chore: rename modules/ to scenes/

This commit is contained in:
Kazhnuz Klappsthul 2022-08-13 12:43:49 +02:00
parent c64b9a42b7
commit a5f075d5d2
114 changed files with 101 additions and 103 deletions

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@ -21,13 +21,13 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local TestScene = Scene:extend()
local MenuType = require "framework.modules.gui.menus.listbox"
local MenuType2 = require "framework.modules.gui.menus.flowbox"
local MenuType3 = require "framework.modules.gui.menus.grid"
local Widget = require "framework.modules.gui.menus.widgets"
local MenuType = require "framework.scenes.gui.menus.listbox"
local MenuType2 = require "framework.scenes.gui.menus.flowbox"
local MenuType3 = require "framework.scenes.gui.menus.grid"
local Widget = require "framework.scenes.gui.menus.widgets"
local MenuWidget = Widget.Text:extend()

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local TestScene = Scene:extend()
function TestScene:new()

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D"
local Base = require "framework.scenes.world.actors.actor2D"
local Parent = Base:extend()
function Parent:new(world, type, x, y, w, h)

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@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local TestScene = Scene:extend()
local folder = "scenes/basic/test_scene2/"
local World = require "framework.modules.world.baseworld"
local World = require "framework.scenes.world.baseworld"
function TestScene:new()
TestScene.super.new(self)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D"
local Base = require "framework.scenes.world.actors.actor3D"
local Box = Base:extend()
function Box:new(world, x, y, z)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D"
local Base = require "framework.scenes.world.actors.actor3D"
local Coin = Base:extend()
function Coin:new(world, x, y, z)

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@ -5,7 +5,7 @@ local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player")
Obj.Box = require(cwd .. "box")
Obj.Coin = require(cwd .. "coin")
Obj.GFX = require("framework.modules.world.actors.gfx3D")
Obj.GFX = require("framework.scenes.world.actors.gfx3D")
Obj.index = {}
Obj.index["player"] = Obj.Player

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D"
local Base = require "framework.scenes.world.actors.actor3D"
local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D"
local Base = require "framework.scenes.world.actors.actor3D"
local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world3D"
local World = require "framework.scenes.world.world3D"
function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D"
local Base = require "framework.scenes.world.actors.actor2D"
local Parent = Base:extend()
function Parent:new(world, type, x, y, w, h, isSolid)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D"
local Base = require "framework.scenes.world.actors.actor2D"
local Wall = Base:extend()
function Wall:new(world, x, y, w, h)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world2D"
local World = require "framework.scenes.world.world2D"
function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D"
local Base = require "framework.scenes.world.actors.actor3D"
local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D"
local Base = require "framework.scenes.world.actors.actor3D"
local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world3D"
local World = require "framework.scenes.world.world3D"
function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D"
local Base = require "framework.scenes.world.actors.actor2D"
local Coin = Base:extend()
function Coin:new(world, x, y)

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@ -4,7 +4,7 @@ local Obj = {}
local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player")
Obj.GFX = require("framework.modules.world.actors.gfx2D")
Obj.GFX = require("framework.scenes.world.actors.gfx2D")
Obj.index = {}
Obj.index["player"] = require(cwd .. "player")

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D"
local Base = require "framework.scenes.world.actors.actor2D"
local Player = Base:extend()
function Player:new(world, x, y, id)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D"
local Base = require "framework.scenes.world.actors.actor2D"
local Wall = Base:extend()
function Wall:new(world, x, y, w, h)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local Plateformer = Scene:extend()
local World = require "framework.modules.world.world2D"
local World = require "framework.scenes.world.world2D"
local Pause = require "scenes.gameplay.plateform.pause"
function Plateformer:new()

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@ -1,5 +1,5 @@
local ListMenu = require "framework.modules.gui.menus.listbox"
local Widget = require "framework.modules.gui.menus.widgets"
local ListMenu = require "framework.scenes.gui.menus.listbox"
local Widget = require "framework.scenes.gui.menus.widgets"
local PauseMenu = ListMenu:extend()

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local MainMenu = Scene:extend()
local Menu = require "scenes.mainmenu.menu"

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@ -1,7 +1,7 @@
local Parent = require "framework.modules.gui.textmenu"
local Parent = require "framework.scenes.gui.textmenu"
local MainMenu = Parent:extend()
local defTransitions = require "framework.modules.transitions"
local defTransitions = require "framework.scenes.transitions"
local MENU_X, MENU_Y = 24, 48
local MENU_W = 424/3

View File

@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local Inventory = Scene:extend()
local HListBox = require "framework.modules.gui.menus.hlistbox"
local FloxBox = require "framework.modules.gui.menus.flowbox"
local Widget = require "framework.modules.gui.menus.widgets"
local HListBox = require "framework.scenes.gui.menus.hlistbox"
local FloxBox = require "framework.scenes.gui.menus.flowbox"
local Widget = require "framework.scenes.gui.menus.widgets"
local InventoryWidget = Widget.Text:extend()
local ItemWidget = Widget.Text:extend()

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "framework.modules.scenes"
local Scene = require "framework.scenes"
local OptionsMenu = Scene:extend()
local Widgets = require "scenes.menus.options.widgets"

View File

@ -1,4 +1,4 @@
local TextMenu = require "framework.modules.gui.textmenu"
local TextMenu = require "framework.scenes.gui.textmenu"
local OptionMenu = TextMenu:extend()
local consts = require "scenes.menus.options.consts"

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@ -23,7 +23,7 @@
local widgets = {}
local Widget = require "framework.modules.gui.textmenu.widgets.basic"
local Widget = require "framework.scenes.gui.textmenu.widgets.basic"
local DoubleTextWidget = Widget:extend()
widgets.SubMenu = DoubleTextWidget:extend()

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@ -1,4 +0,0 @@
return {
default = require "framework.modules.transitions.default",
circle = require "framework.modules.transitions.circle"
}

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.drawable"
local Parent = require "framework.scenes.gui.elements.drawable"
local AssetElement = Parent:extend()
function AssetElement:new(name, assetType, assetName, x, y,r,sx,sy,ox,oy, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent"
local Parent = require "framework.scenes.gui.elements.parent"
local CanvasElement = Parent:extend()
function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent"
local Parent = require "framework.scenes.gui.elements.parent"
local ColorElement = Parent:extend()
function ColorElement:new(name, r, g, b, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent"
local Parent = require "framework.scenes.gui.elements.parent"
local CompositeElement = Parent:extend()
function CompositeElement:new(name, x, y, childrenList)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.variable"
local Parent = require "framework.scenes.gui.elements.variable"
local CounterElement = Parent:extend()
function CounterElement:new(name, fontName, object, varName, nbrs, x, y, align)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent"
local Parent = require "framework.scenes.gui.elements.parent"
local DrawableElement = Parent:extend()
function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent"
local Parent = require "framework.scenes.gui.elements.parent"
local TextElement = Parent:extend()
function TextElement:new(name, fontName, text, x, y, align)

View File

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.drawable"
local Parent = require "framework.scenes.gui.elements.drawable"
local TileElement = Parent:extend()
function TileElement:new(name, assetName, id, x, y,r,sx,sy,ox,oy, opacity)

View File

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.text"
local Parent = require "framework.scenes.gui.elements.text"
local VariableElement = Parent:extend()
function VariableElement:new(name, fontName, object, varName, x, y, align)

View File

@ -23,8 +23,8 @@
local Gui = Object:extend()
local ElementList = require "framework.modules.gui.mixins.elements"
local ScreenList = require "framework.modules.gui.mixins.screens"
local ElementList = require "framework.scenes.gui.mixins.elements"
local ScreenList = require "framework.scenes.gui.mixins.screens"
Gui:implement(ScreenList)
Gui:implement(ElementList)

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@ -26,7 +26,7 @@ local cwd = (...):gsub('%.grid$', '') .. "."
local Menu = require(cwd .. "parent")
local GridBox = Menu:extend()
local View2D = require "framework.modules.gui.menus.views.view2D"
local View2D = require "framework.scenes.gui.menus.views.view2D"
-- INIT FUNCTIONS
-- Initialize and configure the menu

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@ -1,5 +1,5 @@
local MenuModel = Object:extend()
local Page = require "framework.modules.gui.menus.model.page"
local Page = require "framework.scenes.gui.menus.model.page"
local function updateWidgetByOrder(a, b)
if a.order ~= b.order then

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@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local GuiElement = require "framework.modules.gui.elements.canvas"
local GuiElement = require "framework.scenes.gui.elements.canvas"
local Menu = GuiElement:extend()
local MenuModel = require "framework.modules.gui.menus.model"
local MenuModel = require "framework.scenes.gui.menus.model"
local menuUtils = require "framework.modules.gui.utils"
local menuUtils = require "framework.scenes.gui.utils"
-- INIT FUNCTIONS
-- Initialize and configure functions.

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@ -21,7 +21,7 @@
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local View1D = require "framework.modules.gui.menus.views.view1D"
local View1D = require "framework.scenes.gui.menus.views.view1D"
local View2D = View1D:extend()
function View2D:new(colNumber, lineNumber)

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@ -24,7 +24,7 @@
local Widget = {}
-- Add the widget as subvariable to the returned table
Widget.Base = require "framework.modules.gui.menus.widgets.base"
Widget.Text = require "framework.modules.gui.menus.widgets.text"
Widget.Base = require "framework.scenes.gui.menus.widgets.base"
Widget.Text = require "framework.scenes.gui.menus.widgets.text"
return Widget

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@ -20,7 +20,7 @@
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local BaseWidget = require "framework.modules.gui.menus.widgets.base"
local BaseWidget = require "framework.scenes.gui.menus.widgets.base"
local TextWidget = BaseWidget:extend()
-- TEXT WIDGET

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@ -1,9 +1,9 @@
local GuiScreen = Object:extend()
local ElementList = require "framework.modules.gui.mixins.elements"
local ElementList = require "framework.scenes.gui.mixins.elements"
GuiScreen:implement(ElementList)
local TweenManager = require "framework.classes.time"
local ScreenSet = require "framework.modules.gui.screen.screenset"
local ScreenSet = require "framework.scenes.gui.screen.screenset"
local elementDataStruct = require "framework.structures.elementData"

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@ -24,10 +24,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local ListBox = require "framework.modules.gui.menus.listbox"
local ListBox = require "framework.scenes.gui.menus.listbox"
local TextMenu = ListBox:extend()
TextMenu.baseWidgets = require "framework.modules.gui.textmenu.widgets"
TextMenu.baseWidgets = require "framework.scenes.gui.textmenu.widgets"
local BASE_PADDING = 8

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local TextMenuWidget = require "framework.modules.gui.textmenu.widgets.basic"
local TextMenuWidget = require "framework.scenes.gui.textmenu.widgets.basic"
local BackWidget = TextMenuWidget:extend()

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@ -23,7 +23,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local TextWidget = require "framework.modules.gui.menus.widgets.text"
local TextWidget = require "framework.scenes.gui.menus.widgets.text"
local TextMenuWidget = TextWidget:extend()

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@ -24,8 +24,8 @@
local Widget = {}
-- Add the widget as subvariable to the returned table
Widget.Base = require "framework.modules.gui.textmenu.widgets.basic"
Widget.SubMenu= require "framework.modules.gui.textmenu.widgets.submenu"
Widget.Back = require "framework.modules.gui.textmenu.widgets.back"
Widget.Base = require "framework.scenes.gui.textmenu.widgets.basic"
Widget.SubMenu= require "framework.scenes.gui.textmenu.widgets.submenu"
Widget.Back = require "framework.scenes.gui.textmenu.widgets.back"
return Widget

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@ -22,7 +22,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local TextMenuWidget = require "framework.modules.gui.textmenu.widgets.basic"
local TextMenuWidget = require "framework.scenes.gui.textmenu.widgets.basic"
local SubmenuWidget = TextMenuWidget:extend()

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@ -22,12 +22,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.scenes$', '') .. "."
local Scene = Object:extend()
local Assets = require(cwd .. "assets")
local Gui = require (cwd .. "gui")
local Assets = require "framework.scenes.assets"
local Gui = require "framework.scenes.gui"
-- INIT FUNCTIONS
-- Initialize and configure the scene

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.parent"
local TransitionParent = require "framework.scenes.transitions.parent"
local CanvasTransition = TransitionParent:extend()
function CanvasTransition:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait)

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.canvas"
local TransitionParent = require "framework.scenes.transitions.canvas"
local DefaultTransition = TransitionParent:extend()
function DefaultTransition:new(func, ox, oy, fadeOut)

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.canvas"
local TransitionParent = require "framework.scenes.transitions.canvas"
local DecalTransition = TransitionParent:extend()
function DecalTransition:new(func, ox, oy, fadeOut, decal)

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.parent"
local TransitionParent = require "framework.scenes.transitions.parent"
local DefaultTransition = TransitionParent:extend()
function DefaultTransition:new(func, ox, oy, fadeOut)

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@ -0,0 +1,4 @@
return {
default = require "framework.scenes.transitions.default",
circle = require "framework.scenes.transitions.circle"
}

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@ -23,11 +23,11 @@
]]
local Rect = require "framework.classes.2D.rect"
local BaseActor = require "framework.modules.world.actors.mixins.base"
local SpritedActor = require("framework.modules.world.actors.mixins.sprites")
local TimedActor = require("framework.modules.world.actors.mixins.timers")
local InputActor = require("framework.modules.world.actors.mixins.inputs")
local PhysicalActor = require("framework.modules.world.actors.mixins.physics")
local BaseActor = require "framework.scenes.world.actors.mixins.base"
local SpritedActor = require("framework.scenes.world.actors.mixins.sprites")
local TimedActor = require("framework.scenes.world.actors.mixins.timers")
local InputActor = require("framework.scenes.world.actors.mixins.inputs")
local PhysicalActor = require("framework.scenes.world.actors.mixins.physics")
local Actor2D = Rect:extend()
Actor2D:implement(BaseActor)
@ -36,7 +36,7 @@ Actor2D:implement(TimedActor)
Actor2D:implement(InputActor)
Actor2D:implement(PhysicalActor)
local Hitbox = require "framework.modules.world.actors.utils.hitbox2D"
local Hitbox = require "framework.scenes.world.actors.utils.hitbox2D"
-- INIT FUNCTIONS
-- Initialise the actor and its base functions

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@ -22,16 +22,16 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Hitbox = require("framework.modules.world.actors.utils.hitbox3D")
local Boxes = require("framework.modules.world.actors.utils.boxes")
local Hitbox = require("framework.scenes.world.actors.utils.hitbox3D")
local Boxes = require("framework.scenes.world.actors.utils.boxes")
local BasicBox = require "framework.classes.3D.box"
local BaseActor = require("framework.modules.world.actors.mixins.base")
local SpritedActor = require("framework.modules.world.actors.mixins.sprites")
local TimedActor = require("framework.modules.world.actors.mixins.timers")
local InputActor = require("framework.modules.world.actors.mixins.inputs")
local PhysicalActor = require("framework.modules.world.actors.mixins.physics")
local Shape3DActor = require("framework.modules.world.actors.mixins.shapes")
local BaseActor = require("framework.scenes.world.actors.mixins.base")
local SpritedActor = require("framework.scenes.world.actors.mixins.sprites")
local TimedActor = require("framework.scenes.world.actors.mixins.timers")
local InputActor = require("framework.scenes.world.actors.mixins.inputs")
local PhysicalActor = require("framework.scenes.world.actors.mixins.physics")
local Shape3DActor = require("framework.scenes.world.actors.mixins.shapes")
local Actor3D = BasicBox:extend()
Actor3D:implement(BaseActor)

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@ -22,7 +22,7 @@
]]
local SpritedActor = Object:extend()
local Sprite = require("framework.modules.world.actors.utils.sprites")
local Sprite = require("framework.scenes.world.actors.utils.sprites")
function SpritedActor:initSprite()
self:addUpdateFunction(self.updateSprite)

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