examples : add basic inventory example
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@ -3,4 +3,5 @@ return {
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Test2 = require "examples.test_scene2",
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TestMenu = require "examples.test_menus",
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MainMenu = require "examples.mainmenu",
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Inventory = require "examples.menus.inventory"
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}
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@ -39,6 +39,8 @@ function MainMenu:new()
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self:addScene("basic", examples.Test, "Basic Test 1")
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self:addScene("basic", examples.Test2, "Basic Test 2")
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self:addScene("basic", examples.TestMenu, "Basic Test Menu")
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self:addSubMenu("menus", "Menus Tests")
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self:addScene("menus", examples.Inventory, "Inventory")
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self.menusystem:switchMenu("main")
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end
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5
examples/menus/inventory/assets/medium.lua
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5
examples/menus/inventory/assets/medium.lua
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return {
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filename = "medium.png",
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glyphs = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|} ",
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extraspacing = 1,
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}
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BIN
examples/menus/inventory/assets/medium.png
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BIN
examples/menus/inventory/assets/medium.png
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114
examples/menus/inventory/init.lua
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114
examples/menus/inventory/init.lua
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@ -0,0 +1,114 @@
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-- scenes/inventory :: a basic inventory example
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Scene = require "gamecore.modules.scenes"
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local Inventory = Scene:extend()
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local HListBox = require "gamecore.modules.menusystem.hlistbox"
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local FloxBox = require "gamecore.modules.menusystem.flowbox"
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local Widget = require "gamecore.modules.menusystem.widgets"
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local InventoryWidget = Widget.Text:extend()
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local ItemWidget = Widget.Text:extend()
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function Inventory:new()
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Inventory.super.new(self)
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self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
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HListBox(self.menusystem, "main", 42, 32, 424-84, 32, 5)
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self:addSubMenu("weapon", "Weapons")
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self:addSubMenu("shield", "Shields")
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self:addSubMenu("stuff", "Stuff")
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self:addItem("weapon", 3)
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self:addItem("weapon", 2)
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self:addItem("shield", 2)
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self:addItem("shield", 1)
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self.menusystem.menus["main"].isLocked = true
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self.menusystem:switchMenu("main")
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self.menusystem.menus["weapon"].isVisible = true
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self.menusystem.menus["weapon"].isActive = true
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end
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-- MENU FUNCTION
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-- Functions that serve the handling of menus
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function Inventory:addMenu(name, nobackbutton)
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local w, h = 424 - 84, 240 - 48
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local x, y = 42, 64 + 4
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local widgetw, widgeth = w / 24, h / 24
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FloxBox(self.menusystem, name, x, y, w, h, widgetw, widgeth)
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end
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function Inventory:addSubMenu(name, fullname)
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self:addMenu(name)
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InventoryWidget(self, "main", name, fullname)
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end
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function Inventory:addItem(submenu, id)
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ItemWidget(self, submenu, id)
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end
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function Inventory:draw()
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love.graphics.setColor(.3, .1, .4, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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end
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-- WIDGETS
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-- Widgets used by menus
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-- Submenu widget :: go to a submenu
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function InventoryWidget:new(scene, menu, newmenu, fullname)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.newmenu = newmenu
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InventoryWidget.super.new(self, widgetmenu, font, fullname)
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end
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function InventoryWidget:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Scene widget :: switch scene
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function ItemWidget:new(scene, menu, id)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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ItemWidget.super.new(self, widgetmenu, font, id)
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end
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function ItemWidget:action()
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end
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return Inventory
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