chore: rename modules/ to scenes/

This commit is contained in:
Kazhnuz Klappsthul 2022-08-13 12:43:49 +02:00
parent c64b9a42b7
commit a5f075d5d2
114 changed files with 101 additions and 103 deletions

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@ -21,13 +21,13 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local TestScene = Scene:extend() local TestScene = Scene:extend()
local MenuType = require "framework.modules.gui.menus.listbox" local MenuType = require "framework.scenes.gui.menus.listbox"
local MenuType2 = require "framework.modules.gui.menus.flowbox" local MenuType2 = require "framework.scenes.gui.menus.flowbox"
local MenuType3 = require "framework.modules.gui.menus.grid" local MenuType3 = require "framework.scenes.gui.menus.grid"
local Widget = require "framework.modules.gui.menus.widgets" local Widget = require "framework.scenes.gui.menus.widgets"
local MenuWidget = Widget.Text:extend() local MenuWidget = Widget.Text:extend()

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local TestScene = Scene:extend() local TestScene = Scene:extend()
function TestScene:new() function TestScene:new()

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, w, h) function Parent:new(world, type, x, y, w, h)

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@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local TestScene = Scene:extend() local TestScene = Scene:extend()
local folder = "scenes/basic/test_scene2/" local folder = "scenes/basic/test_scene2/"
local World = require "framework.modules.world.baseworld" local World = require "framework.scenes.world.baseworld"
function TestScene:new() function TestScene:new()
TestScene.super.new(self) TestScene.super.new(self)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Box = Base:extend() local Box = Base:extend()
function Box:new(world, x, y, z) function Box:new(world, x, y, z)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Coin = Base:extend() local Coin = Base:extend()
function Coin:new(world, x, y, z) function Coin:new(world, x, y, z)

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@ -5,7 +5,7 @@ local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player") Obj.Player = require(cwd .. "player")
Obj.Box = require(cwd .. "box") Obj.Box = require(cwd .. "box")
Obj.Coin = require(cwd .. "coin") Obj.Coin = require(cwd .. "coin")
Obj.GFX = require("framework.modules.world.actors.gfx3D") Obj.GFX = require("framework.scenes.world.actors.gfx3D")
Obj.index = {} Obj.index = {}
Obj.index["player"] = Obj.Player Obj.index["player"] = Obj.Player

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid) function Parent:new(world, type, x, y, z, w, h, d, isSolid)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d) function Wall:new(world, x, y, z, w, h, d)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MovePlayer = Scene:extend() local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world3D" local World = require "framework.scenes.world.world3D"
function MovePlayer:new(playerNumber, cameraMode) function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1 local playerNumber = playerNumber or 1

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, w, h, isSolid) function Parent:new(world, type, x, y, w, h, isSolid)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, w, h) function Wall:new(world, x, y, w, h)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MovePlayer = Scene:extend() local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world2D" local World = require "framework.scenes.world.world2D"
function MovePlayer:new(playerNumber, cameraMode) function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1 local playerNumber = playerNumber or 1

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid) function Parent:new(world, type, x, y, z, w, h, d, isSolid)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d) function Wall:new(world, x, y, z, w, h, d)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MovePlayer = Scene:extend() local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world3D" local World = require "framework.scenes.world.world3D"
function MovePlayer:new(playerNumber, cameraMode) function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1 local playerNumber = playerNumber or 1

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Coin = Base:extend() local Coin = Base:extend()
function Coin:new(world, x, y) function Coin:new(world, x, y)

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@ -4,7 +4,7 @@ local Obj = {}
local cwd = (...):gsub('%.init$', '') .. "." local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player") Obj.Player = require(cwd .. "player")
Obj.GFX = require("framework.modules.world.actors.gfx2D") Obj.GFX = require("framework.scenes.world.actors.gfx2D")
Obj.index = {} Obj.index = {}
Obj.index["player"] = require(cwd .. "player") Obj.index["player"] = require(cwd .. "player")

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Player = Base:extend() local Player = Base:extend()
function Player:new(world, x, y, id) function Player:new(world, x, y, id)

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@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, w, h) function Wall:new(world, x, y, w, h)

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@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local Plateformer = Scene:extend() local Plateformer = Scene:extend()
local World = require "framework.modules.world.world2D" local World = require "framework.scenes.world.world2D"
local Pause = require "scenes.gameplay.plateform.pause" local Pause = require "scenes.gameplay.plateform.pause"
function Plateformer:new() function Plateformer:new()

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@ -1,5 +1,5 @@
local ListMenu = require "framework.modules.gui.menus.listbox" local ListMenu = require "framework.scenes.gui.menus.listbox"
local Widget = require "framework.modules.gui.menus.widgets" local Widget = require "framework.scenes.gui.menus.widgets"
local PauseMenu = ListMenu:extend() local PauseMenu = ListMenu:extend()

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MainMenu = Scene:extend() local MainMenu = Scene:extend()
local Menu = require "scenes.mainmenu.menu" local Menu = require "scenes.mainmenu.menu"

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@ -1,7 +1,7 @@
local Parent = require "framework.modules.gui.textmenu" local Parent = require "framework.scenes.gui.textmenu"
local MainMenu = Parent:extend() local MainMenu = Parent:extend()
local defTransitions = require "framework.modules.transitions" local defTransitions = require "framework.scenes.transitions"
local MENU_X, MENU_Y = 24, 48 local MENU_X, MENU_Y = 24, 48
local MENU_W = 424/3 local MENU_W = 424/3

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@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local Inventory = Scene:extend() local Inventory = Scene:extend()
local HListBox = require "framework.modules.gui.menus.hlistbox" local HListBox = require "framework.scenes.gui.menus.hlistbox"
local FloxBox = require "framework.modules.gui.menus.flowbox" local FloxBox = require "framework.scenes.gui.menus.flowbox"
local Widget = require "framework.modules.gui.menus.widgets" local Widget = require "framework.scenes.gui.menus.widgets"
local InventoryWidget = Widget.Text:extend() local InventoryWidget = Widget.Text:extend()
local ItemWidget = Widget.Text:extend() local ItemWidget = Widget.Text:extend()

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local OptionsMenu = Scene:extend() local OptionsMenu = Scene:extend()
local Widgets = require "scenes.menus.options.widgets" local Widgets = require "scenes.menus.options.widgets"

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@ -1,4 +1,4 @@
local TextMenu = require "framework.modules.gui.textmenu" local TextMenu = require "framework.scenes.gui.textmenu"
local OptionMenu = TextMenu:extend() local OptionMenu = TextMenu:extend()
local consts = require "scenes.menus.options.consts" local consts = require "scenes.menus.options.consts"

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@ -23,7 +23,7 @@
local widgets = {} local widgets = {}
local Widget = require "framework.modules.gui.textmenu.widgets.basic" local Widget = require "framework.scenes.gui.textmenu.widgets.basic"
local DoubleTextWidget = Widget:extend() local DoubleTextWidget = Widget:extend()
widgets.SubMenu = DoubleTextWidget:extend() widgets.SubMenu = DoubleTextWidget:extend()

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@ -1,4 +0,0 @@
return {
default = require "framework.modules.transitions.default",
circle = require "framework.modules.transitions.circle"
}

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.drawable" local Parent = require "framework.scenes.gui.elements.drawable"
local AssetElement = Parent:extend() local AssetElement = Parent:extend()
function AssetElement:new(name, assetType, assetName, x, y,r,sx,sy,ox,oy, opacity) function AssetElement:new(name, assetType, assetName, x, y,r,sx,sy,ox,oy, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local CanvasElement = Parent:extend() local CanvasElement = Parent:extend()
function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity) function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local ColorElement = Parent:extend() local ColorElement = Parent:extend()
function ColorElement:new(name, r, g, b, opacity) function ColorElement:new(name, r, g, b, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local CompositeElement = Parent:extend() local CompositeElement = Parent:extend()
function CompositeElement:new(name, x, y, childrenList) function CompositeElement:new(name, x, y, childrenList)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.variable" local Parent = require "framework.scenes.gui.elements.variable"
local CounterElement = Parent:extend() local CounterElement = Parent:extend()
function CounterElement:new(name, fontName, object, varName, nbrs, x, y, align) function CounterElement:new(name, fontName, object, varName, nbrs, x, y, align)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local DrawableElement = Parent:extend() local DrawableElement = Parent:extend()
function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity) function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local TextElement = Parent:extend() local TextElement = Parent:extend()
function TextElement:new(name, fontName, text, x, y, align) function TextElement:new(name, fontName, text, x, y, align)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.drawable" local Parent = require "framework.scenes.gui.elements.drawable"
local TileElement = Parent:extend() local TileElement = Parent:extend()
function TileElement:new(name, assetName, id, x, y,r,sx,sy,ox,oy, opacity) function TileElement:new(name, assetName, id, x, y,r,sx,sy,ox,oy, opacity)

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@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.text" local Parent = require "framework.scenes.gui.elements.text"
local VariableElement = Parent:extend() local VariableElement = Parent:extend()
function VariableElement:new(name, fontName, object, varName, x, y, align) function VariableElement:new(name, fontName, object, varName, x, y, align)

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@ -23,8 +23,8 @@
local Gui = Object:extend() local Gui = Object:extend()
local ElementList = require "framework.modules.gui.mixins.elements" local ElementList = require "framework.scenes.gui.mixins.elements"
local ScreenList = require "framework.modules.gui.mixins.screens" local ScreenList = require "framework.scenes.gui.mixins.screens"
Gui:implement(ScreenList) Gui:implement(ScreenList)
Gui:implement(ElementList) Gui:implement(ElementList)

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@ -26,7 +26,7 @@ local cwd = (...):gsub('%.grid$', '') .. "."
local Menu = require(cwd .. "parent") local Menu = require(cwd .. "parent")
local GridBox = Menu:extend() local GridBox = Menu:extend()
local View2D = require "framework.modules.gui.menus.views.view2D" local View2D = require "framework.scenes.gui.menus.views.view2D"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialize and configure the menu -- Initialize and configure the menu

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@ -1,5 +1,5 @@
local MenuModel = Object:extend() local MenuModel = Object:extend()
local Page = require "framework.modules.gui.menus.model.page" local Page = require "framework.scenes.gui.menus.model.page"
local function updateWidgetByOrder(a, b) local function updateWidgetByOrder(a, b)
if a.order ~= b.order then if a.order ~= b.order then

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@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local GuiElement = require "framework.modules.gui.elements.canvas" local GuiElement = require "framework.scenes.gui.elements.canvas"
local Menu = GuiElement:extend() local Menu = GuiElement:extend()
local MenuModel = require "framework.modules.gui.menus.model" local MenuModel = require "framework.scenes.gui.menus.model"
local menuUtils = require "framework.modules.gui.utils" local menuUtils = require "framework.scenes.gui.utils"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialize and configure functions. -- Initialize and configure functions.

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@ -21,7 +21,7 @@
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local View1D = require "framework.modules.gui.menus.views.view1D" local View1D = require "framework.scenes.gui.menus.views.view1D"
local View2D = View1D:extend() local View2D = View1D:extend()
function View2D:new(colNumber, lineNumber) function View2D:new(colNumber, lineNumber)

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@ -24,7 +24,7 @@
local Widget = {} local Widget = {}
-- Add the widget as subvariable to the returned table -- Add the widget as subvariable to the returned table
Widget.Base = require "framework.modules.gui.menus.widgets.base" Widget.Base = require "framework.scenes.gui.menus.widgets.base"
Widget.Text = require "framework.modules.gui.menus.widgets.text" Widget.Text = require "framework.scenes.gui.menus.widgets.text"
return Widget return Widget

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@ -20,7 +20,7 @@
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local BaseWidget = require "framework.modules.gui.menus.widgets.base" local BaseWidget = require "framework.scenes.gui.menus.widgets.base"
local TextWidget = BaseWidget:extend() local TextWidget = BaseWidget:extend()
-- TEXT WIDGET -- TEXT WIDGET

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@ -1,9 +1,9 @@
local GuiScreen = Object:extend() local GuiScreen = Object:extend()
local ElementList = require "framework.modules.gui.mixins.elements" local ElementList = require "framework.scenes.gui.mixins.elements"
GuiScreen:implement(ElementList) GuiScreen:implement(ElementList)
local TweenManager = require "framework.classes.time" local TweenManager = require "framework.classes.time"
local ScreenSet = require "framework.modules.gui.screen.screenset" local ScreenSet = require "framework.scenes.gui.screen.screenset"
local elementDataStruct = require "framework.structures.elementData" local elementDataStruct = require "framework.structures.elementData"

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@ -24,10 +24,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local ListBox = require "framework.modules.gui.menus.listbox" local ListBox = require "framework.scenes.gui.menus.listbox"
local TextMenu = ListBox:extend() local TextMenu = ListBox:extend()
TextMenu.baseWidgets = require "framework.modules.gui.textmenu.widgets" TextMenu.baseWidgets = require "framework.scenes.gui.textmenu.widgets"
local BASE_PADDING = 8 local BASE_PADDING = 8

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@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local TextMenuWidget = require "framework.modules.gui.textmenu.widgets.basic" local TextMenuWidget = require "framework.scenes.gui.textmenu.widgets.basic"
local BackWidget = TextMenuWidget:extend() local BackWidget = TextMenuWidget:extend()

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@ -23,7 +23,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local TextWidget = require "framework.modules.gui.menus.widgets.text" local TextWidget = require "framework.scenes.gui.menus.widgets.text"
local TextMenuWidget = TextWidget:extend() local TextMenuWidget = TextWidget:extend()

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@ -24,8 +24,8 @@
local Widget = {} local Widget = {}
-- Add the widget as subvariable to the returned table -- Add the widget as subvariable to the returned table
Widget.Base = require "framework.modules.gui.textmenu.widgets.basic" Widget.Base = require "framework.scenes.gui.textmenu.widgets.basic"
Widget.SubMenu= require "framework.modules.gui.textmenu.widgets.submenu" Widget.SubMenu= require "framework.scenes.gui.textmenu.widgets.submenu"
Widget.Back = require "framework.modules.gui.textmenu.widgets.back" Widget.Back = require "framework.scenes.gui.textmenu.widgets.back"
return Widget return Widget

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@ -22,7 +22,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local TextMenuWidget = require "framework.modules.gui.textmenu.widgets.basic" local TextMenuWidget = require "framework.scenes.gui.textmenu.widgets.basic"
local SubmenuWidget = TextMenuWidget:extend() local SubmenuWidget = TextMenuWidget:extend()

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@ -22,12 +22,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local cwd = (...):gsub('%.scenes$', '') .. "."
local Scene = Object:extend() local Scene = Object:extend()
local Assets = require(cwd .. "assets") local Assets = require "framework.scenes.assets"
local Gui = require (cwd .. "gui") local Gui = require "framework.scenes.gui"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialize and configure the scene -- Initialize and configure the scene

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.parent" local TransitionParent = require "framework.scenes.transitions.parent"
local CanvasTransition = TransitionParent:extend() local CanvasTransition = TransitionParent:extend()
function CanvasTransition:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait) function CanvasTransition:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait)

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.canvas" local TransitionParent = require "framework.scenes.transitions.canvas"
local DefaultTransition = TransitionParent:extend() local DefaultTransition = TransitionParent:extend()
function DefaultTransition:new(func, ox, oy, fadeOut) function DefaultTransition:new(func, ox, oy, fadeOut)

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.canvas" local TransitionParent = require "framework.scenes.transitions.canvas"
local DecalTransition = TransitionParent:extend() local DecalTransition = TransitionParent:extend()
function DecalTransition:new(func, ox, oy, fadeOut, decal) function DecalTransition:new(func, ox, oy, fadeOut, decal)

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@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.parent" local TransitionParent = require "framework.scenes.transitions.parent"
local DefaultTransition = TransitionParent:extend() local DefaultTransition = TransitionParent:extend()
function DefaultTransition:new(func, ox, oy, fadeOut) function DefaultTransition:new(func, ox, oy, fadeOut)

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@ -0,0 +1,4 @@
return {
default = require "framework.scenes.transitions.default",
circle = require "framework.scenes.transitions.circle"
}

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@ -23,11 +23,11 @@
]] ]]
local Rect = require "framework.classes.2D.rect" local Rect = require "framework.classes.2D.rect"
local BaseActor = require "framework.modules.world.actors.mixins.base" local BaseActor = require "framework.scenes.world.actors.mixins.base"
local SpritedActor = require("framework.modules.world.actors.mixins.sprites") local SpritedActor = require("framework.scenes.world.actors.mixins.sprites")
local TimedActor = require("framework.modules.world.actors.mixins.timers") local TimedActor = require("framework.scenes.world.actors.mixins.timers")
local InputActor = require("framework.modules.world.actors.mixins.inputs") local InputActor = require("framework.scenes.world.actors.mixins.inputs")
local PhysicalActor = require("framework.modules.world.actors.mixins.physics") local PhysicalActor = require("framework.scenes.world.actors.mixins.physics")
local Actor2D = Rect:extend() local Actor2D = Rect:extend()
Actor2D:implement(BaseActor) Actor2D:implement(BaseActor)
@ -36,7 +36,7 @@ Actor2D:implement(TimedActor)
Actor2D:implement(InputActor) Actor2D:implement(InputActor)
Actor2D:implement(PhysicalActor) Actor2D:implement(PhysicalActor)
local Hitbox = require "framework.modules.world.actors.utils.hitbox2D" local Hitbox = require "framework.scenes.world.actors.utils.hitbox2D"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialise the actor and its base functions -- Initialise the actor and its base functions

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@ -22,16 +22,16 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Hitbox = require("framework.modules.world.actors.utils.hitbox3D") local Hitbox = require("framework.scenes.world.actors.utils.hitbox3D")
local Boxes = require("framework.modules.world.actors.utils.boxes") local Boxes = require("framework.scenes.world.actors.utils.boxes")
local BasicBox = require "framework.classes.3D.box" local BasicBox = require "framework.classes.3D.box"
local BaseActor = require("framework.modules.world.actors.mixins.base") local BaseActor = require("framework.scenes.world.actors.mixins.base")
local SpritedActor = require("framework.modules.world.actors.mixins.sprites") local SpritedActor = require("framework.scenes.world.actors.mixins.sprites")
local TimedActor = require("framework.modules.world.actors.mixins.timers") local TimedActor = require("framework.scenes.world.actors.mixins.timers")
local InputActor = require("framework.modules.world.actors.mixins.inputs") local InputActor = require("framework.scenes.world.actors.mixins.inputs")
local PhysicalActor = require("framework.modules.world.actors.mixins.physics") local PhysicalActor = require("framework.scenes.world.actors.mixins.physics")
local Shape3DActor = require("framework.modules.world.actors.mixins.shapes") local Shape3DActor = require("framework.scenes.world.actors.mixins.shapes")
local Actor3D = BasicBox:extend() local Actor3D = BasicBox:extend()
Actor3D:implement(BaseActor) Actor3D:implement(BaseActor)

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@ -22,7 +22,7 @@
]] ]]
local SpritedActor = Object:extend() local SpritedActor = Object:extend()
local Sprite = require("framework.modules.world.actors.utils.sprites") local Sprite = require("framework.scenes.world.actors.utils.sprites")
function SpritedActor:initSprite() function SpritedActor:initSprite()
self:addUpdateFunction(self.updateSprite) self:addUpdateFunction(self.updateSprite)

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