core: add a special file for callbacks
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4 changed files with 40 additions and 32 deletions
16
README.md
16
README.md
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@ -15,22 +15,6 @@ function love.load()
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core = Core()
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end
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function love.update(dt)
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core:update(dt)
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game:update(dt)
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end
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function love.draw()
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core:draw()
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end
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function love.mousemoved(x, y, dx, dy)
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core:mousemoved(x, y, dx, dy)
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end
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function love.mousepressed( x, y, button, istouch )
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core:mousepressed(x, y, button, istouch)
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end
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````
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Then you have to create some scene object,
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38
gamecore/callbacks.lua
Normal file
38
gamecore/callbacks.lua
Normal file
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@ -0,0 +1,38 @@
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-- callbacks.lua :: load the callbacks from love2D
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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function love.update(dt)
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core:update(dt)
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end
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function love.draw()
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core:draw()
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end
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function love.mousemoved(x, y, dx, dy)
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core:mousemoved(x, y, dx, dy)
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end
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function love.mousepressed( x, y, button, istouch )
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core:mousepressed(x, y, button, istouch)
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end
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@ -42,6 +42,8 @@ local Screen = require(cwd .. "screen")
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local Lang = require(cwd .. "lang")
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local SceneManager = require(cwd .. "scenemanager")
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require(cwd .. "callbacks")
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-- INIT FUNCTIONS
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-- Initialize and configure the core object
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16
main.lua
16
main.lua
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@ -29,19 +29,3 @@ function love.load()
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examples.MainMenu()
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end
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function love.update(dt)
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core:update(dt)
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end
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function love.draw()
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core:draw()
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end
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function love.mousemoved(x, y, dx, dy)
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core:mousemoved(x, y, dx, dy)
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end
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function love.mousepressed( x, y, button, istouch )
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core:mousepressed(x, y, button, istouch)
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end
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