feat(actor3D): add a basic 3D box drawing system for 3D actors
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cdddc79973
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4 changed files with 132 additions and 7 deletions
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@ -4,11 +4,7 @@ local Wall = Base:extend()
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function Wall:new(world, x, y, z, w, h, d)
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Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
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self:setDebugColor(0,0,0)
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end
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function Wall:draw()
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self:drawMainHitbox()
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utils.graphics.resetColor( )
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self.boxes.Base(self, w, h, d)
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end
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return Wall
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@ -27,6 +27,7 @@ local BaseActor = require(cwd .. "baseactor")
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local Actor3D = BaseActor:extend()
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local Hitbox = require(cwd .. "utils.hitbox3D")
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local Boxes = require(cwd .. "utils.boxes")
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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@ -35,6 +36,7 @@ function Actor3D:new(world, type, x, y, z, w, h, d, isSolid)
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Actor3D.super.new(self, world, type, x, y, z, w, h, d, isSolid)
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self:initHitboxes()
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self.world:registerShape(self)
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self.boxes = Boxes
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end
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function Actor3D:destroy()
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@ -208,8 +210,12 @@ end
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function Actor3D:draw()
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self:drawStart()
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local x, y = math.floor(self.x), math.floor(self.y - self.z - self.d + (self.h/2))
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self:drawSprite(x, y)
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if (self.box ~= nil) then
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self.box:draw(self.x, self.y, self.z)
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else
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local x, y = math.floor(self.x), math.floor(self.y - self.z - self.d + (self.h/2))
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self:drawSprite(x, y)
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end
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self:drawEnd()
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end
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30
gamecore/modules/world/actors/utils/boxes/init.lua
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30
gamecore/modules/world/actors/utils/boxes/init.lua
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@ -0,0 +1,30 @@
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-- box3D :: drawable box with shadow handling for fake3D actors
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.init$', '') .. "."
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local Boxes = {}
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Boxes.Base = require(cwd .. "parent")
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return Boxes
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93
gamecore/modules/world/actors/utils/boxes/parent.lua
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93
gamecore/modules/world/actors/utils/boxes/parent.lua
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@ -0,0 +1,93 @@
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-- box3D :: drawable box with shadow handling for fake3D actors
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Box3D = Object:extend()
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function Box3D:new(owner, w, h, d)
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self.owner = owner
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self.w = w
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self.h = h
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self.d = d
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self.haveLine = true
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self.texture = {}
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self:setTopTexture()
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self:setBottomTexture()
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self:register()
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end
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function Box3D:register()
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self.owner.box = self
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end
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function Box3D:setSizeFromOwner()
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self:setSize(self.owner.w, self.owner.h, self.owner.d)
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end
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function Box3D:setSize()
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self.w = w
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self.h = h
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self.d = d
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self:regenerate()
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end
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function Box3D:setTopTexture()
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local canvas = love.graphics.newCanvas(self.w, self.h)
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love.graphics.setCanvas( canvas )
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utils.graphics.resetColor()
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love.graphics.rectangle("fill", 0, 0, self.w, self.h)
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love.graphics.setCanvas( )
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local imagedata = canvas:newImageData()
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self.texture.top = love.graphics.newImage( imagedata )
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imagedata:release()
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canvas:release()
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end
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function Box3D:setBottomTexture()
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local canvas = love.graphics.newCanvas(self.w, self.d)
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love.graphics.setCanvas( canvas )
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love.graphics.setColor(0.9, 0.9, 0.9, 1)
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love.graphics.rectangle("fill", 0, 0, self.w, self.d)
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utils.graphics.resetColor()
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love.graphics.setCanvas( )
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local imagedata = canvas:newImageData()
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self.texture.bottom = love.graphics.newImage( imagedata )
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imagedata:release()
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canvas:release()
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end
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function Box3D:draw(x, y, z)
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love.graphics.setColor(0, 0, 0, 1)
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if (self.haveLine) then
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love.graphics.rectangle("line", x, (y-z) - (self.d), self.w, self.d + self.h)
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end
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utils.graphics.resetColor()
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love.graphics.draw(self.texture.top, x, (y-z) - (self.d))
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love.graphics.draw(self.texture.bottom, x, (y-z) - (self.d) + (self.h))
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end
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return Box3D
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