Merge branch 'birb-refactor' of game-projects/gamecore into master
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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## Unreleased
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- Project renamed to Birb
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- New loading system
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### Added
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- Add a gamesystem module
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@ -23,6 +27,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **core/input:** extract virtualpads from the input controller
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- **core:** The core is now separated from the rest of birb
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## [0.6.0] - 2019-07-20
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- Meta: Add proper crediting
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40
README.md
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@ -1,44 +1,20 @@
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# gamecore
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# Birb Love2D Engine
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Gamecore aim to be an integrated, simple core system for love2D. It aim to make work in a integrated way several managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.
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Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.
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Gamecore use [Classic](https://github.com/rxi/classic/) as its base Object
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Birb use [Classic](https://github.com/rxi/classic/) as its base Object.
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## How to load GameCore
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To load gamecore, you basically need the following code.
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The birb engine must be located in the `birb/` folder to work. After that, all you have to do is to load a gamecore based engine and then.
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Note : the `birb` and `utils` global namespace will be used by birb.
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````
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Core = require "gamecore"
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require "birb"
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function love.load()
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core = Core()
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birb.startCore()
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end
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````
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Then you have to create some scene object,
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## Gamecore managers
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- Debug
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- Input
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||||
- Lang
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- Options
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||||
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||||
- Screen
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||||
- Scene Manager
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## GameCore modules
|
||||
|
||||
Modules are utilies that you can load everywhere in your code and that aren't loaded specifically inside the core.
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||||
- Scene Object
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||||
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||||
- Assets
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||||
- Menu System
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|
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@ -23,8 +23,7 @@
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|
||||
local DebugSystem = Object:extend()
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||||
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||||
local cwd = (...):gsub('%.debug$', '') .. "."
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local lovebird = require(cwd .. "libs.lovebird")
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local lovebird = require("birb.libs.lovebird")
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function DebugSystem:new(controller, active)
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self.controller = controller
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@ -25,13 +25,6 @@
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||||
local cwd = (...):gsub('%.init$', '') .. "."
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||||
|
||||
-- GLOBAL UTILS/FUNCTION LOADING
|
||||
-- Load in the global namespace utilities that'll need to be reusable everywhere
|
||||
-- in the game
|
||||
|
||||
Object = require(cwd .. "libs.classic")
|
||||
utils = require(cwd .. "utils")
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||||
|
||||
local CoreSystem = Object:extend()
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||||
|
||||
local DebugSystem = require(cwd .. "debug")
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||||
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@ -41,15 +34,11 @@ local Screen = require(cwd .. "screen")
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|||
local Lang = require(cwd .. "lang")
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||||
local SceneManager = require(cwd .. "scenemanager")
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||||
|
||||
local modules = require(cwd .. "modules")
|
||||
|
||||
require(cwd .. "callbacks")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure the core object
|
||||
|
||||
function CoreSystem:new(DEBUGMODE)
|
||||
self.modules = modules
|
||||
self.modules = birb.modules
|
||||
|
||||
self.debug = DebugSystem(self, DEBUGMODE)
|
||||
self.options = Options(self)
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@ -24,8 +24,7 @@
|
|||
|
||||
local OptionsManager = Object:extend()
|
||||
|
||||
local cwd = (...):gsub('%.options$', '') .. "."
|
||||
local binser = require(cwd .. "modules.gamesystem.libs.binser")
|
||||
local binser = require("birb.libs.binser")
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||||
|
||||
local TRANSLATION_PATH = "datas/languages/"
|
||||
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@ -24,8 +24,7 @@
|
|||
|
||||
local ScreenManager = Object:extend()
|
||||
|
||||
local cwd = (...):gsub('%.screen$', '') .. "."
|
||||
local CScreen = require(cwd .. "libs.cscreen")
|
||||
local CScreen = require("birb.libs.cscreen")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure the screen manager
|
41
birb/init.lua
Normal file
|
@ -0,0 +1,41 @@
|
|||
-- birb/init.lua :: The main file of birb, that initilize the whole birb engine
|
||||
-- It basically works by loading everything needed for a full birb experience.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
birb = {}
|
||||
|
||||
-- GLOBAL UTILS/FUNCTION LOADING
|
||||
-- Load in the global namespace utilities that'll need to be reusable everywhere
|
||||
-- in the game
|
||||
|
||||
Object = require("birb.libs.classic")
|
||||
utils = require("birb.utils")
|
||||
|
||||
birb.modules = require("birb.modules")
|
||||
birb.Core = require("birb.core")
|
||||
|
||||
function birb.startCore()
|
||||
core = birb.Core(true)
|
||||
end
|
||||
|
||||
require("birb.callbacks")
|
|
@ -26,10 +26,9 @@
|
|||
]]
|
||||
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
local cwd2 = (...):gsub('%.gamesystem.init$', '') .. "."
|
||||
|
||||
local GameSystem = Object:extend()
|
||||
local binser = require(cwd2 .. "libs.binser")
|
||||
local binser = require("birb.libs.binser")
|
||||
|
||||
local DEFAULT_SAVENUMBER = 3
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
-- modules : different modules that are usable as part of gamecore
|
||||
-- modules : different modules that are usable as part of birb
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
|
@ -183,7 +183,7 @@ end
|
|||
-- Functions to draw the world
|
||||
|
||||
function World3D:zSortItems(items)
|
||||
-- zSorting algorithm taken from bump3D example, adapted to gamecore.
|
||||
-- zSorting algorithm taken from bump3D example, adapted to birb.
|
||||
local graph = Tsort.new()
|
||||
local noOverlap = {}
|
||||
|
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 280 B After Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
1
examples/birb
Symbolic link
|
@ -0,0 +1 @@
|
|||
../birb/
|
|
@ -1,11 +1,11 @@
|
|||
function love.conf(t)
|
||||
t.identity = "space.kazhnuz.GameCore" -- The name of the save directory (string)
|
||||
t.identity = "city.kobold.Birb" -- The name of the save directory (string)
|
||||
t.version = "11.1" -- The LÖVE version this game was made for (string)
|
||||
t.console = false -- Attach a console (boolean, Windows only)
|
||||
t.accelerometerjoystick = false -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
|
||||
|
||||
t.window.title = "GameCore Example" -- The window title (string)
|
||||
t.window.title = "Birb Engine Examples" -- The window title (string)
|
||||
t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
|
||||
t.window.width = 424 -- The window width (number)
|
||||
t.window.height = 240 -- The window height (number)
|