examples/moveplayer: use a different map for the moveplayer example
This commit is contained in:
parent
40daa66eeb
commit
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4 changed files with 492 additions and 0 deletions
380
examples/gameplay/moveplayer/assets/arena.lua
Normal file
380
examples/gameplay/moveplayer/assets/arena.lua
Normal file
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|
||||
width = 32,
|
||||
height = 32,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
108
examples/gameplay/moveplayer/assets/arena.tmx
Normal file
108
examples/gameplay/moveplayer/assets/arena.tmx
Normal file
|
@ -0,0 +1,108 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="18">
|
||||
<tileset firstgid="1" source="overworld.tsx"/>
|
||||
<layer id="1" name="Calque de Tile 1" width="30" height="30">
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<data encoding="csv">
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3,399,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,400,3,
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</data>
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</layer>
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<data encoding="csv">
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|
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<properties>
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<property name="id" type="int" value="1"/>
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</properties>
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</object>
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<object id="2" x="416" y="80" width="16" height="16">
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<properties>
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<property name="id" type="int" value="1"/>
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</object>
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<object id="3" x="48" y="416" width="16" height="16">
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<properties>
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<property name="id" type="int" value="3"/>
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</object>
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<object id="4" x="416" y="416" width="16" height="16">
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<properties>
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<property name="id" type="int" value="4"/>
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</properties>
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</object>
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</objectgroup>
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<objectgroup id="4" name="wall">
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<object id="5" x="0" y="0" width="480" height="64"/>
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<object id="6" x="448" y="64" width="32" height="416"/>
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<object id="7" x="32" y="448" width="416" height="32"/>
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<object id="8" x="0" y="64" width="32" height="416"/>
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<object id="9" x="112" y="128" width="32" height="32"/>
|
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<object id="10" x="272" y="128" width="32" height="32"/>
|
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<object id="12" x="368" y="112" width="32" height="32"/>
|
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<object id="13" x="192" y="224" width="32" height="32"/>
|
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<object id="14" x="352" y="272" width="32" height="32"/>
|
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<object id="15" x="256" y="368" width="32" height="32"/>
|
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<object id="16" x="128" y="384" width="32" height="32"/>
|
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<object id="17" x="80" y="288" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
</map>
|
BIN
examples/gameplay/moveplayer/assets/overworld.png
Normal file
BIN
examples/gameplay/moveplayer/assets/overworld.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
4
examples/gameplay/moveplayer/assets/overworld.tsx
Normal file
4
examples/gameplay/moveplayer/assets/overworld.tsx
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.2" name="overworld" tilewidth="16" tileheight="16" tilecount="480" columns="32">
|
||||
<image source="overworld.png" width="512" height="240"/>
|
||||
</tileset>
|
Loading…
Reference in a new issue