fix: port main menu to textmenu

This commit is contained in:
Kazhnuz Klappsthul 2021-01-23 18:31:40 +01:00
parent 870a4f7118
commit 99952487a9
1 changed files with 19 additions and 44 deletions

View File

@ -27,18 +27,21 @@ local MainMenu = Scene:extend()
local ListBox = require "birb.modules.menusystem.menus.listbox"
local Widget = require "birb.modules.menusystem.menus.widgets"
local SubMenuWidget = Widget.Text:extend()
local SceneWidget = Widget.Text:extend()
local ExitWidget = Widget.Text:extend()
local TextMenu = require "birb.modules.menusystem.textmenu"
local SceneWidget = TextMenu.baseWidgets.Base:extend()
local ExitWidget = TextMenu.baseWidgets.Base:extend()
local MENU_NAME = "mainMenu"
function MainMenu:new()
MainMenu.super.new(self)
self.assets:batchImport("scenes.mainmenu.assets")
self:addMenu("main", true)
print(self.assets:getFont("medium"))
local menu = self:addMenu()
for i=1, 4 do
local name = i .. "player"
self:addSubMenu(name, name)
menu:addSubmenu(name, core.lang:translate("commons", name))
if i == 1 then
self:addScene(scenes.Plateformer, "plateform", i)
end
@ -57,33 +60,30 @@ function MainMenu:new()
self.menusystem:setSoundFromSceneAssets("navigate")
local menu = self.menusystem.menus["main"]
local menu = self.menusystem.menus[MENU_NAME]
menu:switch("main")
ExitWidget(self, "main")
self.menusystem:switchMenu("main")
self.menusystem:switchMenu(MENU_NAME)
end
-- MENU FUNCTION
-- Functions that serve the handling of menus
function MainMenu:addMenu(name, nobackbutton)
local w, h = 424/2, 240 - 48
function MainMenu:addMenu()
local w = 424/2
local x, y = w / 2, 24
ListBox(self.menusystem, name, x, y, w, h, 8)
return TextMenu(MENU_NAME, "medium", x, y, w, 8, 0)
end
function MainMenu:addSubMenu(name, fullname)
local menu = self.menusystem.menus["main"]
menu:switch("main")
SubMenuWidget(self, "main", name, fullname)
menu:addSubmenu(name)
SubMenuWidget(self, "main", "main", "back", 1)
local menu = self.menusystem.menus[MENU_NAME]
menu:addSubmenu(name, core.lang:translate("mainmenu", fullname))
end
function MainMenu:addScene(scene, fullname, arg1, arg2, arg3, arg4, arg5)
local args = {arg1, arg2, arg3, arg4, arg5}
SceneWidget(self, "main", scene, fullname, args)
SceneWidget(self, MENU_NAME, scene, fullname, args)
end
function MainMenu:draw()
@ -96,38 +96,14 @@ end
-- WIDGETS
-- Widgets used by menus
-- Submenu widget :: go to a submenu
function SubMenuWidget:new(scene, menu, newmenu, fullname, order)
self.scene = scene
local font = self.scene.assets:getFont("medium")
self.newmenu = newmenu
local label = ""
if fullname == "back" then
label = core.lang:translate("commons", fullname)
self.sfx = "cancel"
else
label = core.lang:translate("mainmenu", fullname)
self.sfx = "confirm"
end
SubMenuWidget.super.new(self, menu, font, label)
self.order = order or 0
end
function SubMenuWidget:action()
self.scene.assets:playSFX(self.sfx)
self.menu:switch(self.newmenu)
end
-- Scene widget :: switch scene
function SceneWidget:new(scene, menu, newscene, fullname, args)
self.scene = scene
self.args = args
local font = self.scene.assets:getFont("medium")
self.newscene = newscene
local label = core.lang:translate("mainmenu", fullname)
SceneWidget.super.new(self, menu, font, label)
SceneWidget.super.new(self, MENU_NAME, label)
end
function SceneWidget:action()
@ -140,9 +116,8 @@ end
function ExitWidget:new(scene, menu)
self.scene = scene
local font = self.scene.assets:getFont("medium")
local label = core.lang:translate("commons", "exit")
SceneWidget.super.new(self, menu, font, label)
SceneWidget.super.new(self, MENU_NAME, label)
end
function ExitWidget:action()