epervier-old/examples/scenes/gameplay/plateform/actors/wall.lua

9 lines
199 B
Lua

local Base = require "framework.scenes.world.actors.actor2D"
local Wall = Base:extend()
function Wall:new(world, x, y, w, h)
Wall.super.new(self, world, "wall", x, y, w, h, true)
end
return Wall