modules/world: improve commenting and organisations
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f30bbc7509
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2 changed files with 67 additions and 4 deletions
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@ -1,5 +1,32 @@
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-- actor2D.lua :: the implementation of a 2D actor. It contain every element
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-- needed to create your own 2D actors.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Actor2D = Object:extend()
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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function Actor2D:new(world, type, x, y, w, h)
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self.type = type or ""
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@ -23,26 +50,38 @@ function Actor2D:initPhysics(x, y, w, h)
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self.h = h or 0
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end
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function Actor2D:initKeys()
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self.keys = core.input.fakekeys
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end
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function Actor2D:register()
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self.world:registerActor(self)
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end
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-- INPUT FUNCTIONS
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-- get input from the world object
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function Actor2D:initKeys()
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self.keys = core.input.fakekeys
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end
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function Actor2D:getInput(keys)
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self.keys = keys or core.input.fakekeys
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end
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-- UPDATE FUNCTIONS
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-- Theses functions are activated every steps
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function Actor2D:update(dt)
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-- here will be update actions
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end
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-- MOVEMENT FUNCTIONS
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-- Basic functions from the movement.
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function Actor2D:move(newx, newy)
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self.world:moveActor(self, newx, newy)
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end
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-- DRAW FUNCTIONS
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-- Draw the actors.
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function Actor2D:draw()
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-- here will be update actions
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end
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@ -1,3 +1,27 @@
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-- baseworld.lua :: the base world object, that contain just a fast implementation
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-- of a 2D world. It doesn't support collision and stuff.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.baseworld$', '') .. "."
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local BaseWorld = Object:extend()
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