modules/assets: improve comments and organisation

This commit is contained in:
Kazhnuz 2019-04-09 18:47:52 +02:00
parent f2680c37f3
commit 915b4a2ab8
9 changed files with 158 additions and 79 deletions

View File

@ -24,6 +24,9 @@
local Animator = Object:extend()
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Animator:new(sprite)
self.sprite = sprite
self.frame = 1
@ -40,6 +43,9 @@ function Animator:setCustomSpeed(customSpeed)
self.customSpeed = customSpeed or 0
end
-- UPDATE FUNCTIONS
-- Update the animation of the animator
function Animator:update(dt)
if (self.currentAnimation == "") then
print("warning: no current animation data")
@ -61,25 +67,8 @@ function Animator:update(dt)
end
end
function Animator:getAnimationDuration(animation)
return (self.animationData.endAt - self.animationData.startAt) / self.animationData.speed
end
function Animator:getFrame()
return self.frame
end
function Animator:animationExist(name)
return (self.sprite.data.animations[self.currentAnimation] ~= nil)
end
function Animator:draw(x, y, r, sx, sy, ox, oy, kx, ky)
self.sprite:drawFrame(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
end
function Animator:drawMask(x, y, r, sx, sy, ox, oy, kx, ky)
self.sprite:drawFrameMask(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
end
-- ANIMATION HANDLING FUNCTIONS
-- Change the animation of the animator
function Animator:changeAnimation(name, restart)
-- Force restart if animation name is different
@ -102,4 +91,30 @@ function Animator:changeToDefaultAnimation(restart)
self:changeAnimation(self.sprite.data.metadata.defaultAnim, restart)
end
-- INFO FUNCTIONS
-- get information with these functions
function Animator:getAnimationDuration(animation)
return (self.animationData.endAt - self.animationData.startAt) / self.animationData.speed
end
function Animator:getFrame()
return self.frame
end
function Animator:animationExist(name)
return (self.sprite.data.animations[self.currentAnimation] ~= nil)
end
-- DRAW FUNCTIONS
-- Draw animations using these functions
function Animator:draw(x, y, r, sx, sy, ox, oy, kx, ky)
self.sprite:drawFrame(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
end
function Animator:drawMask(x, y, r, sx, sy, ox, oy, kx, ky)
self.sprite:drawFrameMask(self.frame, x, y, r, sx, sy, ox, oy, kx, ky)
end
return Animator

View File

@ -27,6 +27,9 @@ local cwd = (...):gsub('%.autotile$', '') .. "."
local Tileset = require(cwd .. "tileset")
local Autotile = Object:extend()
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Autotile:new(filepath)
self.tileset = Tileset(filepath)
@ -36,6 +39,9 @@ function Autotile:new(filepath)
self.tilesize = self.metadata.width
end
-- DRAW FUNCTIONS
-- Draw tileset using these functions
function Autotile:drawtile(i, j, x, y, r, sx, sy, ox, oy, kx, ky)
local i = i or 1
local j = j or 1

View File

@ -24,6 +24,9 @@
local Background = Object:extend()
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Background:new(filepath)
self.image = love.graphics.newImage(filepath)
self.batch = love.graphics.newSpriteBatch(self.image , 1000 )

View File

@ -25,6 +25,7 @@
local Font = Object:extend()
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Font:new(filename, size)
@ -70,7 +71,8 @@ function Font:setLineHeight(height)
self.font:setLineHeight(height)
end
-- get information functions
-- INFO FUNCTIONS
-- get information with these functions
function Font:getHeight()
local font = self.font
@ -91,7 +93,8 @@ function Font:getColor()
return self.color
end
-- print functions
-- DRAW FUNCTIONS
-- print text using theses functions
function Font:draw(text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
-- draw text with color and effect applied
@ -124,6 +127,7 @@ function Font:printf(text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
end
-- FILTER SYSTEM
-- With these filter, you can apply custom effects to the fonts
function Font:applyFilter(text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky)
if self.filter == "shadow" then

View File

@ -1,7 +1,35 @@
-- assets/fonts :: the imagefonts object, which are basically a bitmap version
-- of the font object.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.imagefonts$', '') .. "."
local Font = require(cwd.. "fonts")
local ImageFont = Font:extend()
-- INIT FUNCTIONS
-- Initilizing and configuring option
function ImageFont:new(filename, extraspacing)
local data = require(filename)
local extraspacing = extraspacing or data.extraspacing or 1

View File

@ -36,43 +36,25 @@ local Tileset = require(cwd .. "tileset")
local Autotile = require(cwd .. "autotile")
local Background = require(cwd .. "background")
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Assets:new()
self.sprites = {}
self.sfx = {}
self.fonts = {}
self.music = nil
self:clearBackgrounds()
self:clearFonts()
self:clearAutotile()
self:clearTileset()
self.images = {}
self:clear()
self.isActive = true
end
function Assets:init()
self.sprites = {}
self.sfx = {}
self.fonts = {}
self.music = nil
self.backgrounds= {}
self:clearFonts()
self.images = {}
end
function Assets:clear()
-- TODO: destroy individually each texture/image when assets are cleared
self.sprites = {}
self.sfx = {}
self.fonts = {}
self.music = nil
self.backgrounds= {}
self:clearSprites()
self:clearSFX()
self:clearFonts()
self:resetMusic()
self:clearBackgrounds()
self:clearFonts()
self.images = {}
self:clearImages()
end
function Assets:update(dt)
@ -81,7 +63,8 @@ function Assets:update(dt)
end
end
-- SFX et Musique
-- SFX & MUSICS
-- Handle sound effects and musics
function Assets:addSFX(name, filepath)
self:newSFX(name, filepath)
@ -96,14 +79,6 @@ function Assets:clearSFX()
self.sfx = {}
end
function Assets:setMusic(filename)
if filename ~= nil then
love.audio.stop( )
self.music = love.audio.newSource(filename, "stream" )
self.music:setVolume(core.options.data.audio.music / 100)
end
end
function Assets:playSFX(filename)
if not (self.sfx[filename] == nil) then
self.sfx[filename]:stop()
@ -112,9 +87,11 @@ function Assets:playSFX(filename)
end
end
function Assets:playMusic()
if not (self.music == nil) then
love.audio.play(self.music)
function Assets:setMusic(filename)
if filename ~= nil then
love.audio.stop( )
self.music = love.audio.newSource(filename, "stream" )
self.music:setVolume(core.options.data.audio.music / 100)
end
end
@ -122,7 +99,18 @@ function Assets:silence()
love.audio.stop()
end
-- Background --
function Assets:resetMusic()
self.music = nil
end
function Assets:playMusic()
if not (self.music == nil) then
love.audio.play(self.music)
end
end
-- IMAGES FUNCTIONS
-- Create directly texture items
function Assets:addImage(name, filename)
self.images[name] = Texture(filename)
@ -132,39 +120,42 @@ function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
self.images[name]:draw(x, y, r, sx, sy, ox, oy, kx, ky)
end
-- Images --
function Assets:clearImages()
self.images = {}
end
-- BACKGROUNDS FUNCTIONS
-- Automatic tiling texture
function Assets:addBackground(name, filepath)
-- TODO: rework entirely background to work at any size
self.backgrounds[name] = Background(filepath)
end
function Assets:clearBackgrounds()
self.backgrounds = {}
end
function Assets:addBackground(name, filepath)
self.backgrounds[name] = Background(filepath)
end
-- SPRITES --
-- SPRITES FUNCTIONS
-- Animated tileset
function Assets:addSprite(name, filepath)
self.sprites[name] = Sprite(filepath)
end
function Assets:clearSprites()
self.sprites = {}
end
function Assets:animationsUpdate(dt)
for i,v in pairs(self.sprites) do
v:update(dt)
end
end
-- FONTS --
function Assets:clearFonts()
self.fonts = {}
function Assets:clearSprites()
self.sprites = {}
end
-- FONTS FUNCTIONS
-- Handles fonts and imagesfonts
function Assets:addFont(key, filename, size)
local font = Font(filename, size)
self.fonts[key] = font
@ -179,7 +170,12 @@ function Assets:getFont(filename)
return self.fonts[filename]
end
-- Tileset
function Assets:clearFonts()
self.fonts = {}
end
-- TILESET FUNCTIONS
-- Automatically create quads for a texture
function Assets:addTileset(name, filepath)
self.tileset[name] = Tileset(filepath)
@ -189,7 +185,8 @@ function Assets:clearTileset()
self.tileset = {}
end
-- Autotile
-- AUTOTILE FUNCTIONS
-- Automatically draw tiles
function Assets:addAutotile(name, tilesize)
self.autotile[name] = Autotile(name, tilesize)

View File

@ -29,6 +29,9 @@ local cwd = (...):gsub('%.sprites$', '') .. "."
local Animator = require(cwd .. "animator")
local Tileset = require(cwd .. "tileset")
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Sprite:new(filepath)
self.tileset = Tileset(filepath)
self.data = require(filepath)
@ -60,10 +63,16 @@ function Sprite:changeAnimation(name, restart)
self.animator:changeAnimation(name, restart)
end
-- INFO FUNCTIONS
-- get information with these functions
function Sprite:animationExist(name)
return self.animator:animationExist(name)
end
-- DRAW FUNCTIONS
-- Draw sprites using these functions
function Sprite:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
self.animator:draw(x, y, r, sx, sy, ox, oy, kx, ky)
end

View File

@ -32,6 +32,9 @@ local function getMask(x, y, r, g, b, a)
return 1, 1, 1, a
end
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Texture:new(filename)
self.imageData = love.image.newImageData(filename)
@ -42,10 +45,16 @@ function Texture:new(filename)
self.mask = love.graphics.newImage( maskData )
end
-- INFO FUNCTIONS
-- get information with these functions
function Texture:getDimensions()
return self.image:getDimensions()
end
-- DRAW FUNCTIONS
-- Draw texture using these functions
function Texture:draw(x, y, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(self.image, x, y, r, sx, sy, ox, oy, kx, ky)
end

View File

@ -31,6 +31,9 @@ local cwd = (...):gsub('%.tileset$', '') .. "."
local Texture = require(cwd .. "texture")
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Tileset:new(filepath)
self.texture = Texture(filepath .. ".png")
@ -66,6 +69,9 @@ function Tileset:createQuads()
end
-- INFO FUNCTIONS
-- get information with these functions
function Tileset:getTileID_Grid(x, y)
local n = (y - 1) * self.gridWidth + x
@ -80,6 +86,9 @@ function Tileset:getTile(n)
return self.quads[n]
end
-- DRAW FUNCTIONS
-- Draw tileset using these functions
function Tileset:drawTile_Grid(i, j, x, y, r, sx, sy, ox, oy, kx, ky)
local tileID = self:getTileID_Grid(i, j)
self.texture:drawQuad(self.quads[tileID], x, y, r, sx, sy, ox, oy, kx, ky)
@ -98,5 +107,4 @@ function Tileset:drawTileMask(id, x, y, r, sx, sy, ox, oy, kx, ky)
self.texture:drawMaskQuad(self.quads[id], x, y, r, sx, sy, ox, oy, kx, ky)
end
return Tileset