diff --git a/examples/gameplay/action3D/actors/init.lua b/examples/gameplay/action3D/actors/init.lua
new file mode 100644
index 0000000..9d67a55
--- /dev/null
+++ b/examples/gameplay/action3D/actors/init.lua
@@ -0,0 +1,13 @@
+local Obj = {}
+
+-- On charge toutes les différentes types d'acteurs
+local cwd = (...):gsub('%.init$', '') .. "."
+Obj.Player = require(cwd .. "player")
+
+Obj.index = {}
+Obj.index["player"] = Obj.Player
+
+Obj.collisions = {}
+Obj.collisions["wall"] = require(cwd .. "wall")
+
+return Obj
diff --git a/examples/gameplay/action3D/actors/parent.lua b/examples/gameplay/action3D/actors/parent.lua
new file mode 100644
index 0000000..b71c7e0
--- /dev/null
+++ b/examples/gameplay/action3D/actors/parent.lua
@@ -0,0 +1,14 @@
+local Base = require "gamecore.modules.world.actors.actor3D"
+local Parent = Base:extend()
+
+function Parent:new(world, type, x, y, z, w, h, d, isSolid)
+ self.scene = world.scene
+ Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
+end
+
+function Parent:draw()
+ Parent.super.draw(self)
+ self:drawMainHitbox()
+end
+
+return Parent
diff --git a/examples/gameplay/action3D/actors/player.lua b/examples/gameplay/action3D/actors/player.lua
new file mode 100644
index 0000000..85327b8
--- /dev/null
+++ b/examples/gameplay/action3D/actors/player.lua
@@ -0,0 +1,74 @@
+local cwd = (...):gsub('%.player$', '') .. "."
+local Parent = require(cwd .. "parent")
+local Player = Parent:extend()
+
+function Player:new(world, x, y, z, id)
+ Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
+ self:setGravity(480)
+
+ self:setSprite("player", 8, 12)
+ self:cloneSprite()
+end
+
+function Player:updateStart(dt)
+ self.xfrc, self.yfrc = 480*3, 480*3
+
+ if self.keys["up"].isDown then
+ self.ysp = -120
+ end
+ if self.keys["down"].isDown then
+ self.ysp = 120
+ end
+ if self.keys["left"].isDown then
+ self.xsp = -120
+ end
+ if self.keys["right"].isDown then
+ self.xsp = 120
+ end
+
+ if self.keys["A"].isDown and (self.onGround) then
+ self.zsp = 280
+ end
+end
+
+function Player:updateEnd(dt)
+ self:setAnimation()
+end
+
+function Player:setAnimation()
+ local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
+ self:setCustomSpeed(math.abs(gsp) / 12)
+ self:setDirection(self.xsp)
+ if (self.isPunching) then
+ self:changeAnimation("punch", false)
+ else
+ if (self.onGround) then
+ if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
+ self:changeAnimation("walk", false)
+ else
+ self:changeAnimation("idle", true)
+ end
+ else
+ self:changeAnimation("jump", true)
+ end
+ end
+end
+
+function Player:setDirection(direction)
+ direction = direction or 0
+ if direction ~= 0 then
+ direction = utils.math.sign(direction)
+ self.direction = direction
+ self:setSpriteScallingX(direction)
+ end
+end
+
+function Player:draw()
+ Player.super.draw(self)
+end
+
+function Player:drawHUD(id)
+ love.graphics.print(id .. " test", 4, 4)
+end
+
+return Player
diff --git a/examples/gameplay/action3D/actors/wall.lua b/examples/gameplay/action3D/actors/wall.lua
new file mode 100644
index 0000000..6de23b0
--- /dev/null
+++ b/examples/gameplay/action3D/actors/wall.lua
@@ -0,0 +1,10 @@
+local Base = require "gamecore.modules.world.actors.actor3D"
+local Wall = Base:extend()
+
+function Wall:new(world, x, y, z, w, h, d)
+ Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
+ self:setDebugColor(0,0,0)
+ self.boxes.Base(self, w, h, d)
+end
+
+return Wall
diff --git a/examples/gameplay/action3D/assets/map.lua b/examples/gameplay/action3D/assets/map.lua
new file mode 100644
index 0000000..40f1e95
--- /dev/null
+++ b/examples/gameplay/action3D/assets/map.lua
@@ -0,0 +1,1043 @@
+return {
+ version = "1.2",
+ luaversion = "5.1",
+ tiledversion = "1.2.4",
+ orientation = "orthogonal",
+ renderorder = "right-down",
+ width = 65,
+ height = 65,
+ tilewidth = 16,
+ tileheight = 16,
+ nextlayerid = 8,
+ nextobjectid = 80,
+ properties = {},
+ tilesets = {
+ {
+ name = "tileset_basic_terrain",
+ firstgid = 1,
+ filename = "tileset_basic_terrain.tsx",
+ tilewidth = 16,
+ tileheight = 16,
+ spacing = 0,
+ margin = 0,
+ columns = 12,
+ image = "tileset_basic_terrain.png",
+ imagewidth = 192,
+ imageheight = 704,
+ tileoffset = {
+ x = 0,
+ y = 0
+ },
+ grid = {
+ orientation = "orthogonal",
+ width = 16,
+ height = 16
+ },
+ properties = {},
+ terrains = {},
+ tilecount = 528,
+ tiles = {}
+ },
+ {
+ name = "tileset_mountains",
+ firstgid = 529,
+ filename = "tileset_mountains.tsx",
+ tilewidth = 16,
+ tileheight = 16,
+ spacing = 0,
+ margin = 0,
+ columns = 22,
+ image = "tileset_mountains.png",
+ imagewidth = 352,
+ imageheight = 448,
+ tileoffset = {
+ x = 0,
+ y = 0
+ },
+ grid = {
+ orientation = "orthogonal",
+ width = 16,
+ height = 16
+ },
+ properties = {},
+ terrains = {},
+ tilecount = 616,
+ tiles = {}
+ },
+ {
+ name = "tileset_other",
+ firstgid = 1145,
+ filename = "tileset_other.tsx",
+ tilewidth = 16,
+ tileheight = 16,
+ spacing = 0,
+ margin = 0,
+ columns = 23,
+ image = "tileset_other.png",
+ imagewidth = 368,
+ imageheight = 512,
+ tileoffset = {
+ x = 0,
+ y = 0
+ },
+ grid = {
+ orientation = "orthogonal",
+ width = 16,
+ height = 16
+ },
+ properties = {},
+ terrains = {},
+ tilecount = 736,
+ tiles = {}
+ }
+ },
+ layers = {
+ {
+ type = "tilelayer",
+ id = 1,
+ name = "base",
+ x = 0,
+ y = 0,
+ width = 65,
+ height = 65,
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ properties = {},
+ encoding = "lua",
+ data = {
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+ type = "",
+ shape = "rectangle",
+ x = 592,
+ y = 592,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 0
+ }
+ },
+ {
+ id = 77,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 624,
+ y = 592,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 0
+ }
+ },
+ {
+ id = 78,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 624,
+ y = 624,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 0
+ }
+ },
+ {
+ id = 79,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 592,
+ y = 624,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 0
+ }
+ }
+ }
+ },
+ {
+ type = "objectgroup",
+ id = 7,
+ name = "coin",
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ draworder = "topdown",
+ properties = {},
+ objects = {
+ {
+ id = 33,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 464,
+ y = 480,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 24
+ }
+ },
+ {
+ id = 52,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 464,
+ y = 512,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 24
+ }
+ },
+ {
+ id = 53,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 464,
+ y = 544,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 24
+ }
+ },
+ {
+ id = 54,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 464,
+ y = 576,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 24
+ }
+ },
+ {
+ id = 55,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 112,
+ y = 384,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 68,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 144,
+ y = 384,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 69,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 128,
+ y = 416,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 70,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 176,
+ y = 384,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 71,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 160,
+ y = 416,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 72,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 768,
+ y = 176,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 73,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 768,
+ y = 208,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 74,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 736,
+ y = 208,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 75,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 768,
+ y = 240,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ },
+ {
+ id = 76,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 800,
+ y = 208,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["z"] = 56
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/examples/gameplay/action3D/assets/map.tmx b/examples/gameplay/action3D/assets/map.tmx
new file mode 100644
index 0000000..ff1fbfc
--- /dev/null
+++ b/examples/gameplay/action3D/assets/map.tmx
@@ -0,0 +1,460 @@
+
+
diff --git a/examples/gameplay/action3D/assets/tileset_basic_terrain.png b/examples/gameplay/action3D/assets/tileset_basic_terrain.png
new file mode 100644
index 0000000..e1112fc
Binary files /dev/null and b/examples/gameplay/action3D/assets/tileset_basic_terrain.png differ
diff --git a/examples/gameplay/action3D/assets/tileset_basic_terrain.tsx b/examples/gameplay/action3D/assets/tileset_basic_terrain.tsx
new file mode 100644
index 0000000..9a9f38c
--- /dev/null
+++ b/examples/gameplay/action3D/assets/tileset_basic_terrain.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/examples/gameplay/action3D/assets/tileset_mountains.png b/examples/gameplay/action3D/assets/tileset_mountains.png
new file mode 100644
index 0000000..17568ff
Binary files /dev/null and b/examples/gameplay/action3D/assets/tileset_mountains.png differ
diff --git a/examples/gameplay/action3D/assets/tileset_mountains.tsx b/examples/gameplay/action3D/assets/tileset_mountains.tsx
new file mode 100644
index 0000000..e5099cc
--- /dev/null
+++ b/examples/gameplay/action3D/assets/tileset_mountains.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/examples/gameplay/action3D/assets/tileset_mountains2.png b/examples/gameplay/action3D/assets/tileset_mountains2.png
new file mode 100644
index 0000000..6e27fc1
Binary files /dev/null and b/examples/gameplay/action3D/assets/tileset_mountains2.png differ
diff --git a/examples/gameplay/action3D/assets/tileset_other.png b/examples/gameplay/action3D/assets/tileset_other.png
new file mode 100644
index 0000000..320a076
Binary files /dev/null and b/examples/gameplay/action3D/assets/tileset_other.png differ
diff --git a/examples/gameplay/action3D/assets/tileset_other.tsx b/examples/gameplay/action3D/assets/tileset_other.tsx
new file mode 100644
index 0000000..662ec00
--- /dev/null
+++ b/examples/gameplay/action3D/assets/tileset_other.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/examples/gameplay/action3D/assets/tileset_water.png b/examples/gameplay/action3D/assets/tileset_water.png
new file mode 100644
index 0000000..e4dcb75
Binary files /dev/null and b/examples/gameplay/action3D/assets/tileset_water.png differ
diff --git a/examples/gameplay/action3D/init.lua b/examples/gameplay/action3D/init.lua
new file mode 100644
index 0000000..cff3461
--- /dev/null
+++ b/examples/gameplay/action3D/init.lua
@@ -0,0 +1,45 @@
+-- scenes/moveplayer3D :: a basic player movement example in fake3D
+
+--[[
+ Copyright © 2019 Kazhnuz
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of
+ this software and associated documentation files (the "Software"), to deal in
+ the Software without restriction, including without limitation the rights to
+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ the Software, and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all
+ copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local Scene = require "gamecore.modules.scenes"
+local MovePlayer = Scene:extend()
+
+local World = require "gamecore.modules.world.world3D"
+
+function MovePlayer:new(playerNumber, cameraMode)
+ local playerNumber = playerNumber or 1
+ local cameraMode = cameraMode or "split"
+
+ MovePlayer.super.new(self)
+ self.assets:batchImport("examples.gameplay.plateform.assets")
+
+ World(self, "examples.gameplay.action3D.actors", "examples/gameplay/action3D/assets/map.lua")
+
+ self.world:setPlayerNumber(playerNumber)
+ self.world.cameras:setMode(cameraMode)
+
+ self.world:loadMap()
+ --self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
+end
+
+return MovePlayer
diff --git a/examples/init.lua b/examples/init.lua
index df649cb..66c6c5a 100644
--- a/examples/init.lua
+++ b/examples/init.lua
@@ -7,5 +7,6 @@ return {
Options = require "examples.menus.options",
MovePlayer = require "examples.gameplay.moveplayer",
MovePlayer3D = require "examples.gameplay.moveplayer3D",
+ Action3D = require "examples.gameplay.action3D",
Plateformer = require "examples.gameplay.plateform"
}
diff --git a/examples/mainmenu/init.lua b/examples/mainmenu/init.lua
index 7ce434b..90db6ca 100644
--- a/examples/mainmenu/init.lua
+++ b/examples/mainmenu/init.lua
@@ -44,6 +44,7 @@ function MainMenu:new()
end
self:addScene(name, examples.MovePlayer, "topdown", i)
self:addScene(name, examples.MovePlayer3D, "topdown3D", i)
+ self:addScene(name, examples.Action3D, "bigmap3D", i)
if i > 1 then
self:addScene(name, examples.MovePlayer, "topdown (zoom)", i, "zoom")
self:addScene(name, examples.MovePlayer3D, "topdown3D (zoom)", i, "zoom")