modules/assets: improve comments and organisation
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f2680c37f3
commit
915b4a2ab8
9 changed files with 158 additions and 79 deletions
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@ -24,6 +24,9 @@
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local Animator = Object:extend()
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Animator:new(sprite)
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self.sprite = sprite
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self.frame = 1
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@ -40,6 +43,9 @@ function Animator:setCustomSpeed(customSpeed)
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self.customSpeed = customSpeed or 0
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end
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-- UPDATE FUNCTIONS
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-- Update the animation of the animator
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function Animator:update(dt)
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if (self.currentAnimation == "") then
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print("warning: no current animation data")
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@ -61,25 +67,8 @@ function Animator:update(dt)
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end
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end
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function Animator:getAnimationDuration(animation)
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return (self.animationData.endAt - self.animationData.startAt) / self.animationData.speed
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end
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function Animator:getFrame()
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return self.frame
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end
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function Animator:animationExist(name)
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return (self.sprite.data.animations[self.currentAnimation] ~= nil)
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end
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function Animator:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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self.sprite:drawFrame(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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function Animator:drawMask(x, y, r, sx, sy, ox, oy, kx, ky)
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self.sprite:drawFrameMask(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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-- ANIMATION HANDLING FUNCTIONS
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-- Change the animation of the animator
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function Animator:changeAnimation(name, restart)
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-- Force restart if animation name is different
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@ -102,4 +91,30 @@ function Animator:changeToDefaultAnimation(restart)
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self:changeAnimation(self.sprite.data.metadata.defaultAnim, restart)
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end
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-- INFO FUNCTIONS
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-- get information with these functions
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function Animator:getAnimationDuration(animation)
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return (self.animationData.endAt - self.animationData.startAt) / self.animationData.speed
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end
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function Animator:getFrame()
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return self.frame
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end
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function Animator:animationExist(name)
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return (self.sprite.data.animations[self.currentAnimation] ~= nil)
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end
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-- DRAW FUNCTIONS
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-- Draw animations using these functions
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function Animator:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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self.sprite:drawFrame(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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function Animator:drawMask(x, y, r, sx, sy, ox, oy, kx, ky)
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self.sprite:drawFrameMask(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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return Animator
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@ -27,6 +27,9 @@ local cwd = (...):gsub('%.autotile$', '') .. "."
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local Tileset = require(cwd .. "tileset")
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local Autotile = Object:extend()
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Autotile:new(filepath)
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self.tileset = Tileset(filepath)
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@ -36,6 +39,9 @@ function Autotile:new(filepath)
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self.tilesize = self.metadata.width
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end
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-- DRAW FUNCTIONS
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-- Draw tileset using these functions
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function Autotile:drawtile(i, j, x, y, r, sx, sy, ox, oy, kx, ky)
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local i = i or 1
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local j = j or 1
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@ -24,6 +24,9 @@
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local Background = Object:extend()
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Background:new(filepath)
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self.image = love.graphics.newImage(filepath)
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self.batch = love.graphics.newSpriteBatch(self.image , 1000 )
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@ -25,6 +25,7 @@
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local Font = Object:extend()
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Font:new(filename, size)
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@ -70,7 +71,8 @@ function Font:setLineHeight(height)
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self.font:setLineHeight(height)
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end
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-- get information functions
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-- INFO FUNCTIONS
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-- get information with these functions
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function Font:getHeight()
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local font = self.font
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@ -91,7 +93,8 @@ function Font:getColor()
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return self.color
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end
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-- print functions
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-- DRAW FUNCTIONS
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-- print text using theses functions
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function Font:draw(text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
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-- draw text with color and effect applied
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@ -124,6 +127,7 @@ function Font:printf(text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
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end
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-- FILTER SYSTEM
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-- With these filter, you can apply custom effects to the fonts
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function Font:applyFilter(text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
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if self.filter == "shadow" then
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@ -1,7 +1,35 @@
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-- assets/fonts :: the imagefonts object, which are basically a bitmap version
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-- of the font object.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.imagefonts$', '') .. "."
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local Font = require(cwd.. "fonts")
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local ImageFont = Font:extend()
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function ImageFont:new(filename, extraspacing)
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local data = require(filename)
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local extraspacing = extraspacing or data.extraspacing or 1
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@ -36,43 +36,25 @@ local Tileset = require(cwd .. "tileset")
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local Autotile = require(cwd .. "autotile")
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local Background = require(cwd .. "background")
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Assets:new()
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self.sprites = {}
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self.sfx = {}
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self.fonts = {}
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self.music = nil
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self:clearBackgrounds()
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self:clearFonts()
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self:clearAutotile()
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self:clearTileset()
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self.images = {}
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self:clear()
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self.isActive = true
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end
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function Assets:init()
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self.sprites = {}
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self.sfx = {}
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self.fonts = {}
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self.music = nil
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self.backgrounds= {}
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self:clearFonts()
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self.images = {}
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end
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function Assets:clear()
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-- TODO: destroy individually each texture/image when assets are cleared
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self.sprites = {}
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self.sfx = {}
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self.fonts = {}
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self.music = nil
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self.backgrounds= {}
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self:clearSprites()
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self:clearSFX()
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self:clearFonts()
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self:resetMusic()
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self:clearBackgrounds()
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self:clearFonts()
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self.images = {}
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self:clearImages()
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end
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function Assets:update(dt)
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end
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end
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-- SFX et Musique
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-- SFX & MUSICS
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-- Handle sound effects and musics
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function Assets:addSFX(name, filepath)
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self:newSFX(name, filepath)
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@ -96,14 +79,6 @@ function Assets:clearSFX()
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self.sfx = {}
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end
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function Assets:setMusic(filename)
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if filename ~= nil then
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love.audio.stop( )
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self.music = love.audio.newSource(filename, "stream" )
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self.music:setVolume(core.options.data.audio.music / 100)
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end
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end
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function Assets:playSFX(filename)
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if not (self.sfx[filename] == nil) then
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self.sfx[filename]:stop()
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@ -112,9 +87,11 @@ function Assets:playSFX(filename)
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end
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end
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function Assets:playMusic()
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if not (self.music == nil) then
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love.audio.play(self.music)
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function Assets:setMusic(filename)
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if filename ~= nil then
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love.audio.stop( )
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self.music = love.audio.newSource(filename, "stream" )
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self.music:setVolume(core.options.data.audio.music / 100)
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end
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end
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@ -122,7 +99,18 @@ function Assets:silence()
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love.audio.stop()
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end
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-- Background --
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function Assets:resetMusic()
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self.music = nil
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end
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function Assets:playMusic()
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if not (self.music == nil) then
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love.audio.play(self.music)
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end
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end
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-- IMAGES FUNCTIONS
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-- Create directly texture items
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function Assets:addImage(name, filename)
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self.images[name] = Texture(filename)
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@ -132,39 +120,42 @@ function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
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self.images[name]:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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-- Images --
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function Assets:clearImages()
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self.images = {}
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end
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-- BACKGROUNDS FUNCTIONS
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-- Automatic tiling texture
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function Assets:addBackground(name, filepath)
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-- TODO: rework entirely background to work at any size
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self.backgrounds[name] = Background(filepath)
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end
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function Assets:clearBackgrounds()
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self.backgrounds = {}
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end
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function Assets:addBackground(name, filepath)
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self.backgrounds[name] = Background(filepath)
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end
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-- SPRITES --
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-- SPRITES FUNCTIONS
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-- Animated tileset
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function Assets:addSprite(name, filepath)
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self.sprites[name] = Sprite(filepath)
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end
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function Assets:clearSprites()
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self.sprites = {}
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end
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function Assets:animationsUpdate(dt)
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for i,v in pairs(self.sprites) do
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v:update(dt)
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end
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end
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-- FONTS --
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function Assets:clearFonts()
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self.fonts = {}
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function Assets:clearSprites()
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self.sprites = {}
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end
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-- FONTS FUNCTIONS
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-- Handles fonts and imagesfonts
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function Assets:addFont(key, filename, size)
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local font = Font(filename, size)
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self.fonts[key] = font
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@ -179,7 +170,12 @@ function Assets:getFont(filename)
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return self.fonts[filename]
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end
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-- Tileset
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function Assets:clearFonts()
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self.fonts = {}
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end
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-- TILESET FUNCTIONS
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-- Automatically create quads for a texture
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function Assets:addTileset(name, filepath)
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self.tileset[name] = Tileset(filepath)
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@ -189,7 +185,8 @@ function Assets:clearTileset()
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self.tileset = {}
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end
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-- Autotile
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-- AUTOTILE FUNCTIONS
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-- Automatically draw tiles
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function Assets:addAutotile(name, tilesize)
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self.autotile[name] = Autotile(name, tilesize)
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@ -29,6 +29,9 @@ local cwd = (...):gsub('%.sprites$', '') .. "."
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local Animator = require(cwd .. "animator")
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local Tileset = require(cwd .. "tileset")
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Sprite:new(filepath)
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self.tileset = Tileset(filepath)
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self.data = require(filepath)
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self.animator:changeAnimation(name, restart)
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end
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-- INFO FUNCTIONS
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-- get information with these functions
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function Sprite:animationExist(name)
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return self.animator:animationExist(name)
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end
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-- DRAW FUNCTIONS
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-- Draw sprites using these functions
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function Sprite:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
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self.animator:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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@ -32,6 +32,9 @@ local function getMask(x, y, r, g, b, a)
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return 1, 1, 1, a
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end
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Texture:new(filename)
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self.imageData = love.image.newImageData(filename)
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self.mask = love.graphics.newImage( maskData )
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end
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-- INFO FUNCTIONS
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-- get information with these functions
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function Texture:getDimensions()
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return self.image:getDimensions()
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end
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-- DRAW FUNCTIONS
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-- Draw texture using these functions
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function Texture:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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love.graphics.draw(self.image, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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@ -31,6 +31,9 @@ local cwd = (...):gsub('%.tileset$', '') .. "."
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local Texture = require(cwd .. "texture")
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Tileset:new(filepath)
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self.texture = Texture(filepath .. ".png")
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end
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-- INFO FUNCTIONS
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-- get information with these functions
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function Tileset:getTileID_Grid(x, y)
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local n = (y - 1) * self.gridWidth + x
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return self.quads[n]
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end
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-- DRAW FUNCTIONS
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-- Draw tileset using these functions
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function Tileset:drawTile_Grid(i, j, x, y, r, sx, sy, ox, oy, kx, ky)
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local tileID = self:getTileID_Grid(i, j)
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self.texture:drawQuad(self.quads[tileID], x, y, r, sx, sy, ox, oy, kx, ky)
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self.texture:drawMaskQuad(self.quads[id], x, y, r, sx, sy, ox, oy, kx, ky)
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end
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return Tileset
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