A RPG Framework for Love2D
Find a file
2021-01-23 18:31:40 +01:00
.vscode fix: add globals 2020-11-09 15:58:30 +01:00
birb feat: add a basic text menu 2021-01-23 18:30:45 +01:00
examples fix: port main menu to textmenu 2021-01-23 18:31:40 +01:00
CHANGELOG.md improvement: manage music via core.music 2020-08-09 14:51:52 +02:00
code-of-conduct.md meta: add a code of conduct 2019-06-11 19:48:56 +02:00
CREDITS.md feat(timer): add variable interpolation support via tween.lua 2019-09-08 16:18:32 +02:00
LICENSE LICENCE: update year and name 2019-03-16 13:16:32 +01:00
README.md meta: adapt readme 2020-04-05 18:48:57 +02:00

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end