improvement(actor): put gravity that make sense functions in baseactor
This commit is contained in:
parent
10bbd5fd84
commit
ff78a6ecfe
2 changed files with 29 additions and 18 deletions
|
@ -117,27 +117,9 @@ function Actor2D:checkCollision(dx, dy)
|
|||
return self.x, self.y, cols, colNumber
|
||||
end
|
||||
|
||||
function Actor2D:initGravity()
|
||||
if (self.world.gravity.isDefault) then
|
||||
self.grav = self.world.gravity.grav
|
||||
else
|
||||
self.grav = 0
|
||||
end
|
||||
|
||||
self.onGround = false
|
||||
end
|
||||
|
||||
-- GRAVITY SYSTEM FUNCTIONS
|
||||
-- All functions related to gravity
|
||||
|
||||
function Actor2D:setGravity(grav)
|
||||
-- It's basically now a function with two roles at once :
|
||||
-- - activate the gravity
|
||||
-- - use the gravity value the dev want
|
||||
|
||||
self.grav = grav or self.world.gravity.grav
|
||||
end
|
||||
|
||||
function Actor2D:applyGravity(dt)
|
||||
self.ysp = self.ysp + self.grav * dt
|
||||
|
||||
|
|
|
@ -132,6 +132,35 @@ function BaseActor:getViewCenter()
|
|||
return self:getCenter()
|
||||
end
|
||||
|
||||
-- GRAVITY SYSTEM FUNCTIONS
|
||||
-- All functions related to gravity
|
||||
|
||||
function BaseActor:initGravity()
|
||||
if (self.world.gravity.isDefault) then
|
||||
self.grav = self.world.gravity.grav
|
||||
else
|
||||
self.grav = 0
|
||||
end
|
||||
|
||||
self.onGround = false
|
||||
end
|
||||
|
||||
function BaseActor:setGravity(grav)
|
||||
-- It's basically now a function with two roles at once :
|
||||
-- - activate the gravity
|
||||
-- - use the gravity value the dev want
|
||||
|
||||
self.grav = grav or self.world.gravity.grav
|
||||
end
|
||||
|
||||
function BaseActor:applyGravity(dt)
|
||||
-- Empty function in baseactor
|
||||
end
|
||||
|
||||
function BaseActor:checkGround()
|
||||
-- Empty function in baseactor
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Theses functions are activated every steps
|
||||
|
||||
|
|
Loading…
Reference in a new issue