modules/world: floor the coordinate for sprite drawing
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@ -205,7 +205,7 @@ end
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function Actor2D:draw()
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local x, y = math.floor(self.x), math.floor(self.y)
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self:drawSprite(self.x, self.y)
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self:drawSprite(x, y)
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end
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function Actor2D:drawHitbox()
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