fix(world): use right camera internal coordinate

Fixes #15 and #17
This commit is contained in:
Kazhnuz 2019-06-21 18:51:14 +02:00
parent 3ced2dbef4
commit 91019b2074
3 changed files with 26 additions and 15 deletions

View File

@ -13,6 +13,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- **world:** Separate getting dimensions of the internal and advertised view.
- **world:** use right camera internal coordinate
## 0.5.0 - 2019-06-16
- Meta: Add a Code of Conduct

View File

@ -384,6 +384,10 @@ function BaseWorld:draw(dt)
self.cameras:detachView(i)
self.cameras:drawHUD(i)
end
for i=1, camNumber do
self.cameras:drawDebugViewBox(i)
end
end
end

View File

@ -73,19 +73,19 @@ function CameraSystem:initViews()
self.views.posList.multi[1] = {}
self.views.posList.multi[1].x = -(self.views.basewidth /4)
self.views.posList.multi[1].y = (self.views.baseheight/4)
self.views.posList.multi[1].y = -(self.views.baseheight/4)
self.views.posList.multi[2] = {}
self.views.posList.multi[2].x = (self.views.basewidth /4)
self.views.posList.multi[2].y = (self.views.baseheight/4)
self.views.posList.multi[2].y = -(self.views.baseheight/4)
self.views.posList.multi[3] = {}
self.views.posList.multi[3].x = -(self.views.basewidth /4)
self.views.posList.multi[3].y = -(self.views.baseheight/4)
self.views.posList.multi[3].y = (self.views.baseheight/4)
self.views.posList.multi[4] = {}
self.views.posList.multi[4].x = (self.views.basewidth /4)
self.views.posList.multi[4].y = -(self.views.baseheight/4)
self.views.posList.multi[4].x = (self.views.basewidth /4)
self.views.posList.multi[4].y = (self.views.baseheight/4)
end
-- INFO FUNCTIONS
@ -180,6 +180,14 @@ function CameraSystem:attachView(id)
local viewx, viewy, vieww, viewh = self:getOnScreenViewCoordinate(id)
cam:attach()
if (self:getViewNumber() > 2) or (self:getViewNumber() == 2 and SPLITSCREEN_ISVERTICAL) then
-- FIXME: it's an ugly workaround that need to be fixed. For an unkown
-- reason, the scissoring is wrong in and only in this function and only
-- when we have vertical split. Thus, we need to substract viewy to viewy
viewy = viewh - viewy
end
love.graphics.setScissor(viewx, viewy, vieww, viewh)
end
end
@ -299,11 +307,7 @@ function CameraSystem:computeCamPosition(id)
local realy = self.views.list[id].pos.y
self.views.list[id].cam.x = realx - decalx
self.views.list[id].cam.y = realy + decaly
-- FIXME: this workaround certainly will cause some problem but that's the only
-- solution we seem to have right now
-- We invert the y decalage for the camera in order to work around a problem
-- that invert the y between it and the clipping.
self.views.list[id].cam.y = realy - decaly
end
function CameraSystem:followActor(id)
@ -327,9 +331,10 @@ function CameraSystem:drawDebugViewBox(id)
local xx, yy = self:getOnScreenViewCenter(id)
love.graphics.line(xx-3, yy, xx+3, yy)
love.graphics.line(xx, yy-3, xx, yy+3)
local string = id .. " x:" .. viewx .. " y:" .. viewy
local xx, yy = self:getInternalCamCoordinate(id)
local string = id .. " x:" .. xx .. " y:" .. yy
love.graphics.print(string, viewx + 4, viewy + 4)
print(viewy)
end
function CameraSystem:drawHUD(id)
@ -338,11 +343,11 @@ function CameraSystem:drawHUD(id)
local string2 = id .. " (" .. viewx .. ":" .. (viewh-viewy) .. ") "
love.graphics.setScissor(viewx, viewh-viewy, vieww, viewh)
love.graphics.translate(viewx, viewh-viewy)
love.graphics.setScissor(viewx, viewy, vieww, viewh)
love.graphics.translate(viewx, viewy)
view.target:drawHUD(id, vieww, viewh)
love.graphics.translate(-viewx, -(viewh-viewy))
love.graphics.translate(-viewx, -(viewy))
love.graphics.setScissor( )
end