feat: add a global asset system
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11 changed files with 282 additions and 195 deletions
97
birb/core/assets.lua
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97
birb/core/assets.lua
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@ -0,0 +1,97 @@
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-- core/assets :: a simple assets manager, aim to put every assets in a simple
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-- serie of table in order to find them easily.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local AssetManager = Object:extend()
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function AssetManager:new()
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self.locals = {}
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self.globals = {}
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self.updatables = {}
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self.isActive = true
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end
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function AssetManager:update(dt)
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if (self.isActive) then
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for key, updatable in pairs(self.updatables) do
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updatable:update(dt)
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end
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end
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end
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function AssetManager:add(name, asset, isGlobal)
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if (isGlobal == true) then
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self:addGlobal(name, asset)
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else
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self:addLocal(name, asset)
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end
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end
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function AssetManager:addGlobal(name, asset)
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self.globals[name] = asset
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end
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function AssetManager:addLocal(name, asset)
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self.locals[name] = asset
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end
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function AssetManager:clear()
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self.locals = {}
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self.globals = {}
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collectgarbage()
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end
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function AssetManager:clearLocal()
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self.locals = {}
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end
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function AssetManager:get(name)
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if self.locals[name] ~= nil then
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return self.locals[name]
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end
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return self.globals[name]
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end
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-- Specific functions
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function AssetManager:playSFX(name)
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local asset = self:get(name)
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asset:play()
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end
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-- Activity Functions
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function AssetManager:setActivity(isActive)
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self.isActive = isActive
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end
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function AssetManager:switchActivity()
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self.isActive = (self.isActive == false)
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end
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function AssetManager:getActivity()
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return self.isActive
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end
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return AssetManager
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@ -34,6 +34,7 @@ local Screen = require(cwd .. "screen")
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local Lang = require(cwd .. "lang")
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local SceneManager = require(cwd .. "scenemanager")
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local MusicManager = require(cwd .. "music")
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local Assets = require(cwd .. "assets")
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-- INIT FUNCTIONS
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-- Initialize and configure the core object
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@ -51,6 +52,7 @@ function CoreSystem:new(debugLevel)
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self.scenemanager = SceneManager(self)
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self.lang = Lang(self)
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self.music = MusicManager(self)
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self.assets = Assets(self)
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self.debug:logDebug("birbcore","Birb initialized")
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end
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@ -106,6 +108,7 @@ function CoreSystem:update(dt)
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self.input:update(dt)
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self.screen:update(dt)
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self.music:update(dt)
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self.assets:update(dt)
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if (self.game ~= nil) then
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self.game:update(dt)
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@ -75,7 +75,6 @@ function SceneManager:update(dt)
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if (self.currentScene ~= nil) then
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self.currentScene:updateStart(dt)
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self.currentScene:setKeys()
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self.currentScene.assets:update(dt)
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self.currentScene.menusystem:update(dt)
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self.currentScene:updateWorld(dt)
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self.currentScene:update(dt)
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@ -1,5 +1,5 @@
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-- modules/assets :: a simple assets manager, aim to put every assets in a simple
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-- serie of table in order to find them easily.
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-- modules/assets/import :: a simple assets importer, to import easily everything into
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-- the asset manager.
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--[[
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Copyright © 2019 Kazhnuz
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@ -41,252 +41,236 @@ local SFX = require(cwd .. "sfx")
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Assets:new()
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self:clear()
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self.isActive = true
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function Assets:new(isGlobal)
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self.isGlobal = isGlobal
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end
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function Assets:clear()
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-- TODO: destroy individually each texture/image when assets are cleared
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self:clearSprites()
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self:clearSFX()
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self:clearFonts()
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self:resetMusic()
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self:clearBackgrounds()
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self:clearFonts()
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self:clearTileset()
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self:clearImages()
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if (self.isGlobal) then
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core.assets:clear()
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else
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core.assets:clearLocal()
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end
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end
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function Assets:update(dt)
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if (self.isActive) then
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self:animationsUpdate(dt)
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end
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-- WRAPPER FUNCTIONS
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-- Basic wrappers to ensure compatibility
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function Assets:get(key)
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return core.assets:get(key)
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end
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function Assets:getFont(key)
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return self:getWithType(key, "font")
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end
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function Assets:getWithType(key, type)
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return core.assets:get(key)
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end
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function Assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
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core.assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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function Assets:newSFX(name, filepath)
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self:addSFX(name, filepath)
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end
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function Assets:addImage(name, filename)
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self:addTexture(name, filename)
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end
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function Assets:playSFX(name)
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core.assets:playSFX(name)
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end
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function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
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self:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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-- Music
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function Assets:setMusic(filename, loop)
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core.debug:logDebug("assets", "Assets:setMusic is deprecated")
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core.music:addMusic(filename, true)
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end
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function Assets:silence()
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core.debug:logDebug("assets", "Assets:silence is deprecated")
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core.music:silence()
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end
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function Assets:resetMusic()
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core.debug:logDebug("assets", "Assets:resetMusic is deprecated")
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core.music:purge()
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end
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function Assets:playMusic()
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core.debug:logDebug("assets", "Assets:playMusic is deprecated")
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core.music:playMusic()
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end
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-- Activity
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function Assets:setActivity(activity)
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core.assets:setActivity(activity)
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end
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function Assets:switchActivity()
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core.assets:switchActivity()
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end
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function Assets:getActivity()
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core.assets:getActivity()
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end
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-- IMPORT FUNCTIONS
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-- Easilly import assets
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function Assets:batchImport(datafile)
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local datas = require(datafile)
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local datas = require(datafile)
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for asset_type, assets in pairs(datas) do
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if (asset_type == "autotiles") then
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self:importAutotiles(assets)
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elseif (asset_type == "backgrounds") then
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self:importBackgrounds(assets)
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elseif (asset_type == "fonts") then
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self:importFonts(assets)
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elseif (asset_type == "imagefonts") then
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self:importImageFonts(assets)
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elseif (asset_type == "images") then
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self:importTextures(assets)
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elseif (asset_type == "sprites") then
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self:importSprites(assets)
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elseif (asset_type == "textures") then
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self:importTextures(assets)
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elseif (asset_type == "tilesets") then
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self:importTilesets(assets)
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elseif (asset_type == "sfx") then
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self:importSFX(assets)
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else
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core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
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for asset_type, assets in pairs(datas) do
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if (asset_type == "autotiles") then
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self:importAutotiles(assets)
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elseif (asset_type == "backgrounds") then
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self:importBackgrounds(assets)
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elseif (asset_type == "fonts") then
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self:importFonts(assets)
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elseif (asset_type == "imagefonts") then
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self:importImageFonts(assets)
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elseif (asset_type == "images") then
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self:importTextures(assets)
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elseif (asset_type == "sprites") then
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self:importSprites(assets)
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elseif (asset_type == "textures") then
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self:importTextures(assets)
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elseif (asset_type == "tilesets") then
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self:importTilesets(assets)
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elseif (asset_type == "sfx") then
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self:importSFX(assets)
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else
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core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
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end
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end
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end
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end
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function Assets:importAutotiles(assets)
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for i, asset in ipairs(assets) do
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self:addAutotile(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addAutotile(asset[1], asset[2])
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end
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end
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function Assets:importBackgrounds(assets)
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for i, asset in ipairs(assets) do
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self:addBackground(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addBackground(asset[1], asset[2])
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end
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end
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function Assets:importFonts(assets)
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for i, asset in ipairs(assets) do
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self:addFont(asset[1], asset[2], asset[3])
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end
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for i, asset in ipairs(assets) do
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self:addFont(asset[1], asset[2], asset[3])
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end
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end
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function Assets:importImageFonts(assets)
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for i, asset in ipairs(assets) do
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self:addImageFont(asset[1], asset[2], asset[3])
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end
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for i, asset in ipairs(assets) do
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self:addImageFont(asset[1], asset[2], asset[3])
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end
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end
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function Assets:importSprites(assets)
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for i, asset in ipairs(assets) do
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self:addSprite(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addSprite(asset[1], asset[2])
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end
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end
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function Assets:importTextures(assets)
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for i, asset in ipairs(assets) do
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self:addImage(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addImage(asset[1], asset[2])
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end
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end
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function Assets:importTilesets(assets)
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for i, asset in ipairs(assets) do
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self:addTileset(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addTileset(asset[1], asset[2])
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end
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end
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function Assets:importSFX(assets)
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for i, asset in ipairs(assets) do
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self:addSFX(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addSFX(asset[1], asset[2])
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end
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end
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-- SFX & MUSICS
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-- Handle sound effects and musics
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-- ADD FUNCTIONS
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-- Different wrapper to create easily asset objects
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function Assets:addSFX(name, filepath)
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self:newSFX(name, filepath)
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function Assets:add(name, assetObject)
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core.assets:add(name, assetObject, self.isGlobal)
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end
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function Assets:newSFX(name, filepath)
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self.sfx[name] = SFX(filepath)
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end
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function Assets:clearSFX()
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love.audio.stop( )
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self.sfx = {}
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end
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function Assets:playSFX(filename)
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if not (self.sfx[filename] == nil) then
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self.sfx[filename]:play()
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end
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end
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function Assets:setMusic(filename, loop)
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core.debug:logDebug("assets", "Assets:setMusic is deprecated")
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core.music:addMusic(filename, true)
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end
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function Assets:silence()
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core.debug:logDebug("assets", "Assets:silence is deprecated")
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core.music:silence()
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end
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function Assets:resetMusic()
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core.debug:logDebug("assets", "Assets:resetMusic is deprecated")
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core.music:purge()
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end
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function Assets:playMusic()
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core.debug:logDebug("assets", "Assets:playMusic is deprecated")
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core.music:playMusic()
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end
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-- IMAGES FUNCTIONS
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-- Create directly texture items
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function Assets:addImage(name, filename)
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self.images[name] = Texture(filename)
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end
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function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
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self.images[name]:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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function Assets:clearImages()
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self.images = {}
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end
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-- BACKGROUNDS FUNCTIONS
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-- Automatic tiling texture
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function Assets:addBackground(name, filepath)
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-- TODO: rework entirely background to work at any size
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self.backgrounds[name] = Background(filepath)
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self:add(name, Background(filepath))
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end
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function Assets:clearBackgrounds()
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self.backgrounds = {}
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end
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-- SPRITES FUNCTIONS
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-- Animated tileset
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function Assets:addSprite(name, filepath)
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self.sprites[name] = Sprite(filepath)
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self:add(name, Sprite(filepath))
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end
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function Assets:animationsUpdate(dt)
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for i,v in pairs(self.sprites) do
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v:update(dt)
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end
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end
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function Assets:clearSprites()
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self.sprites = {}
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end
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-- FONTS FUNCTIONS
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-- Handles fonts and imagesfonts
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function Assets:addFont(key, filename, size)
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local font = Font(filename, size)
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self.fonts[key] = font
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self:add(key, Font(filename, size))
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end
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function Assets:addImageFont(key, filename, extraspacing)
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local font = ImageFont(filename, extraspacing)
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self.fonts[key] = font
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self:add(key, ImageFont(filename, extraspacing))
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end
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function Assets:getFont(filename)
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return self.fonts[filename]
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end
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function Assets:clearFonts()
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self.fonts = {}
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end
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-- TILESET FUNCTIONS
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-- Automatically create quads for a texture
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function Assets:addTileset(name, filepath)
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self.tileset[name] = Tileset(filepath)
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self:add(name, Tileset(filepath))
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end
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function Assets:addAutotile(name, tilesize)
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self:add(name, Autotile(name, tilesize))
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end
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function Assets:addSFX(name, filepath)
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self:add(name, SFX(filepath))
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end
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function Assets:addTexture(name, filename)
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self:add(name, Texture(filename))
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end
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-- DEPRECATED FUNCTIONS
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-- Don't do anything and will be removed soon
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function Assets:clearFonts()
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core.debug:logDebug("assets", "Assets:clearFonts is deprecated")
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end
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function Assets:clearTileset()
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self.tileset = {}
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end
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-- AUTOTILE FUNCTIONS
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-- Automatically draw tiles
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function Assets:addAutotile(name, tilesize)
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self.autotile[name] = Autotile(name, tilesize)
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core.debug:logDebug("assets", "Assets:clearTileset is deprecated")
|
||||
end
|
||||
|
||||
function Assets:clearAutotile()
|
||||
self.autotile = {}
|
||||
core.debug:logDebug("assets", "Assets:clearAutotile is deprecated")
|
||||
end
|
||||
|
||||
-- ACTIVITY FUNCTIONS
|
||||
-- Handle activity
|
||||
|
||||
function Assets:setActivity(activity)
|
||||
self.isActive = activity
|
||||
function Assets:clearSFX()
|
||||
core.debug:logDebug("assets", "Assets:clearSFX is deprecated")
|
||||
end
|
||||
|
||||
function Assets:switchActivity()
|
||||
self.isActive = (self.isActive == false)
|
||||
function Assets:clearBackgrounds()
|
||||
core.debug:logDebug("assets", "Assets:clearBackgrounds is deprecated")
|
||||
end
|
||||
|
||||
function Assets:getActivity()
|
||||
return self.isActive
|
||||
function Assets:clearSprites()
|
||||
core.debug:logDebug("assets", "Assets:clearSprites is deprecated")
|
||||
end
|
||||
|
||||
function Assets:clearImages()
|
||||
core.debug:logDebug("assets", "Assets:clearImages is deprecated")
|
||||
end
|
||||
|
||||
return Assets
|
||||
|
|
|
@ -257,7 +257,7 @@ function Menu:resetSound()
|
|||
end
|
||||
|
||||
function Menu:setSoundFromSceneAssets(name)
|
||||
self:setSound(self.menusystem.scene.assets.sfx[name])
|
||||
self:setSound(self.menusystem.scene.assets:getWithType(name, "sfx"))
|
||||
end
|
||||
|
||||
function Menu:setSound(soundasset)
|
||||
|
|
|
@ -26,7 +26,8 @@ local Actor2D = require(cwd .. "actor2D")
|
|||
local GFX = Actor2D:extend()
|
||||
|
||||
function GFX:new(world, x, y, spritename)
|
||||
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
|
||||
local baseSprite = world.scene.assets:getWithType(spritename, "sprite")
|
||||
local width, height = baseSprite:getDimensions()
|
||||
|
||||
GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
|
||||
self:setSprite(spritename, true)
|
||||
|
|
|
@ -26,7 +26,8 @@ local Actor3D = require(cwd .. "actor3D")
|
|||
local GFX = Actor3D:extend()
|
||||
|
||||
function GFX:new(world, x, y, z, spritename)
|
||||
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
|
||||
local baseSprite = world.scene.assets:getWithType(spritename, "sprite")
|
||||
local width, height = baseSprite:getDimensions()
|
||||
|
||||
GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height)
|
||||
self:setSprite(spritename, true)
|
||||
|
|
|
@ -29,8 +29,8 @@ local TexturedBox = Box3D:extend()
|
|||
function TexturedBox:new(owner, w, h, d, topTexture, bottomTexture)
|
||||
local bottomTexture = bottomTexture or topTexture
|
||||
|
||||
self.topTexture = owner.assets.images[topTexture]
|
||||
self.bottomTexture = owner.assets.images[bottomTexture]
|
||||
self.topTexture = owner.assets:getWithType(topTexture, "texture")
|
||||
self.bottomTexture = owner.assets:getWithType(bottomTexture, "texture")
|
||||
|
||||
TexturedBox.super.new(self, owner, w, h, d)
|
||||
self.haveLine = false
|
||||
|
|
|
@ -17,7 +17,8 @@ end
|
|||
|
||||
function Sprite:clone()
|
||||
if self.name ~= nil then
|
||||
self.spriteClone = self.assets.sprites[self.name]:clone()
|
||||
local baseSprite = self.assets:getWithType(self.name, "sprite")
|
||||
self.spriteClone = baseSprite:clone()
|
||||
self.spriteClone:setCallbackTarget(self.owner)
|
||||
end
|
||||
end
|
||||
|
@ -110,7 +111,8 @@ function Sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
|||
if (self.spriteClone ~= nil) then
|
||||
self.spriteClone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
else
|
||||
self.assets.sprites[self.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
local sprite = self.assets:getWithType(self.name, "sprite")
|
||||
sprite:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -24,7 +24,7 @@ end
|
|||
|
||||
function ResumeWidget:new(menu)
|
||||
self.scene = menu.scene
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local label = "resume"
|
||||
ResumeWidget.super.new(self, menu, font, label)
|
||||
end
|
||||
|
@ -36,7 +36,7 @@ end
|
|||
|
||||
function RestartWidget:new(menu)
|
||||
self.scene = menu.scene
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local label = "restart"
|
||||
RestartWidget.super.new(self, menu, font, label)
|
||||
end
|
||||
|
@ -48,7 +48,7 @@ end
|
|||
|
||||
function ExitWidget:new(menu)
|
||||
self.scene = menu.scene
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local label = "exit"
|
||||
ExitWidget.super.new(self, menu, font, label)
|
||||
end
|
||||
|
|
|
@ -97,7 +97,7 @@ end
|
|||
function SubMenuWidget:new(scene, menu, newmenu, fullname, order)
|
||||
self.scene = scene
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
self.newmenu = newmenu
|
||||
local label = ""
|
||||
if fullname == "back" then
|
||||
|
@ -122,7 +122,7 @@ function SceneWidget:new(scene, menu, newscene, fullname, args)
|
|||
self.scene = scene
|
||||
self.args = args
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
self.newscene = newscene
|
||||
local label = core.lang:translate("mainmenu", fullname)
|
||||
SceneWidget.super.new(self, widgetmenu, font, label)
|
||||
|
@ -139,7 +139,7 @@ end
|
|||
function ExitWidget:new(scene, menu)
|
||||
self.scene = scene
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local label = core.lang:translate("commons", "exit")
|
||||
SceneWidget.super.new(self, widgetmenu, font, label)
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue