chore: extract the sprite of the actor
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parent
b12108a260
commit
8b3a5f1f0c
2 changed files with 149 additions and 60 deletions
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@ -26,6 +26,7 @@ local cwd = (...):gsub('%.baseactor$', '') .. "."
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local BaseActor = Object:extend()
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local Timer = require(cwd .. "utils.timer")
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local Sprite = require(cwd .. "utils.sprites")
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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@ -364,28 +365,20 @@ end
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-- Handle the sprite of the actor
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function BaseActor:setSprite(spritename, ox, oy)
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self.sprite = {}
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self.sprite.name = spritename or nil
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self.sprite.ox = ox or 0
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self.sprite.oy = oy or 0
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self.sprite.sx = 1
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self.sprite.sy = 1
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self.sprite.exist = (spritename ~= nil)
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self.sprite.clone = nil
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self.sprite = Sprite(self, spritename, ox, oy)
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end
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function BaseActor:cloneSprite()
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if self.sprite.name ~= nil then
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self.sprite.clone = self.assets.sprites[self.sprite.name]:clone()
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self.sprite.clone:setCallbackTarget(self)
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if self.sprite ~= nil then
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core.debug:warning("actor", "the function BaseActor:cloneSprite is deprecated, prefer BaseActor.sprite:clone()")
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self.sprite:clone()
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end
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end
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function BaseActor:changeAnimation(animation, restart)
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:changeAnimation(animation, restart)
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else
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self.sprite.clone:changeAnimation(animation, restart)
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function BaseActor:changeAnimation is deprecated, prefer BaseActor.sprite:changeAnimation()")
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self.sprite:changeAnimation(animation, restart)
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end
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end
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@ -394,85 +387,61 @@ function BaseActor:animationEnded(animation)
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end
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function BaseActor:setCustomSpeed(customSpeed)
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:setCustomSpeed(customSpeed)
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else
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self.sprite.clone:setCustomSpeed(customSpeed)
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function BaseActor:setCustomSpeed is deprecated, prefer BaseActor.sprite:setCustomSpeed()")
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self.sprite:setCustomSpeed(customSpeed)
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end
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end
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function BaseActor:updateSprite(dt)
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:update(dt)
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if (self.sprite ~= nil) then
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self.sprite:update(dt)
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end
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end
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function BaseActor:setSpriteScallingX(sx)
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local sx = sx or 1
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self.sprite.sx = sx
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core.debug:warning("actor", "the function BaseActor:setSpriteScallingX is deprecated, prefer BaseActor.sprite:setSpriteScallingX()")
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self.sprite:setScallingX(sx)
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end
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function BaseActor:setSpriteScallingY(sy)
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local sy = sy or 1
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self.sprite.sy = sy
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core.debug:warning("actor", "the function BaseActor:setSpriteScallingY is deprecated, prefer BaseActor.sprite:setSpriteScallingY()")
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self.sprite:setScallingY(sY)
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end
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function BaseActor:getCurrentAnimation()
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if (self.sprite.clone == nil) then
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return self.assets.sprites[self.sprite.name]:getCurrentAnimation()
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else
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return self.sprite.clone:getCurrentAnimation()
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function BaseActor:getCurrentAnimation is deprecated, prefer BaseActor.sprite:getCurrentAnimation()")
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return self.sprite:getCurrentAnimation()
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end
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end
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function BaseActor:getSpriteScalling()
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return self.sprite.sx, self.sprite.sy
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return self.sprite:getScalling()
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end
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function BaseActor:getFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getFrame()
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else
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return self.assets.sprites[self.sprite.name]:getFrame()
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end
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if (self.sprite ~= nil) then
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return self.sprite:getFrame()
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end
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end
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function BaseActor:getRelativeFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getRelativeFrame()
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else
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return self.assets.sprites[self.sprite.name]:getRelativeFrame()
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end
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if (self.sprite ~= nil) then
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return self.sprite:getRelativeFrame()
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end
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end
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function BaseActor:getAnimationDuration()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getAnimationDuration()
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else
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return self.assets.sprites[self.sprite.name]:getAnimationDuration()
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end
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if (self.sprite ~= nil) then
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return self.sprite:getAnimationDuration()
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end
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end
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function BaseActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
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if (self.sprite.name ~= nil) then
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local x = x + self.sprite.ox
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local y = y + self.sprite.oy
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local sx = sx or self.sprite.sx
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local sy = sy or self.sprite.sy
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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else
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self.assets.sprites[self.sprite.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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if (self.sprite ~= nil) then
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self.sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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end
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120
birb/modules/world/actors/utils/sprites.lua
Normal file
120
birb/modules/world/actors/utils/sprites.lua
Normal file
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@ -0,0 +1,120 @@
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local Sprite = Object:extend()
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-- SPRITES FUNCTIONS
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-- Handle the sprite of the actor
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function Sprite:new(owner, spritename, ox, oy)
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self.owner = owner
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self.assets = self.owner.assets
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self.name = spritename or nil
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self.ox = ox or 0
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self.oy = oy or 0
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self.sx = 1
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self.sy = 1
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self.exist = (spritename ~= nil)
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self.spriteClone = nil
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end
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function Sprite:clone()
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if self.name ~= nil then
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self.spriteClone = self.assets.sprites[self.name]:clone()
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self.spriteClone:setCallbackTarget(self.owner)
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end
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end
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function Sprite:isCloned()
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return (self.spriteClone == nil)
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end
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function Sprite:changeAnimation(animation, restart)
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if (self:isCloned()) then
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self.assets.sprites[self.name]:changeAnimation(animation, restart)
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else
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self.spriteClone:changeAnimation(animation, restart)
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end
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end
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function Sprite:setCustomSpeed(customSpeed)
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if (self:isCloned()) then
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self.assets.sprites[self.name]:setCustomSpeed(customSpeed)
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else
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self.spriteClone:setCustomSpeed(customSpeed)
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end
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end
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function Sprite:update(dt)
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if (self.spriteClone ~= nil) then
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self.spriteClone:update(dt)
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end
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end
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function Sprite:setScallingX(sx)
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local sx = sx or 1
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self.sx = sx
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end
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function Sprite:setScallingY(sy)
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local sy = sy or 1
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self.sy = sy
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end
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function Sprite:getCurrentAnimation()
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if (self:isCloned()) then
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return self.assets.sprites[self.name]:getCurrentAnimation()
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else
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return self.spriteClone:getCurrentAnimation()
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end
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end
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function Sprite:getScalling()
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return self.sx, self.sy
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end
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function Sprite:getFrame()
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if (self.name ~= nil) then
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if (self.spriteClone ~= nil) then
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return self.spriteClone:getFrame()
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else
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return self.assets.sprites[self.name]:getFrame()
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end
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end
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end
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function Sprite:getRelativeFrame()
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if (self.name ~= nil) then
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if (self.spriteClone ~= nil) then
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return self.spriteClone:getRelativeFrame()
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else
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return self.assets.sprites[self.name]:getRelativeFrame()
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end
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end
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end
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function Sprite:getAnimationDuration()
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if (self.name ~= nil) then
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if (self.spriteClone ~= nil) then
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return self.spriteClone:getAnimationDuration()
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else
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return self.assets.sprites[self.name]:getAnimationDuration()
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end
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end
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end
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function Sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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if (self.name ~= nil) then
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local x = x + self.ox
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local y = y + self.oy
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local sx = sx or self.sx
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local sy = sy or self.sy
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if (self.spriteClone ~= nil) then
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self.spriteClone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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else
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self.assets.sprites[self.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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end
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end
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return Sprite
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