epervier-old/framework/scenes/world/actors/utils/boxes/parent.lua

165 lines
4.0 KiB
Lua

-- box3D :: drawable box with shadow handling for fake3D actors
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Box3D = Object:extend()
function Box3D:new(owner, w, h, d, isVisible)
self.owner = owner
self.world = owner.world
self.cameras = self.world.cameras
self.w = w
self.h = h
self.d = d
self.haveLine = true
self.shadowSources = {}
self.needRedraw = false
if (isVisible == nil) then
self.isVisible = true
else
self.isVisible = isVisible
end
if (self.isVisible) then
self:setTexture()
end
self.shadows = love.graphics.newCanvas(self.w, self.h)
self:register()
end
function Box3D:register()
self.owner.box = self
self.world:registerTerrain(self.owner)
end
function Box3D:setSizeFromOwner()
self:setSize(self.owner.w, self.owner.h, self.owner.d)
end
function Box3D:setSize(w, h, d)
self.w = w
self.h = h
self.d = d
self:regenerate()
end
function Box3D:setTexture()
local canvas = love.graphics.newCanvas(self.w, self.h + self.d)
love.graphics.setCanvas( canvas )
utils.graphics.resetColor()
self:drawTextureContent()
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
self.texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
end
function Box3D:drawTextureContent()
self:drawTopTexture()
self:drawBottomTexture()
end
function Box3D:drawTopTexture()
utils.graphics.resetColor()
love.graphics.rectangle("fill", 0, 0, self.w, self.h)
end
function Box3D:drawBottomTexture()
love.graphics.setColor(0.9, 0.9, 0.9, 1)
love.graphics.rectangle("fill", 0, self.h, self.w, self.d)
end
function Box3D:setShadowSource(actor, x, y)
local foundShadow = false
for i,v in ipairs(self.shadowSources) do
if (v.actor == actor) then
if (v.x ~= x) or (v.y ~= y) then
v.x = x
v.y = y
self.needRedraw = true
end
foundShadow = true
end
end
if (foundShadow == false) then
local shadow = {}
shadow.actor = actor
shadow.x = x
shadow.y = y
self.needRedraw = true
table.insert(self.shadowSources, shadow)
end
end
function Box3D:removeShadowSource(actor)
for i,v in ipairs(self.shadowSources) do
if (v.actor == actor) then
table.remove(self.shadowSources, i)
self.needRedraw = true
end
end
end
function Box3D:redrawShadowCanvas()
if (self.needRedraw) then
love.graphics.setCanvas( self.shadows )
love.graphics.clear()
for i,v in ipairs(self.shadowSources) do
v.actor:drawShadow(v.x, v.y)
end
love.graphics.setCanvas( )
self.needRedraw = false
end
end
function Box3D:draw(x, y, z)
if (self.isVisible) then
love.graphics.setColor(0, 0, 0, 1)
if (self.haveLine) then
love.graphics.rectangle("line", x, (y-z) - (self.d), self.w, self.d + self.h)
end
utils.graphics.resetColor()
love.graphics.draw(self.texture, x, (y-z) - (self.d))
end
if (self.shadows ~= nil) and (#self.shadowSources > 0) then
love.graphics.draw(self.shadows, x, (y-z) - (self.d))
end
end
return Box3D