chore: prepare for division in mixins
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parent
730d89a76c
commit
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4 changed files with 13 additions and 13 deletions
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@ -22,17 +22,17 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.actor2D$', '') .. "."
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local BaseActor = require(cwd .. "baseactor")
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local Actor2D = BaseActor:extend()
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local BaseActor = require("birb.modules.world.actors.mixins.base")
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local Actor2D = Object:extend()
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Actor2D:implement(BaseActor)
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local Hitbox = require(cwd .. "utils.hitbox2D")
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local Hitbox = require("birb.modules.world.actors.utils.hitbox2D")
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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function Actor2D:new(world, type, x, y, w, h, isSolid)
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Actor2D.super.new(self, world, type, x, y, 0, w, h, 0, isSolid)
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self:init(world, type, x, y, 0, w, h, 0, isSolid)
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self:initHitboxes()
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end
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@ -23,8 +23,9 @@
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]]
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local cwd = (...):gsub('%.actor3D$', '') .. "."
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local BaseActor = require(cwd .. "baseactor")
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local Actor3D = BaseActor:extend()
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local BaseActor = require("birb.modules.world.actors.mixins.base")
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local Actor3D = Object:extend()
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Actor3D:implement(BaseActor)
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local Hitbox = require(cwd .. "utils.hitbox3D")
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local Boxes = require(cwd .. "utils.boxes")
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@ -33,7 +34,7 @@ local Boxes = require(cwd .. "utils.boxes")
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-- Initialise the actor and its base functions
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function Actor3D:new(world, type, x, y, z, w, h, d, isSolid)
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Actor3D.super.new(self, world, type, x, y, z, w, h, d, isSolid)
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self:init(world, type, x, y, z, w, h, d, isSolid)
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self:initHitboxes()
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self.world:registerShape(self)
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self.boxes = Boxes
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@ -22,16 +22,13 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.baseactor$', '') .. "."
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local BaseActor = Object:extend()
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local Timer = require(cwd .. "utils.timer")
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local Sprite = require(cwd .. "utils.sprites")
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local Sprite = require("birb.modules.world.actors.utils.sprites")
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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function BaseActor:new(world, type, x, y, z, w, h, d, isSolid)
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function BaseActor:init(world, type, x, y, z, w, h, d, isSolid)
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self.type = type or ""
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self.isSolid = isSolid or false
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self.depth = 0
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@ -117,6 +117,8 @@ function Hitbox2D:draw()
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local x, y = self:getPosition()
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love.graphics.setColor(self.debug.r, self.debug.g, self.debug.b, 1)
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utils.graphics.box(x, y, self.w, self.h)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.points(x, y)
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utils.graphics.resetColor()
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end
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