||||
{"poof", "assets/sprites/gfx/poof"}
|
||||
}
|
||||
}
|
|
@ -21,20 +21,28 @@
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "gamecore.modules.scenes"
|
||||
local Scene = require "framework.scenes"
|
||||
local TestScene = Scene:extend()
|
||||
|
||||
local folder = "examples/test_scene2/"
|
||||
local folder = "scenes/basic/test_scene2/"
|
||||
|
||||
local World = require "framework.scenes.world.baseworld"
|
||||
|
||||
function TestScene:new()
|
||||
TestScene.super.new(self)
|
||||
|
||||
self.assets:addImage("debris", folder .. "assets/debris.png")
|
||||
self.assets:addSprite("poof", folder .. "assets/poof")
|
||||
self.assets:addTileset("weapon", folder .. "assets/weapon")
|
||||
self.assets:batchImport("scenes.basic.test_scene2.assets")
|
||||
|
||||
self.i = 0
|
||||
self.estImpair = false
|
||||
|
||||
World(self, "scenes.basic.test_scene2.actors")
|
||||
|
||||
self.world:newActor("explosion", 12, 12)
|
||||
self.world:newActor("explosion", 1, 78)
|
||||
self.world:newActor("explosion", 40, 200)
|
||||
|
||||
self.world:loadMap()
|
||||
end
|
||||
|
||||
function TestScene:update(dt)
|
||||
|
@ -50,12 +58,15 @@ function TestScene:mousepressed(x, y)
|
|||
end
|
||||
|
||||
|
||||
function TestScene:draw()
|
||||
function TestScene:drawStart()
|
||||
love.graphics.setColor(.4, 0, 0, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 424, 240)
|
||||
utils.graphics.resetColor()
|
||||
end
|
||||
|
||||
function TestScene:drawEnd()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.print(math.floor(self.i) .. " ; " .. self.mouse.x .. ":" .. self.mouse.y, 16, 16)
|
||||
love.graphics.print(math.floor(self.i) .. " ; " .. self.mouse.x .. ":" .. self.mouse.y .. ":" .. self.world:countActors(), 16, 16)
|
||||
|
||||
if self.estImpair then
|
||||
self.assets.images["debris"]:draw(16, 32)
|
|
@ -0,0 +1,10 @@
|
|||
local Base = require "framework.scenes.world.actors.actor3D"
|
||||
local Box = Base:extend()
|
||||
|
||||
function Box:new(world, x, y, z)
|
||||
Box.super.new(self, world, "box", x, y, z, 16, 16, 16, true)
|
||||
self:setDebugColor(0,0,0)
|
||||
self.boxes.Textured(self, 16, 16, 16, "boxtop", "box")
|
||||
end
|
||||
|
||||
return Box
|
|
@ -0,0 +1,14 @@
|
|||
local Base = require "framework.scenes.world.actors.actor3D"
|
||||
local Coin = Base:extend()
|
||||
|
||||
function Coin:new(world, x, y, z)
|
||||
Coin.super.new(self, world, "coin", x, y, z + 16, 16, 16, 16, false)
|
||||
self:setSprite("coin")
|
||||
end
|
||||
|
||||
function Coin:takeCoin(other)
|
||||
self.obj.GFX(self.world, self.x + 8, self.y + 8, self.z + 8, "sparkle")
|
||||
self:destroy( )
|
||||
end
|
||||
|
||||
return Coin
|
|
@ -0,0 +1,13 @@
|
|||
return {
|
||||
["idle"] = {
|
||||
{
|
||||
{"main", {0, 0, 0, 16, 16, 24}, true}
|
||||
}
|
||||
},
|
||||
["punch"] = {
|
||||
{
|
||||
{"main", {0, 0, 0, 16, 16, 24}, true},
|
||||
{"punch", {16, 2, 6, 12, 12, 12}, false}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
local Obj = {}
|
||||
|
||||
-- On charge toutes les différentes types d'acteurs
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
Obj.Player = require(cwd .. "player")
|
||||
Obj.Box = require(cwd .. "box")
|
||||
Obj.Coin = require(cwd .. "coin")
|
||||
Obj.GFX = require("framework.scenes.world.actors.gfx3D")
|
||||
|
||||
Obj.index = {}
|
||||
Obj.index["player"] = Obj.Player
|
||||
Obj.index["box"] = Obj.Box
|
||||
Obj.index["coin"] = Obj.Coin
|
||||
|
||||
Obj.collisions = {}
|
||||
Obj.collisions["wall"] = require(cwd .. "wall")
|
||||
|
||||
return Obj
|
|
@ -0,0 +1,13 @@
|
|||
local Base = require "framework.scenes.world.actors.actor3D"
|
||||
local Parent = Base:extend()
|
||||
|
||||
function Parent:new(world, type, x, y, z, w, h, d, isSolid)
|
||||
self.scene = world.scene
|
||||
Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
|
||||
end
|
||||
|
||||
function Parent:draw()
|
||||
Parent.super.draw(self)
|
||||
end
|
||||
|
||||
return Parent
|
|
@ -0,0 +1,97 @@
|
|||
local cwd = (...):gsub('%.player$', '') .. "."
|
||||
local Parent = require(cwd .. "parent")
|
||||
local Player = Parent:extend()
|
||||
|
||||
function Player:new(world, x, y, z, id)
|
||||
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
|
||||
self:setGravity(480)
|
||||
|
||||
self:setSprite("player", true, 8, 12)
|
||||
self:setHitboxFile("scenes.gameplay.action3D.actors.hitboxes.player")
|
||||
end
|
||||
|
||||
function Player:updateStart(dt)
|
||||
self.xfrc, self.yfrc = 480*3, 480*3
|
||||
|
||||
if self.keys["up"].isDown then
|
||||
self.ysp = -120
|
||||
end
|
||||
if self.keys["down"].isDown then
|
||||
self.ysp = 120
|
||||
end
|
||||
if self.keys["left"].isDown then
|
||||
self.xsp = -120
|
||||
end
|
||||
if self.keys["right"].isDown then
|
||||
self.xsp = 120
|
||||
end
|
||||
|
||||
if self.keys["A"].isDown and (self.onGround) then
|
||||
self.zsp = 280
|
||||
end
|
||||
|
||||
if self.keys["B"].isDown then
|
||||
self.isPunching = true
|
||||
else
|
||||
self.isPunching = false
|
||||
end
|
||||
|
||||
if (self.isPunching) then
|
||||
self:checkHitboxesCollisions()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function Player:updateEnd(dt)
|
||||
self:setAnimation()
|
||||
end
|
||||
|
||||
function Player:setAnimation()
|
||||
local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
|
||||
self.sprite:setCustomSpeed(math.abs(gsp) / 12)
|
||||
self:setDirection(self.xsp)
|
||||
if (self.isPunching) then
|
||||
self.sprite:changeAnimation("punch", false)
|
||||
else
|
||||
if (self.onGround) then
|
||||
if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
|
||||
self.sprite:changeAnimation("walk", false)
|
||||
else
|
||||
self.sprite:changeAnimation("idle", true)
|
||||
end
|
||||
else
|
||||
self.sprite:changeAnimation("jump", true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Player:setDirection(direction)
|
||||
direction = direction or 0
|
||||
if direction ~= 0 then
|
||||
direction = utils.math.sign(direction)
|
||||
self.direction = direction
|
||||
self.sprite:setScalling(direction, nil)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:collisionResponse(collision)
|
||||
if collision.other.type == "coin" then
|
||||
collision.other.owner:takeCoin(self)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:hitboxResponse(name, type, collision)
|
||||
if (collision.other.type == "coin") and (type == "punch") then
|
||||
collision.other.owner:takeCoin(self)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:draw()
|
||||
Player.super.draw(self)
|
||||
end
|
||||
|
||||
function Player:drawHUD(id)
|
||||
love.graphics.print(id .. " test", 4, 4)
|
||||
end
|
||||
|
||||
return Player
|
|
@ -0,0 +1,10 @@
|
|||
local Base = require "framework.scenes.world.actors.actor3D"
|
||||
local Wall = Base:extend()
|
||||
|
||||
function Wall:new(world, x, y, z, w, h, d)
|
||||
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
|
||||
self:setDebugColor(0,0,0)
|
||||
self.boxes.Mapped(self, x, y, z, w, h, d)
|
||||
end
|
||||
|
||||
return Wall
|
|
@ -0,0 +1,45 @@
|
|||
-- scenes/moveplayer3D :: a basic player movement example in fake3D
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "framework.scenes"
|
||||
local MovePlayer = Scene:extend()
|
||||
|
||||
local World = require "framework.scenes.world.world3D"
|
||||
|
||||
function MovePlayer:new(playerNumber, cameraMode)
|
||||
local playerNumber = playerNumber or 1
|
||||
local cameraMode = cameraMode or "split"
|
||||
|
||||
MovePlayer.super.new(self)
|
||||
self.assets:batchImport("scenes.gameplay.plateform.assets")
|
||||
|
||||
World(self, "scenes.gameplay.action3D.actors", "datas/maps/action3D/map.lua")
|
||||
|
||||
self.world:setPlayerNumber(playerNumber)
|
||||
self.world.cameras:setMode(cameraMode)
|
||||
|
||||
self.world:loadMap()
|
||||
--self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
|
||||
end
|
||||
|
||||
return MovePlayer
|
|
@ -0,0 +1,13 @@
|
|||
local Obj = {}
|
||||
|
||||
-- On charge toutes les différentes types d'acteurs
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
Obj.Player = require(cwd .. "player")
|
||||
|
||||
Obj.index = {}
|
||||
Obj.index["player"] = Obj.Player
|
||||
|
||||
Obj.collisions = {}
|
||||
Obj.collisions["wall"] = require(cwd .. "wall")
|
||||
|
||||
return Obj
|
|
@ -0,0 +1,13 @@
|
|||
local Base = require "framework.scenes.world.actors.actor2D"
|
||||
local Parent = Base:extend()
|
||||
|
||||
function Parent:new(world, type, x, y, w, h, isSolid)
|
||||
self.scene = world.scene
|
||||
Parent.super.new(self, world, type, x, y, w, h, isSolid)
|
||||
end
|
||||
|
||||
function Parent:draw()
|
||||
self:drawMainHitbox()
|
||||
end
|
||||
|
||||
return Parent
|
|
@ -0,0 +1,35 @@
|
|||
local cwd = (...):gsub('%.player$', '') .. "."
|
||||
local Parent = require(cwd .. "parent")
|
||||
local Player = Parent:extend()
|
||||
|
||||
function Player:new(world, x, y, id)
|
||||
Player.super.new(self, world, "player", x, y, 16, 16, true)
|
||||
|
||||
end
|
||||
|
||||
function Player:updateStart(dt)
|
||||
self.xfrc, self.yfrc = 480*3, 480*3
|
||||
|
||||
if self.keys["up"].isDown then
|
||||
self.ysp = -120
|
||||
end
|
||||
if self.keys["down"].isDown then
|
||||
self.ysp = 120
|
||||
end
|
||||
if self.keys["left"].isDown then
|
||||
self.xsp = -120
|
||||
end
|
||||
if self.keys["right"].isDown then
|
||||
self.xsp = 120
|
||||
end
|
||||
end
|
||||
|
||||
function Player:draw()
|
||||
Player.super.draw(self)
|
||||
end
|
||||
|
||||
function Player:drawHUD(id)
|
||||
love.graphics.print(id .. " test", 4, 4)
|
||||
end
|
||||
|
||||
return Player
|
|
@ -0,0 +1,14 @@
|
|||
local Base = require "framework.scenes.world.actors.actor2D"
|
||||
local Wall = Base:extend()
|
||||
|
||||
function Wall:new(world, x, y, w, h)
|
||||
Wall.super.new(self, world, "wall", x, y, w, h, true)
|
||||
self:setDebugColor(0,0,0)
|
||||
end
|
||||
|
||||
function Wall:draw()
|
||||
self:drawMainHitbox()
|
||||
utils.graphics.resetColor( )
|
||||
end
|
||||
|
||||
return Wall
|
|
@ -0,0 +1,51 @@
|
|||
-- scenes/moveplayer :: a basic player movement example
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "framework.scenes"
|
||||
local MovePlayer = Scene:extend()
|
||||
|
||||
local World = require "framework.scenes.world.world2D"
|
||||
|
||||
function MovePlayer:new(playerNumber, cameraMode)
|
||||
local playerNumber = playerNumber or 1
|
||||
local cameraMode = cameraMode or "split"
|
||||
|
||||
MovePlayer.super.new(self)
|
||||
|
||||
World(self, "scenes.gameplay.moveplayer.actors", "datas/maps/topdown/arena.lua")
|
||||
|
||||
self.world:setPlayerNumber(playerNumber)
|
||||
self.world.cameras:setMode(cameraMode)
|
||||
|
||||
self.world:loadMap()
|
||||
end
|
||||
|
||||
function MovePlayer:update(dt)
|
||||
|
||||
end
|
||||
|
||||
function MovePlayer:draw()
|
||||
|
||||
end
|
||||
|
||||
return MovePlayer
|
|
@ -0,0 +1,13 @@
|
|||
local Obj = {}
|
||||
|
||||
-- On charge toutes les différentes types d'acteurs
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
Obj.Player = require(cwd .. "player")
|
||||
|
||||
Obj.index = {}
|
||||
Obj.index["player"] = Obj.Player
|
||||
|
||||
Obj.collisions = {}
|
||||
Obj.collisions["wall"] = require(cwd .. "wall")
|
||||
|
||||
return Obj
|
|
@ -0,0 +1,14 @@
|
|||
local Base = require "framework.scenes.world.actors.actor3D"
|
||||
local Parent = Base:extend()
|
||||
|
||||
function Parent:new(world, type, x, y, z, w, h, d, isSolid)
|
||||
self.scene = world.scene
|
||||
Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
|
||||
end
|
||||
|
||||
function Parent:draw()
|
||||
Parent.super.draw(self)
|
||||
self:drawMainHitbox()
|
||||
end
|
||||
|
||||
return Parent
|
|
@ -0,0 +1,73 @@
|
|||
local cwd = (...):gsub('%.player$', '') .. "."
|
||||
local Parent = require(cwd .. "parent")
|
||||
local Player = Parent:extend()
|
||||
|
||||
function Player:new(world, x, y, z, id)
|
||||
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
|
||||
self:setGravity(480)
|
||||
|
||||
self:setSprite("player", true, 8, 12)
|
||||
end
|
||||
|
||||
function Player:updateStart(dt)
|
||||
self.xfrc, self.yfrc = 480*3, 480*3
|
||||
|
||||
if self.keys["up"].isDown then
|
||||
self.ysp = -120
|
||||
end
|
||||
if self.keys["down"].isDown then
|
||||
self.ysp = 120
|
||||
end
|
||||
if self.keys["left"].isDown then
|
||||
self.xsp = -120
|
||||
end
|
||||
if self.keys["right"].isDown then
|
||||
self.xsp = 120
|
||||
end
|
||||
|
||||
if self.keys["A"].isDown and (self.onGround) then
|
||||
self.zsp = 280
|
||||
end
|
||||
end
|
||||
|
||||
function Player:updateEnd(dt)
|
||||
self:setAnimation()
|
||||
end
|
||||
|
||||
function Player:setAnimation()
|
||||
local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
|
||||
self.sprite:setCustomSpeed(math.abs(gsp) / 12)
|
||||
self:setDirection(self.xsp)
|
||||
if (self.isPunching) then
|
||||
self.sprite:changeAnimation("punch", false)
|
||||
else
|
||||
if (self.onGround) then
|
||||
if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
|
||||
self.sprite:changeAnimation("walk", false)
|
||||
else
|
||||
self.sprite:changeAnimation("idle", true)
|
||||
end
|
||||
else
|
||||
self.sprite:changeAnimation("jump", true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Player:setDirection(direction)
|
||||
direction = direction or 0
|
||||
if direction ~= 0 then
|
||||
direction = utils.math.sign(direction)
|
||||
self.direction = direction
|
||||
self.sprite:setScalling(direction, nil)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:draw()
|
||||
Player.super.draw(self)
|
||||
end
|
||||
|
||||
function Player:drawHUD(id)
|
||||
love.graphics.print(id .. " test", 4, 4)
|
||||
end
|
||||
|
||||
return Player
|
|
@ -0,0 +1,10 @@
|
|||
local Base = require "framework.scenes.world.actors.actor3D"
|
||||
local Wall = Base:extend()
|
||||
|
||||
function Wall:new(world, x, y, z, w, h, d)
|
||||
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
|
||||
self:setDebugColor(0,0,0)
|
||||
self.boxes.Base(self, w, h, d)
|
||||
end
|
||||
|
||||
return Wall
|
|
@ -0,0 +1,45 @@
|
|||
-- scenes/moveplayer3D :: a basic player movement example in fake3D
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "framework.scenes"
|
||||
local MovePlayer = Scene:extend()
|
||||
|
||||
local World = require "framework.scenes.world.world3D"
|
||||
|
||||
function MovePlayer:new(playerNumber, cameraMode)
|
||||
local playerNumber = playerNumber or 1
|
||||
local cameraMode = cameraMode or "split"
|
||||
|
||||
MovePlayer.super.new(self)
|
||||
self.assets:batchImport("scenes.gameplay.plateform.assets")
|
||||
|
||||
World(self, "scenes.gameplay.moveplayer3D.actors", "datas/maps/topdown/arena.lua")
|
||||
|
||||
self.world:setPlayerNumber(playerNumber)
|
||||
self.world.cameras:setMode(cameraMode)
|
||||
|
||||
self.world:loadMap()
|
||||
self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
|
||||
end
|
||||
|
||||
return MovePlayer
|
|
@ -0,0 +1,14 @@
|
|||
local Base = require "framework.scenes.world.actors.actor2D"
|
||||
local Coin = Base:extend()
|
||||
|
||||
function Coin:new(world, x, y)
|
||||
Coin.super.new(self, world, "coin", x, y, 16, 16, false)
|
||||
self:setSprite("coin")
|
||||
end
|
||||
|
||||
function Coin:takeCoin(other)
|
||||
self.obj.GFX(self.world, self.x + 8, self.y + 8, "sparkle")
|
||||
self:destroy( )
|
||||
end
|
||||
|
||||
return Coin
|
|
@ -0,0 +1,13 @@
|
|||
return {
|
||||
["idle"] = {
|
||||
{
|
||||
{"main", {0, 0, 16, 24}, true}
|
||||
}
|
||||
},
|
||||
["punch"] = {
|
||||
{
|
||||
{"main", {0, 0, 16, 24}, true},
|
||||
{"punch", {16, 6, 12, 12}, false}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
local Obj = {}
|
||||
|
||||
-- On charge toutes les différentes types d'acteurs
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
|
||||
Obj.Player = require(cwd .. "player")
|
||||
Obj.GFX = require("framework.scenes.world.actors.gfx2D")
|
||||
|
||||
Obj.index = {}
|
||||
Obj.index["player"] = require(cwd .. "player")
|
||||
Obj.index["coin"] = require(cwd .. "coin")
|
||||
|
||||
Obj.collisions = {}
|
||||
Obj.collisions["wall"] = require(cwd .. "wall")
|
||||
|
||||
return Obj
|
|
@ -0,0 +1,125 @@
|
|||
local Base = require "framework.scenes.world.actors.actor2D"
|
||||
local Player = Base:extend()
|
||||
|
||||
function Player:new(world, x, y, id)
|
||||
Player.super.new(self, world, "player", x, y, 16, 24, true)
|
||||
self:setSprite("player", true, 8, 12)
|
||||
self:setGravity(480)
|
||||
|
||||
self.isPunching = false
|
||||
self.direction = 1
|
||||
self.startx, self.starty = self.x, self.y
|
||||
self.isDead = false
|
||||
|
||||
self.punchName = ""
|
||||
self:setHitboxFile("scenes.gameplay.plateform.actors.hitboxes.player")
|
||||
end
|
||||
|
||||
function Player:updateStart(dt)
|
||||
self.xfrc = 480*3
|
||||
|
||||
if self.keys["up"].isPressed and (self.onGround) then
|
||||
self.ysp = -280
|
||||
end
|
||||
if self.keys["down"].isDown then
|
||||
self.mainHitbox:modify(0, 8, 16, 16)
|
||||
else
|
||||
self.mainHitbox:modify(0, 0, 16, 24)
|
||||
end
|
||||
if self.keys["left"].isDown and (not self.isPunching) then
|
||||
self.xsp = -120
|
||||
end
|
||||
if self.keys["right"].isDown and (not self.isPunching) then
|
||||
self.xsp = 120
|
||||
end
|
||||
|
||||
if self.keys["A"].isDown then
|
||||
self.isPunching = true
|
||||
else
|
||||
self.isPunching = false
|
||||
end
|
||||
|
||||
if (self.isPunching) then
|
||||
self:applyHitboxesCollisions()
|
||||
end
|
||||
|
||||
if self.keys["start"].isPressed then
|
||||
--self.world:switchActivity()
|
||||
--self.assets:switchActivity()
|
||||
self.scene.menusystem:activate()
|
||||
self.scene.menusystem:switchMenu("PauseMenu")
|
||||
self.scene:flushKeys()
|
||||
end
|
||||
|
||||
self:setDirection(self.xsp)
|
||||
end
|
||||
|
||||
function Player:updateEnd(dt)
|
||||
self:setAnimation()
|
||||
|
||||
local width, height = self.world:getDimensions()
|
||||
|
||||
if (self.y > height + self.h) and (self.isDead == false) then
|
||||
self:addTimer("respawn", 1)
|
||||
self.isDead = true
|
||||
end
|
||||
end
|
||||
|
||||
function Player:setAnimation()
|
||||
self.sprite:setCustomSpeed(math.abs(self.xsp) / 12)
|
||||
if (self.isPunching) then
|
||||
self.sprite:changeAnimation("punch", false)
|
||||
else
|
||||
if (self.onGround) then
|
||||
if math.abs(self.xsp) > 0 then
|
||||
self.sprite:changeAnimation("walk", false)
|
||||
else
|
||||
self.sprite:changeAnimation("idle", true)
|
||||
end
|
||||
else
|
||||
self.sprite:changeAnimation("jump", true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Player:setDirection(direction)
|
||||
direction = direction or 0
|
||||
if direction ~= 0 then
|
||||
direction = utils.math.sign(direction)
|
||||
self.direction = direction
|
||||
self.sprite:setScallingX(direction)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:timerResponse(timer)
|
||||
if timer == "respawn" then
|
||||
self.x, self.y = self.startx, self.starty
|
||||
self.xspeed = 0
|
||||
self.yspeed = 0
|
||||
self.isDead = false
|
||||
end
|
||||
end
|
||||
|
||||
function Player:collisionResponse(collision)
|
||||
if collision.other.type == "coin" then
|
||||
collision.other.owner:takeCoin(self)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:hitboxResponse(name, type, collision)
|
||||
if (collision.other.type == "coin") and (type == "punch") then
|
||||
collision.other.owner:takeCoin(self)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:draw()
|
||||
Player.super.draw(self)
|
||||
self:drawHitboxes()
|
||||
utils.graphics.resetColor()
|
||||
end
|
||||
|
||||
function Player:drawHUD(id)
|
||||
love.graphics.print(id .. " test", 4, 4)
|
||||
end
|
||||
|
||||
return Player
|
|
@ -0,0 +1,8 @@
|
|||
local Base = require "framework.scenes.world.actors.actor2D"
|
||||
local Wall = Base:extend()
|
||||
|
||||
function Wall:new(world, x, y, w, h)
|
||||
Wall.super.new(self, world, "wall", x, y, w, h, true)
|
||||
end
|
||||
|
||||
return Wall
|
|
@ -0,0 +1,19 @@
|
|||
return {
|
||||
["textures"] = {
|
||||
{"box", "assets/sprites/box.png"},
|
||||
{"boxtop", "assets/sprites/boxtop.png"}
|
||||
},
|
||||
["sprites"] = {
|
||||
{"player", "assets/sprites/monkey_lad"},
|
||||
{"coin", "assets/sprites/coin"},
|
||||
{"sparkle", "assets/sprites/gfx/sparkle"}
|
||||
},
|
||||
["imagefonts"] = {
|
||||
{"medium", "assets/fonts/medium"}
|
||||
},
|
||||
["sfx"] = {
|
||||
{"navigate", "assets/sfx/menu_move.mp3"},
|
||||
{"confirm", "assets/sfx/menu_confirm.mp3"},
|
||||
{"cancel", "assets/sfx/menu_error.mp3"},
|
||||
}
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
-- example/plateform :: a dead simple plateformer example
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "framework.scenes"
|
||||
local Plateformer = Scene:extend()
|
||||
|
||||
local World = require "framework.scenes.world.world2D"
|
||||
local Pause = require "scenes.gameplay.plateform.pause"
|
||||
|
||||
function Plateformer:new()
|
||||
Plateformer.super.new(self)
|
||||
|
||||
local folder = "scenes.gameplay.plateform"
|
||||
|
||||
self.assets:batchImport("scenes.gameplay.plateform.assets")
|
||||
|
||||
World(self, folder .. ".actors", "datas/maps/plateformer/platformer.lua")
|
||||
|
||||
--Pause(self)
|
||||
--self.menusystem:deactivate()
|
||||
--self.menusystem:lockWorldWhenActive(true)
|
||||
--self.menusystem:lockAssetsWhenActive(true)
|
||||
|
||||
self.world:loadMap()
|
||||
end
|
||||
|
||||
function Plateformer:restart()
|
||||
--self.menusystem:deactivate()
|
||||
collectgarbage()
|
||||
self.world:reset()
|
||||
end
|
||||
|
||||
function Plateformer:update(dt)
|
||||
--if (self.menusystem.isActive == true) and self.sources[1].keys["start"].isPressed then
|
||||
--self.menusystem:deactivate()
|
||||
--end
|
||||
end
|
||||
|
||||
function Plateformer:draw()
|
||||
if (self.world.isActive == false) then
|
||||
local w, h = core.screen:getDimensions()
|
||||
love.graphics.setColor(1, 1, 0, 1)
|
||||
love.graphics.printf("PAUSE", 0, 24*3, w, "center")
|
||||
utils.graphics.resetColor()
|
||||
end
|
||||
end
|
||||
|
||||
return Plateformer
|
|
@ -0,0 +1,60 @@
|
|||
local ListMenu = require "framework.scenes.gui.menus.listbox"
|
||||
local Widget = require "framework.scenes.gui.menus.widgets"
|
||||
|
||||
local PauseMenu = ListMenu:extend()
|
||||
|
||||
local ResumeWidget = Widget.Text:extend()
|
||||
local RestartWidget = Widget.Text:extend()
|
||||
local ExitWidget = Widget.Text:extend()
|
||||
|
||||
local MENU_NAME = "PauseMenu"
|
||||
|
||||
function PauseMenu:new(scene)
|
||||
self.scene = scene
|
||||
local screenHeight, screenWidth = core.screen:getDimensions()
|
||||
local w, h = 424/4, 240 - 48*4
|
||||
local x, y = 3*w/2, 24*4
|
||||
PauseMenu.super.new(self, scene.menusystem, MENU_NAME, x, y, w, h, 3)
|
||||
|
||||
ResumeWidget()
|
||||
RestartWidget()
|
||||
ExitWidget()
|
||||
end
|
||||
|
||||
-- WIDGETS
|
||||
-- All widgets used by the pause menu
|
||||
|
||||
function ResumeWidget:new()
|
||||
self.scene = core.scenemanager:getScene()
|
||||
local label = "resume"
|
||||
ResumeWidget.super.new(self, MENU_NAME, "medium", label)
|
||||
end
|
||||
|
||||
function ResumeWidget:action()
|
||||
self.scene.assets:playSFX(self.sfx)
|
||||
self.scene.menusystem:deactivate()
|
||||
end
|
||||
|
||||
function RestartWidget:new()
|
||||
self.scene = core.scenemanager:getScene()
|
||||
local label = "restart"
|
||||
RestartWidget.super.new(self, MENU_NAME, "medium", label)
|
||||
end
|
||||
|
||||
function RestartWidget:action()
|
||||
self.scene.assets:playSFX(self.sfx)
|
||||
self.scene:restart()
|
||||
end
|
||||
|
||||
function ExitWidget:new()
|
||||
self.scene = core.scenemanager:getScene()
|
||||
local label = "exit"
|
||||
ExitWidget.super.new(self, MENU_NAME, "medium", label)
|
||||
end
|
||||
|
||||
function ExitWidget:action()
|
||||
self.scene.assets:playSFX(self.sfx)
|
||||
core.scenemanager:setStoredScene("mainmenu")
|
||||
end
|
||||
|
||||
return PauseMenu
|
|
@ -0,0 +1,12 @@
|
|||
return {
|
||||
MainMenu = require "scenes.mainmenu",
|
||||
Test = require "scenes.basic.test_scene",
|
||||
Test2 = require "scenes.basic.test_scene2",
|
||||
TestMenu = require "scenes.basic.test_menus",
|
||||
Inventory = require "scenes.menus.inventory",
|
||||
Options = require "scenes.menus.options",
|
||||
MovePlayer = require "scenes.gameplay.moveplayer",
|
||||
MovePlayer3D = require "scenes.gameplay.moveplayer3D",
|
||||
Action3D = require "scenes.gameplay.action3D",
|
||||
Plateformer = require "scenes.gameplay.plateform"
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
return {
|
||||
["imagefonts"] = {
|
||||
{"medium", "assets/fonts/medium"}
|
||||
},
|
||||
["sfx"] = {
|
||||
{"navigate", "assets/sfx/menu_move.mp3"},
|
||||
{"confirm", "assets/sfx/menu_confirm.mp3"},
|
||||
{"cancel", "assets/sfx/menu_error.mp3"},
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
-- scenes/mainmenu :: the main menu of the different birb examples
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "framework.scenes"
|
||||
local MainMenu = Scene:extend()
|
||||
|
||||
local Menu = require "scenes.mainmenu.menu"
|
||||
|
||||
function MainMenu:new()
|
||||
MainMenu.super.new(self, true, true)
|
||||
self.assets:batchImport("scenes.mainmenu.assets")
|
||||
Menu(self)
|
||||
end
|
||||
|
||||
return MainMenu
|
|
@ -0,0 +1,47 @@
|
|||
local Parent = require "framework.scenes.gui.textmenu"
|
||||
local MainMenu = Parent:extend()
|
||||
|
||||
local defTransitions = require "framework.scenes.transitions"
|
||||
|
||||
local MENU_X, MENU_Y = 24, 48
|
||||
local MENU_W = 424/3
|
||||
local MENU_ITEM_NUMBER = 8
|
||||
|
||||
function MainMenu:new()
|
||||
MainMenu.super.new(self, "mainmenu", "medium", MENU_X, MENU_Y, MENU_W, MENU_ITEM_NUMBER, false)
|
||||
|
||||
for i=1, 4 do
|
||||
local name = i .. "player"
|
||||
self:switch("main")
|
||||
self:addSubmenu(name, i .. " Players")
|
||||
if i == 1 then
|
||||
self:addItem("Plateformer", "left", function() self:launchScene(scenes.Plateformer, i) end)
|
||||
end
|
||||
self:addItem("Overworld", "left", function() self:launchScene(scenes.MovePlayer, i) end)
|
||||
self:addItem("Basic 3D", "left", function() self:launchScene(scenes.MovePlayer3D, i) end)
|
||||
self:addItem("Complexe 3D", "left", function() self:launchScene(scenes.Action3D, i) end)
|
||||
if i > 1 then
|
||||
self:addItem("Basic 3D (zoom)", "left", function() self:launchScene(scenes.MovePlayer3D, i, "zoom") end)
|
||||
self:addItem("Complexe 3D (zoom)", "left", function() self:launchScene(scenes.Action3D, i, "zoom") end)
|
||||
end
|
||||
end
|
||||
self:switch("main")
|
||||
self:addSubmenu("menus", "Menus")
|
||||
self:addItem("Inventory", "left", function() self:launchScene(scenes.Inventory) end)
|
||||
self:addItem("Options", "left", function() self:launchScene(scenes.Options) end)
|
||||
self:addItem("Tests", "left", function() self:launchScene(scenes.TestMenu) end)
|
||||
self:switch("main")
|
||||
self:addItem("Exit game", "left", function() self:exitGame() end)
|
||||
self:getFocus()
|
||||
end
|
||||
|
||||
function MainMenu:launchScene(scene, arg1, arg2, arg3, arg4, arg5)
|
||||
local args = {arg1, arg2, arg3, arg4, arg5}
|
||||
core.screen:startTransition(defTransitions.circle, defTransitions.default, function() scene(args) end, 424/2, 240/2)
|
||||
end
|
||||
|
||||
function MainMenu:exitGame()
|
||||
love.event.quit("000")
|
||||
end
|
||||
|
||||
return MainMenu
|