feat: add a global asset system

This commit is contained in:
Kazhnuz 2020-11-13 19:11:09 +01:00
parent c5c9f040bc
commit 5837fd8b51
11 changed files with 282 additions and 195 deletions

97
birb/core/assets.lua Normal file
View file

@ -0,0 +1,97 @@
-- core/assets :: a simple assets manager, aim to put every assets in a simple
-- serie of table in order to find them easily.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local AssetManager = Object:extend()
function AssetManager:new()
self.locals = {}
self.globals = {}
self.updatables = {}
self.isActive = true
end
function AssetManager:update(dt)
if (self.isActive) then
for key, updatable in pairs(self.updatables) do
updatable:update(dt)
end
end
end
function AssetManager:add(name, asset, isGlobal)
if (isGlobal == true) then
self:addGlobal(name, asset)
else
self:addLocal(name, asset)
end
end
function AssetManager:addGlobal(name, asset)
self.globals[name] = asset
end
function AssetManager:addLocal(name, asset)
self.locals[name] = asset
end
function AssetManager:clear()
self.locals = {}
self.globals = {}
collectgarbage()
end
function AssetManager:clearLocal()
self.locals = {}
end
function AssetManager:get(name)
if self.locals[name] ~= nil then
return self.locals[name]
end
return self.globals[name]
end
-- Specific functions
function AssetManager:playSFX(name)
local asset = self:get(name)
asset:play()
end
-- Activity Functions
function AssetManager:setActivity(isActive)
self.isActive = isActive
end
function AssetManager:switchActivity()
self.isActive = (self.isActive == false)
end
function AssetManager:getActivity()
return self.isActive
end
return AssetManager

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@ -34,6 +34,7 @@ local Screen = require(cwd .. "screen")
local Lang = require(cwd .. "lang")
local SceneManager = require(cwd .. "scenemanager")
local MusicManager = require(cwd .. "music")
local Assets = require(cwd .. "assets")
-- INIT FUNCTIONS
-- Initialize and configure the core object
@ -51,6 +52,7 @@ function CoreSystem:new(debugLevel)
self.scenemanager = SceneManager(self)
self.lang = Lang(self)
self.music = MusicManager(self)
self.assets = Assets(self)
self.debug:logDebug("birbcore","Birb initialized")
end
@ -106,6 +108,7 @@ function CoreSystem:update(dt)
self.input:update(dt)
self.screen:update(dt)
self.music:update(dt)
self.assets:update(dt)
if (self.game ~= nil) then
self.game:update(dt)

View file

@ -75,7 +75,6 @@ function SceneManager:update(dt)
if (self.currentScene ~= nil) then
self.currentScene:updateStart(dt)
self.currentScene:setKeys()
self.currentScene.assets:update(dt)
self.currentScene.menusystem:update(dt)
self.currentScene:updateWorld(dt)
self.currentScene:update(dt)

View file

@ -1,5 +1,5 @@
-- modules/assets :: a simple assets manager, aim to put every assets in a simple
-- serie of table in order to find them easily.
-- modules/assets/import :: a simple assets importer, to import easily everything into
-- the asset manager.
--[[
Copyright © 2019 Kazhnuz
@ -41,252 +41,236 @@ local SFX = require(cwd .. "sfx")
-- INIT FUNCTIONS
-- Initilizing and configuring option
function Assets:new()
self:clear()
self.isActive = true
function Assets:new(isGlobal)
self.isGlobal = isGlobal
end
function Assets:clear()
-- TODO: destroy individually each texture/image when assets are cleared
self:clearSprites()
self:clearSFX()
self:clearFonts()
self:resetMusic()
self:clearBackgrounds()
self:clearFonts()
self:clearTileset()
self:clearImages()
if (self.isGlobal) then
core.assets:clear()
else
core.assets:clearLocal()
end
end
function Assets:update(dt)
if (self.isActive) then
self:animationsUpdate(dt)
end
-- WRAPPER FUNCTIONS
-- Basic wrappers to ensure compatibility
function Assets:get(key)
return core.assets:get(key)
end
function Assets:getFont(key)
return self:getWithType(key, "font")
end
function Assets:getWithType(key, type)
return core.assets:get(key)
end
function Assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
core.assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
end
function Assets:newSFX(name, filepath)
self:addSFX(name, filepath)
end
function Assets:addImage(name, filename)
self:addTexture(name, filename)
end
function Assets:playSFX(name)
core.assets:playSFX(name)
end
function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
self:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
end
-- Music
function Assets:setMusic(filename, loop)
core.debug:logDebug("assets", "Assets:setMusic is deprecated")
core.music:addMusic(filename, true)
end
function Assets:silence()
core.debug:logDebug("assets", "Assets:silence is deprecated")
core.music:silence()
end
function Assets:resetMusic()
core.debug:logDebug("assets", "Assets:resetMusic is deprecated")
core.music:purge()
end
function Assets:playMusic()
core.debug:logDebug("assets", "Assets:playMusic is deprecated")
core.music:playMusic()
end
-- Activity
function Assets:setActivity(activity)
core.assets:setActivity(activity)
end
function Assets:switchActivity()
core.assets:switchActivity()
end
function Assets:getActivity()
core.assets:getActivity()
end
-- IMPORT FUNCTIONS
-- Easilly import assets
function Assets:batchImport(datafile)
local datas = require(datafile)
local datas = require(datafile)
for asset_type, assets in pairs(datas) do
if (asset_type == "autotiles") then
self:importAutotiles(assets)
elseif (asset_type == "backgrounds") then
self:importBackgrounds(assets)
elseif (asset_type == "fonts") then
self:importFonts(assets)
elseif (asset_type == "imagefonts") then
self:importImageFonts(assets)
elseif (asset_type == "images") then
self:importTextures(assets)
elseif (asset_type == "sprites") then
self:importSprites(assets)
elseif (asset_type == "textures") then
self:importTextures(assets)
elseif (asset_type == "tilesets") then
self:importTilesets(assets)
elseif (asset_type == "sfx") then
self:importSFX(assets)
else
core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
for asset_type, assets in pairs(datas) do
if (asset_type == "autotiles") then
self:importAutotiles(assets)
elseif (asset_type == "backgrounds") then
self:importBackgrounds(assets)
elseif (asset_type == "fonts") then
self:importFonts(assets)
elseif (asset_type == "imagefonts") then
self:importImageFonts(assets)
elseif (asset_type == "images") then
self:importTextures(assets)
elseif (asset_type == "sprites") then
self:importSprites(assets)
elseif (asset_type == "textures") then
self:importTextures(assets)
elseif (asset_type == "tilesets") then
self:importTilesets(assets)
elseif (asset_type == "sfx") then
self:importSFX(assets)
else
core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
end
end
end
end
function Assets:importAutotiles(assets)
for i, asset in ipairs(assets) do
self:addAutotile(asset[1], asset[2])
end
for i, asset in ipairs(assets) do
self:addAutotile(asset[1], asset[2])
end
end
function Assets:importBackgrounds(assets)
for i, asset in ipairs(assets) do
self:addBackground(asset[1], asset[2])
end
for i, asset in ipairs(assets) do
self:addBackground(asset[1], asset[2])
end
end
function Assets:importFonts(assets)
for i, asset in ipairs(assets) do
self:addFont(asset[1], asset[2], asset[3])
end
for i, asset in ipairs(assets) do
self:addFont(asset[1], asset[2], asset[3])
end
end
function Assets:importImageFonts(assets)
for i, asset in ipairs(assets) do
self:addImageFont(asset[1], asset[2], asset[3])
end
for i, asset in ipairs(assets) do
self:addImageFont(asset[1], asset[2], asset[3])
end
end
function Assets:importSprites(assets)
for i, asset in ipairs(assets) do
self:addSprite(asset[1], asset[2])
end
for i, asset in ipairs(assets) do
self:addSprite(asset[1], asset[2])
end
end
function Assets:importTextures(assets)
for i, asset in ipairs(assets) do
self:addImage(asset[1], asset[2])
end
for i, asset in ipairs(assets) do
self:addImage(asset[1], asset[2])
end
end
function Assets:importTilesets(assets)
for i, asset in ipairs(assets) do
self:addTileset(asset[1], asset[2])
end
for i, asset in ipairs(assets) do
self:addTileset(asset[1], asset[2])
end
end
function Assets:importSFX(assets)
for i, asset in ipairs(assets) do
self:addSFX(asset[1], asset[2])
end
for i, asset in ipairs(assets) do
self:addSFX(asset[1], asset[2])
end
end
-- SFX & MUSICS
-- Handle sound effects and musics
-- ADD FUNCTIONS
-- Different wrapper to create easily asset objects
function Assets:addSFX(name, filepath)
self:newSFX(name, filepath)
function Assets:add(name, assetObject)
core.assets:add(name, assetObject, self.isGlobal)
end
function Assets:newSFX(name, filepath)
self.sfx[name] = SFX(filepath)
end
function Assets:clearSFX()
love.audio.stop( )
self.sfx = {}
end
function Assets:playSFX(filename)
if not (self.sfx[filename] == nil) then
self.sfx[filename]:play()
end
end
function Assets:setMusic(filename, loop)
core.debug:logDebug("assets", "Assets:setMusic is deprecated")
core.music:addMusic(filename, true)
end
function Assets:silence()
core.debug:logDebug("assets", "Assets:silence is deprecated")
core.music:silence()
end
function Assets:resetMusic()
core.debug:logDebug("assets", "Assets:resetMusic is deprecated")
core.music:purge()
end
function Assets:playMusic()
core.debug:logDebug("assets", "Assets:playMusic is deprecated")
core.music:playMusic()
end
-- IMAGES FUNCTIONS
-- Create directly texture items
function Assets:addImage(name, filename)
self.images[name] = Texture(filename)
end
function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
self.images[name]:draw(x, y, r, sx, sy, ox, oy, kx, ky)
end
function Assets:clearImages()
self.images = {}
end
-- BACKGROUNDS FUNCTIONS
-- Automatic tiling texture
function Assets:addBackground(name, filepath)
-- TODO: rework entirely background to work at any size
self.backgrounds[name] = Background(filepath)
self:add(name, Background(filepath))
end
function Assets:clearBackgrounds()
self.backgrounds = {}
end
-- SPRITES FUNCTIONS
-- Animated tileset
function Assets:addSprite(name, filepath)
self.sprites[name] = Sprite(filepath)
self:add(name, Sprite(filepath))
end
function Assets:animationsUpdate(dt)
for i,v in pairs(self.sprites) do
v:update(dt)
end
end
function Assets:clearSprites()
self.sprites = {}
end
-- FONTS FUNCTIONS
-- Handles fonts and imagesfonts
function Assets:addFont(key, filename, size)
local font = Font(filename, size)
self.fonts[key] = font
self:add(key, Font(filename, size))
end
function Assets:addImageFont(key, filename, extraspacing)
local font = ImageFont(filename, extraspacing)
self.fonts[key] = font
self:add(key, ImageFont(filename, extraspacing))
end
function Assets:getFont(filename)
return self.fonts[filename]
end
function Assets:clearFonts()
self.fonts = {}
end
-- TILESET FUNCTIONS
-- Automatically create quads for a texture
function Assets:addTileset(name, filepath)
self.tileset[name] = Tileset(filepath)
self:add(name, Tileset(filepath))
end
function Assets:addAutotile(name, tilesize)
self:add(name, Autotile(name, tilesize))
end
function Assets:addSFX(name, filepath)
self:add(name, SFX(filepath))
end
function Assets:addTexture(name, filename)
self:add(name, Texture(filename))
end
-- DEPRECATED FUNCTIONS
-- Don't do anything and will be removed soon
function Assets:clearFonts()
core.debug:logDebug("assets", "Assets:clearFonts is deprecated")
end
function Assets:clearTileset()
self.tileset = {}
end
-- AUTOTILE FUNCTIONS
-- Automatically draw tiles
function Assets:addAutotile(name, tilesize)
self.autotile[name] = Autotile(name, tilesize)
core.debug:logDebug("assets", "Assets:clearTileset is deprecated")
end
function Assets:clearAutotile()
self.autotile = {}
core.debug:logDebug("assets", "Assets:clearAutotile is deprecated")
end
-- ACTIVITY FUNCTIONS
-- Handle activity
function Assets:setActivity(activity)
self.isActive = activity
function Assets:clearSFX()
core.debug:logDebug("assets", "Assets:clearSFX is deprecated")
end
function Assets:switchActivity()
self.isActive = (self.isActive == false)
function Assets:clearBackgrounds()
core.debug:logDebug("assets", "Assets:clearBackgrounds is deprecated")
end
function Assets:getActivity()
return self.isActive
function Assets:clearSprites()
core.debug:logDebug("assets", "Assets:clearSprites is deprecated")
end
function Assets:clearImages()
core.debug:logDebug("assets", "Assets:clearImages is deprecated")
end
return Assets

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@ -257,7 +257,7 @@ function Menu:resetSound()
end
function Menu:setSoundFromSceneAssets(name)
self:setSound(self.menusystem.scene.assets.sfx[name])
self:setSound(self.menusystem.scene.assets:getWithType(name, "sfx"))
end
function Menu:setSound(soundasset)

View file

@ -26,7 +26,8 @@ local Actor2D = require(cwd .. "actor2D")
local GFX = Actor2D:extend()
function GFX:new(world, x, y, spritename)
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
local baseSprite = world.scene.assets:getWithType(spritename, "sprite")
local width, height = baseSprite:getDimensions()
GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
self:setSprite(spritename, true)

View file

@ -26,7 +26,8 @@ local Actor3D = require(cwd .. "actor3D")
local GFX = Actor3D:extend()
function GFX:new(world, x, y, z, spritename)
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
local baseSprite = world.scene.assets:getWithType(spritename, "sprite")
local width, height = baseSprite:getDimensions()
GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height)
self:setSprite(spritename, true)

View file

@ -29,8 +29,8 @@ local TexturedBox = Box3D:extend()
function TexturedBox:new(owner, w, h, d, topTexture, bottomTexture)
local bottomTexture = bottomTexture or topTexture
self.topTexture = owner.assets.images[topTexture]
self.bottomTexture = owner.assets.images[bottomTexture]
self.topTexture = owner.assets:getWithType(topTexture, "texture")
self.bottomTexture = owner.assets:getWithType(bottomTexture, "texture")
TexturedBox.super.new(self, owner, w, h, d)
self.haveLine = false

View file

@ -17,7 +17,8 @@ end
function Sprite:clone()
if self.name ~= nil then
self.spriteClone = self.assets.sprites[self.name]:clone()
local baseSprite = self.assets:getWithType(self.name, "sprite")
self.spriteClone = baseSprite:clone()
self.spriteClone:setCallbackTarget(self.owner)
end
end
@ -110,7 +111,8 @@ function Sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
if (self.spriteClone ~= nil) then
self.spriteClone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
else
self.assets.sprites[self.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
local sprite = self.assets:getWithType(self.name, "sprite")
sprite:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
end
end
end

View file

@ -24,7 +24,7 @@ end
function ResumeWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets.fonts["medium"]
local font = self.scene.assets:getFont("medium")
local label = "resume"
ResumeWidget.super.new(self, menu, font, label)
end
@ -36,7 +36,7 @@ end
function RestartWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets.fonts["medium"]
local font = self.scene.assets:getFont("medium")
local label = "restart"
RestartWidget.super.new(self, menu, font, label)
end
@ -48,7 +48,7 @@ end
function ExitWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets.fonts["medium"]
local font = self.scene.assets:getFont("medium")
local label = "exit"
ExitWidget.super.new(self, menu, font, label)
end

View file

@ -97,7 +97,7 @@ end
function SubMenuWidget:new(scene, menu, newmenu, fullname, order)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local font = self.scene.assets:getFont("medium")
self.newmenu = newmenu
local label = ""
if fullname == "back" then
@ -122,7 +122,7 @@ function SceneWidget:new(scene, menu, newscene, fullname, args)
self.scene = scene
self.args = args
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local font = self.scene.assets:getFont("medium")
self.newscene = newscene
local label = core.lang:translate("mainmenu", fullname)
SceneWidget.super.new(self, widgetmenu, font, label)
@ -139,7 +139,7 @@ end
function ExitWidget:new(scene, menu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local font = self.scene.assets:getFont("medium")
local label = core.lang:translate("commons", "exit")
SceneWidget.super.new(self, widgetmenu, font, label)
end