feat(examples): add sprite support in moveplayer3D
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3 changed files with 28 additions and 2 deletions
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@ -7,6 +7,7 @@ function Parent:new(world, type, x, y, z, w, h, d, isSolid)
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end
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function Parent:draw()
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Parent.super.draw(self)
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self:drawMainHitbox()
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end
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@ -5,6 +5,9 @@ local Player = Parent:extend()
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function Player:new(world, x, y, z, id)
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Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
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self:setGravity(480)
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self:setSprite("player", 8, 12)
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self:cloneSprite()
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end
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function Player:updateStart(dt)
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@ -23,11 +26,33 @@ function Player:updateStart(dt)
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self.xsp = 120
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end
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if self.keys["A"].isDown then
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if self.keys["A"].isDown and (self.onGround) then
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self.zsp = 280
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end
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end
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function Player:updateEnd(dt)
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self:setAnimation()
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end
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function Player:setAnimation()
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self:setCustomSpeed(math.abs(self.xsp) / 12)
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if (self.isPunching) then
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self:changeAnimation("punch", false)
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else
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if (self.onGround) then
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if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
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self:changeAnimation("walk", false)
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else
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self:changeAnimation("idle", true)
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end
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else
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self:changeAnimation("jump", true)
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end
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end
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end
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function Player:draw()
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Player.super.draw(self)
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end
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@ -28,9 +28,9 @@ local World = require "gamecore.modules.world.world3D"
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function MovePlayer:new()
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MovePlayer.super.new(self)
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self.assets:batchImport("examples.gameplay.plateform.assets")
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World(self, "examples.gameplay.moveplayer3D.actors", "examples/gameplay/moveplayer3D/assets/arena.lua")
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self.world:setPlayerNumber(1)
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self.world:loadMap()
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