fix: fix main menu

This commit is contained in:
Kazhnuz Klappsthul 2021-12-05 12:26:58 +01:00
parent 8c4bcc70d5
commit c3179dcf9d
4 changed files with 62 additions and 104 deletions

View File

@ -25,7 +25,7 @@ end
-- All widgets used by the pause menu
function ResumeWidget:new()
self.scene = core.scenemanager.currentScene
self.scene = core.scenemanager:getScene()
local label = "resume"
ResumeWidget.super.new(self, MENU_NAME, "medium", label)
end
@ -36,7 +36,7 @@ function ResumeWidget:action()
end
function RestartWidget:new()
self.scene = core.scenemanager.currentScene
self.scene = core.scenemanager:getScene()
local label = "restart"
RestartWidget.super.new(self, MENU_NAME, "medium", label)
end
@ -47,7 +47,7 @@ function RestartWidget:action()
end
function ExitWidget:new()
self.scene = core.scenemanager.currentScene
self.scene = core.scenemanager:getScene()
local label = "exit"
ExitWidget.super.new(self, MENU_NAME, "medium", label)
end

View File

@ -1,4 +1,4 @@
-- scenes/mainmenu :: the main menu of the different birb scenes
-- scenes/mainmenu :: the main menu of the different birb examples
--[[
Copyright © 2019 Kazhnuz
@ -24,101 +24,12 @@
local Scene = require "birb.modules.scenes"
local MainMenu = Scene:extend()
local TextMenu = require "birb.modules.gui.textmenu"
local Menu = require "scenes.mainmenu.menu"
local SceneWidget = TextMenu.baseWidgets.Base:extend()
local ExitWidget = TextMenu.baseWidgets.Base:extend()
local MENU_NAME = "mainMenu"
function MainMenu:start()
function MainMenu:new()
MainMenu.super.new(self, true, true)
self.assets:batchImport("scenes.mainmenu.assets")
print(self.assets:getFont("medium"))
local menu = self:addMenu()
for i=1, 4 do
local name = i .. "player"
menu:addSubmenu(name, core.lang:translate("commons", name))
if i == 1 then
self:addScene(scenes.Plateformer, "plateform", i)
end
self:addScene(scenes.MovePlayer, "topdown", i)
self:addScene(scenes.MovePlayer3D, "topdown3D", i)
self:addScene(scenes.Action3D, "bigmap3D", i)
if i > 1 then
self:addScene(scenes.MovePlayer, "topdown (zoom)", i, "zoom")
self:addScene(scenes.MovePlayer3D, "topdown3D (zoom)", i, "zoom")
end
end
self:addSubMenu("menus", "menu")
self:addScene(scenes.Inventory, "inventory")
self:addScene(scenes.Options, "options")
self:addScene(scenes.TestMenu, "tests")
self.menusystem:setSoundFromSceneAssets("navigate")
local menu = self.menusystem.menus[MENU_NAME]
menu:switch("main")
ExitWidget(self, "main")
self.menusystem:switchMenu(MENU_NAME)
end
-- MENU FUNCTION
-- Functions that serve the handling of menus
function MainMenu:addMenu()
local w = 424/2
local x, y = w / 2, 24
return TextMenu(MENU_NAME, "medium", x, y, w, 8, 0)
end
function MainMenu:addSubMenu(name, fullname)
local menu = self.menusystem.menus[MENU_NAME]
menu:addSubmenu(name, core.lang:translate("mainmenu", fullname))
end
function MainMenu:addScene(scene, fullname, arg1, arg2, arg3, arg4, arg5)
local args = {arg1, arg2, arg3, arg4, arg5}
SceneWidget(self, MENU_NAME, scene, fullname, args)
end
function MainMenu:draw()
love.graphics.setColor(.3, .1, .4, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
utils.graphics.resetColor()
love.graphics.print(math.floor(game.playtime), 8, 8)
end
-- WIDGETS
-- Widgets used by menus
-- Scene widget :: switch scene
function SceneWidget:new(scene, menu, newscene, fullname, args)
self.scene = scene
self.args = args
self.newscene = newscene
local label = core.lang:translate("mainmenu", fullname)
SceneWidget.super.new(self, MENU_NAME, label)
end
function SceneWidget:action()
core.scenemanager:storeCurrentScene("mainmenu")
core.scenemanager:prepareTransition()
self.newscene(self.args[1], self.args[2], self.args[3], self.args[4], self.args[5])
end
-- Exit Widget : exit the scenes
function ExitWidget:new(scene, menu)
self.scene = scene
local label = core.lang:translate("commons", "exit")
SceneWidget.super.new(self, MENU_NAME, label)
end
function ExitWidget:action()
game:write()
love.event.quit()
Menu(self)
end
return MainMenu

View File

@ -0,0 +1,47 @@
local Parent = require "birb.modules.gui.textmenu"
local MainMenu = Parent:extend()
local defTransitions = require "birb.modules.transitions"
local MENU_X, MENU_Y = 24, 48
local MENU_W = 424/3
local MENU_ITEM_NUMBER = 8
function MainMenu:new()
MainMenu.super.new(self, "mainmenu", "medium", MENU_X, MENU_Y, MENU_W, MENU_ITEM_NUMBER, false)
for i=1, 4 do
local name = i .. "player"
self:switch("main")
self:addSubmenu(name, i .. " Players")
if i == 1 then
self:addItem("Plateformer", "left", function() self:launchScene(scenes.Plateformer, i) end)
end
self:addItem("Overworld", "left", function() self:launchScene(scenes.MovePlayer, i) end)
self:addItem("Basic 3D", "left", function() self:launchScene(scenes.MovePlayer3D, i) end)
self:addItem("Complexe 3D", "left", function() self:launchScene(scenes.Action3D, i) end)
if i > 1 then
self:addItem("Basic 3D (zoom)", "left", function() self:launchScene(scenes.MovePlayer3D, i, "zoom") end)
self:addItem("Complexe 3D (zoom)", "left", function() self:launchScene(scenes.Action3D, i, "zoom") end)
end
end
self:switch("main")
self:addSubmenu("menus", "Menus")
self:addItem("Inventory", "left", function() self:launchScene(scenes.Inventory) end)
self:addItem("Options", "left", function() self:launchScene(scenes.Options) end)
self:addItem("Tests", "left", function() self:launchScene(scenes.TestMenu) end)
self:switch("main")
self:addItem("Exit game", "left", function() self:exitGame() end)
self:getFocus()
end
function MainMenu:launchScene(scene, arg1, arg2, arg3, arg4, arg5)
local args = {arg1, arg2, arg3, arg4, arg5}
core.screen:startTransition(defTransitions.circle, defTransitions.default, function() scene(args) end, 424/2, 240/2)
end
function MainMenu:exitGame()
love.event.quit("000")
end
return MainMenu

View File

@ -136,7 +136,7 @@ end
function widgets.Switch:action()
self:modifyKey()
local scene = core.scenemanager.currentScene
local scene = core.scenemanager:getScene()
scene.assets:playSFX("confirm")
self:replaceLabel(2, self:getLabel())
core.options:write()
@ -163,7 +163,7 @@ function widgets.Resolution:action()
end
self:replaceLabel(2, self:getLabel())
core.screen:applySettings()
local scene = core.scenemanager.currentScene
local scene = core.scenemanager:getScene()
scene.assets:playSFX("confirm")
self:invalidateCanvas()
core.options:write()
@ -179,7 +179,7 @@ function widgets.Lang:new(lang)
end
function widgets.Lang:action()
local scene = core.scenemanager.currentScene
local scene = core.scenemanager:getScene()
scene.assets:playSFX("confirm")
core.options:setLanguage(self.lang)
--self.scene.menusystem:invalidateAllWidgets()
@ -198,7 +198,7 @@ function widgets.PlayerSubMenu:new(scene, menu, sourceid)
end
function widgets.PlayerSubMenu:action()
local scene = core.scenemanager.currentScene
local scene = core.scenemanager:getScene()
scene.assets:playSFX("confirm")
scene.menusystem:switchMenu(self.newmenu)
end
@ -223,14 +223,14 @@ function widgets.Key:getLabel()
end
function widgets.Key:action()
local scene = core.scenemanager.currentScene
local scene = core.scenemanager:getScene()
scene.assets:playSFX("navigate")
scene:changeKey(self)
scene.menusystem:deactivate()
end
function widgets.Key:receiveKey( key )
local scene = core.scenemanager.currentScene
local scene = core.scenemanager:getScene()
scene.assets:playSFX("confirm")
core.options:setInputKey(self.source, self.key, key)
self:replaceLabel(2, self:getLabel())
@ -289,7 +289,7 @@ end
function widgets.Audio:action()
local value = self:getVolume()
self:setVolume(value - 20)
local scene = core.scenemanager.currentScene
local scene = core.scenemanager:getScene()
scene.assets:playSFX("confirm")
core.music:applyVolume()
core.options:write()