fix(actor3D): fix checkGround not trying the right coordinate

This commit is contained in:
Kazhnuz 2019-06-30 22:04:01 +02:00
parent 30a0d59a41
commit fc32ce43f5

View file

@ -7,6 +7,7 @@ function Parent:new(world, type, x, y, z, w, h, d, isSolid)
end
function Parent:draw()
Parent.super.draw(self)
self:drawMainHitbox()
end