fix(world): fix hitbox type
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1 changed files with 1 additions and 1 deletions
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@ -185,7 +185,7 @@ function PhysicalActor:addHitboxFromFrameData(framedata, animationID, frameID, h
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if (hitbox.type == "main") then
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self.mainHitbox:setFromData(hitbox.box, sx, sy)
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else
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local hitboxName = anim .. frame .. type .. id
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local hitboxName = anim .. frame .. hitbox.type .. id
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self:addHitbox(hitboxName, hitbox.type, hitbox.box, sx, sy, hitbox.isSolid)
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return hitboxName
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end
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