modules/world: use checkCollisions to get if an object is on ground
This commit is contained in:
parent
b80566b4ec
commit
174b51acfa
1 changed files with 30 additions and 7 deletions
|
@ -136,7 +136,6 @@ function Actor2D:solveAllCollisions(cols)
|
|||
self:collisionResponse(v)
|
||||
if (col.type == "touch") or (col.type == "bounce") or (col.type == "slide") then
|
||||
self:changeSpeedToCollisionNormal(col.normal.x, col.normal.y)
|
||||
self:checkGround(col.normal.x, col.normal.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -159,13 +158,29 @@ function Actor2D:changeSpeedToCollisionNormal(nx, ny)
|
|||
self.xsp, self.ysp = xsp, ysp
|
||||
end
|
||||
|
||||
function Actor2D:checkGround(nx, ny)
|
||||
if not (self.xgrav == 0) then
|
||||
if nx ~= utils.math.sign(self.xgrav) then self.onGround = true end
|
||||
end
|
||||
function Actor2D:checkGroundX()
|
||||
local dx, dy = self.x + utils.math.sign(self.xgrav), self.y
|
||||
local newx, newy, cols, colNumber = self.world:checkCollision(self, dx, dy, self.filter)
|
||||
|
||||
if not (self.ygrav == 0) then
|
||||
if ny ~= utils.math.sign(self.ygrav) then self.onGround = true end
|
||||
for i, col in ipairs(cols) do
|
||||
if (col.type == "touch") or (col.type == "bounce") or (col.type == "slide") then
|
||||
if not (self.ygrav == 0) then
|
||||
if col.normal.x ~= utils.math.sign(self.xgrav) then self.onGround = true end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Actor2D:checkGroundY()
|
||||
local dx, dy = self.x, self.y + utils.math.sign(self.ygrav)
|
||||
local newx, newy, cols, colNumber = self.world:checkCollision(self, dx, dy, self.filter)
|
||||
|
||||
for i, col in ipairs(cols) do
|
||||
if (col.type == "touch") or (col.type == "bounce") or (col.type == "slide") then
|
||||
if not (self.ygrav == 0) then
|
||||
if col.normal.y ~= utils.math.sign(self.ygrav) then self.onGround = true end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -200,6 +215,14 @@ end
|
|||
function Actor2D:applyGravity(dt)
|
||||
self.xsp = self.xsp + self.xgrav * dt
|
||||
self.ysp = self.ysp + self.ygrav * dt
|
||||
|
||||
if utils.math.sign(self.ysp) == utils.math.sign(self.ygrav) then
|
||||
self:checkGroundY( )
|
||||
end
|
||||
|
||||
if utils.math.sign(self.xsp) == utils.math.sign(self.xgrav) then
|
||||
self:checkGroundX( )
|
||||
end
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
|
|
Loading…
Reference in a new issue