feat(examples): add a big fake3D map example
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17 changed files with 1673 additions and 0 deletions
13
examples/gameplay/action3D/actors/init.lua
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13
examples/gameplay/action3D/actors/init.lua
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local Obj = {}
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-- On charge toutes les différentes types d'acteurs
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local cwd = (...):gsub('%.init$', '') .. "."
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Obj.Player = require(cwd .. "player")
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Obj.index = {}
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Obj.index["player"] = Obj.Player
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Obj.collisions = {}
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Obj.collisions["wall"] = require(cwd .. "wall")
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return Obj
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14
examples/gameplay/action3D/actors/parent.lua
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examples/gameplay/action3D/actors/parent.lua
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local Base = require "gamecore.modules.world.actors.actor3D"
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local Parent = Base:extend()
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function Parent:new(world, type, x, y, z, w, h, d, isSolid)
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self.scene = world.scene
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Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
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end
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function Parent:draw()
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Parent.super.draw(self)
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self:drawMainHitbox()
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end
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return Parent
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74
examples/gameplay/action3D/actors/player.lua
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examples/gameplay/action3D/actors/player.lua
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local cwd = (...):gsub('%.player$', '') .. "."
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local Parent = require(cwd .. "parent")
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local Player = Parent:extend()
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function Player:new(world, x, y, z, id)
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Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
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self:setGravity(480)
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self:setSprite("player", 8, 12)
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self:cloneSprite()
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end
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function Player:updateStart(dt)
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self.xfrc, self.yfrc = 480*3, 480*3
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if self.keys["up"].isDown then
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self.ysp = -120
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end
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if self.keys["down"].isDown then
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self.ysp = 120
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end
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if self.keys["left"].isDown then
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self.xsp = -120
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end
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if self.keys["right"].isDown then
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self.xsp = 120
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end
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if self.keys["A"].isDown and (self.onGround) then
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self.zsp = 280
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end
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end
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function Player:updateEnd(dt)
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self:setAnimation()
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end
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function Player:setAnimation()
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local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
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self:setCustomSpeed(math.abs(gsp) / 12)
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self:setDirection(self.xsp)
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if (self.isPunching) then
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self:changeAnimation("punch", false)
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else
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if (self.onGround) then
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if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
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self:changeAnimation("walk", false)
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else
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self:changeAnimation("idle", true)
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end
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else
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self:changeAnimation("jump", true)
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end
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end
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end
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function Player:setDirection(direction)
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direction = direction or 0
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if direction ~= 0 then
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direction = utils.math.sign(direction)
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self.direction = direction
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self:setSpriteScallingX(direction)
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end
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end
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function Player:draw()
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Player.super.draw(self)
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end
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function Player:drawHUD(id)
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love.graphics.print(id .. " test", 4, 4)
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end
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return Player
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10
examples/gameplay/action3D/actors/wall.lua
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examples/gameplay/action3D/actors/wall.lua
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local Base = require "gamecore.modules.world.actors.actor3D"
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local Wall = Base:extend()
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function Wall:new(world, x, y, z, w, h, d)
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Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
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self:setDebugColor(0,0,0)
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self.boxes.Base(self, w, h, d)
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end
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return Wall
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1043
examples/gameplay/action3D/assets/map.lua
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1043
examples/gameplay/action3D/assets/map.lua
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examples/gameplay/action3D/assets/map.tmx
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examples/gameplay/action3D/assets/map.tmx
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.2" tiledversion="1.2.4" orientation="orthogonal" renderorder="right-down" width="65" height="65" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="80">
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<tileset firstgid="1" source="tileset_basic_terrain.tsx"/>
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<tileset firstgid="529" source="tileset_mountains.tsx"/>
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<tileset firstgid="1145" source="tileset_other.tsx"/>
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<layer id="1" name="base" width="65" height="65">
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<data encoding="csv">
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|
||||
<property name="z" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="25" x="192" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="z" type="int" value="32"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="26" x="304" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="z" type="int" value="32"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="6" name="player">
|
||||
<object id="29" x="592" y="592" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="77" x="624" y="592" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="78" x="624" y="624" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="79" x="592" y="624" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="7" name="coin">
|
||||
<object id="33" x="464" y="480" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="24"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="52" x="464" y="512" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="24"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="53" x="464" y="544" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="24"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="54" x="464" y="576" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="24"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="55" x="112" y="384" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="68" x="144" y="384" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="69" x="128" y="416" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="70" x="176" y="384" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="71" x="160" y="416" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="72" x="768" y="176" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="73" x="768" y="208" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="74" x="736" y="208" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="75" x="768" y="240" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="76" x="800" y="208" width="16" height="16">
|
||||
<properties>
|
||||
<property name="z" type="int" value="56"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
BIN
examples/gameplay/action3D/assets/tileset_basic_terrain.png
Normal file
BIN
examples/gameplay/action3D/assets/tileset_basic_terrain.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.4" name="tileset_basic_terrain" tilewidth="16" tileheight="16" tilecount="528" columns="12">
|
||||
<image source="tileset_basic_terrain.png" width="192" height="704"/>
|
||||
</tileset>
|
BIN
examples/gameplay/action3D/assets/tileset_mountains.png
Normal file
BIN
examples/gameplay/action3D/assets/tileset_mountains.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 69 KiB |
4
examples/gameplay/action3D/assets/tileset_mountains.tsx
Normal file
4
examples/gameplay/action3D/assets/tileset_mountains.tsx
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.4" name="tileset_mountains" tilewidth="16" tileheight="16" tilecount="616" columns="22">
|
||||
<image source="tileset_mountains.png" width="352" height="448"/>
|
||||
</tileset>
|
BIN
examples/gameplay/action3D/assets/tileset_mountains2.png
Normal file
BIN
examples/gameplay/action3D/assets/tileset_mountains2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 36 KiB |
BIN
examples/gameplay/action3D/assets/tileset_other.png
Normal file
BIN
examples/gameplay/action3D/assets/tileset_other.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 59 KiB |
4
examples/gameplay/action3D/assets/tileset_other.tsx
Normal file
4
examples/gameplay/action3D/assets/tileset_other.tsx
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.2" tiledversion="1.2.4" name="tileset_other" tilewidth="16" tileheight="16" tilecount="736" columns="23">
|
||||
<image source="tileset_other.png" width="368" height="512"/>
|
||||
</tileset>
|
BIN
examples/gameplay/action3D/assets/tileset_water.png
Normal file
BIN
examples/gameplay/action3D/assets/tileset_water.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 KiB |
45
examples/gameplay/action3D/init.lua
Normal file
45
examples/gameplay/action3D/init.lua
Normal file
|
@ -0,0 +1,45 @@
|
|||
-- scenes/moveplayer3D :: a basic player movement example in fake3D
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "gamecore.modules.scenes"
|
||||
local MovePlayer = Scene:extend()
|
||||
|
||||
local World = require "gamecore.modules.world.world3D"
|
||||
|
||||
function MovePlayer:new(playerNumber, cameraMode)
|
||||
local playerNumber = playerNumber or 1
|
||||
local cameraMode = cameraMode or "split"
|
||||
|
||||
MovePlayer.super.new(self)
|
||||
self.assets:batchImport("examples.gameplay.plateform.assets")
|
||||
|
||||
World(self, "examples.gameplay.action3D.actors", "examples/gameplay/action3D/assets/map.lua")
|
||||
|
||||
self.world:setPlayerNumber(playerNumber)
|
||||
self.world.cameras:setMode(cameraMode)
|
||||
|
||||
self.world:loadMap()
|
||||
--self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
|
||||
end
|
||||
|
||||
return MovePlayer
|
|
@ -7,5 +7,6 @@ return {
|
|||
Options = require "examples.menus.options",
|
||||
MovePlayer = require "examples.gameplay.moveplayer",
|
||||
MovePlayer3D = require "examples.gameplay.moveplayer3D",
|
||||
Action3D = require "examples.gameplay.action3D",
|
||||
Plateformer = require "examples.gameplay.plateform"
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@ function MainMenu:new()
|
|||
end
|
||||
self:addScene(name, examples.MovePlayer, "topdown", i)
|
||||
self:addScene(name, examples.MovePlayer3D, "topdown3D", i)
|
||||
self:addScene(name, examples.Action3D, "bigmap3D", i)
|
||||
if i > 1 then
|
||||
self:addScene(name, examples.MovePlayer, "topdown (zoom)", i, "zoom")
|
||||
self:addScene(name, examples.MovePlayer3D, "topdown3D (zoom)", i, "zoom")
|
||||
|
|
Loading…
Reference in a new issue