modules/world: use the setBounceFactor function in initPhysics
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@ -47,7 +47,7 @@ function Actor2D:initPhysics(x, y, w, h, isSolid)
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self.xfrc = 0
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self.yfrc = 0
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self.bounceFactor = 0
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self:setBounceFactor()
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self:initGravity()
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self.isSolid = isSolid or false
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