chore: divide simple target into mixins
This commit is contained in:
parent
b97d320dc7
commit
5393d16007
6 changed files with 214 additions and 109 deletions
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@ -23,8 +23,15 @@
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]]
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local BaseActor = require("birb.modules.world.actors.mixins.base")
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local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
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local TimedActor = require("birb.modules.world.actors.mixins.timers")
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local InputActor = require("birb.modules.world.actors.mixins.inputs")
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local Actor2D = Object:extend()
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Actor2D:implement(BaseActor)
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Actor2D:implement(SpritedActor)
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Actor2D:implement(TimedActor)
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Actor2D:implement(InputActor)
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local Hitbox = require("birb.modules.world.actors.utils.hitbox2D")
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@ -34,6 +41,9 @@ local Hitbox = require("birb.modules.world.actors.utils.hitbox2D")
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function Actor2D:new(world, type, x, y, w, h, isSolid)
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self:init(world, type, x, y, 0, w, h, 0, isSolid)
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self:initHitboxes()
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self:initTimers()
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self:initSprite()
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self:initKeys()
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end
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function Actor2D:destroy()
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@ -24,8 +24,15 @@
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local cwd = (...):gsub('%.actor3D$', '') .. "."
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local BaseActor = require("birb.modules.world.actors.mixins.base")
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local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
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local TimedActor = require("birb.modules.world.actors.mixins.timers")
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local InputActor = require("birb.modules.world.actors.mixins.inputs")
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local Actor3D = Object:extend()
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Actor3D:implement(BaseActor)
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Actor3D:implement(SpritedActor)
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Actor3D:implement(TimedActor)
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Actor3D:implement(InputActor)
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local Hitbox = require(cwd .. "utils.hitbox3D")
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local Boxes = require(cwd .. "utils.boxes")
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@ -36,6 +43,8 @@ local Boxes = require(cwd .. "utils.boxes")
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function Actor3D:new(world, type, x, y, z, w, h, d, isSolid)
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self:init(world, type, x, y, z, w, h, d, isSolid)
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self:initHitboxes()
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self:initTimers()
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self:initSprite()
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self.world:registerShape(self)
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self.boxes = Boxes
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self.doCastShadows = true
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@ -23,7 +23,6 @@
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]]
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local BaseActor = Object:extend()
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local Sprite = require("birb.modules.world.actors.utils.sprites")
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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@ -35,8 +34,6 @@ function BaseActor:init(world, type, x, y, z, w, h, d, isSolid)
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self:setManagers(world)
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self:initKeys()
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self:initTimers()
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self:setSprite()
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self:initPhysics(x, y, z, w, h, d)
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self:setDebugColor(1, 1, 1)
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@ -89,6 +86,8 @@ function BaseActor:initPhysics(x, y, z, w, h, d)
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self:setBounceFactor()
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self:setFilter()
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self.updateFunctions = {}
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end
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function BaseActor:setCoordinate(x, y, z, w, h, d)
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@ -196,12 +195,21 @@ end
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function BaseActor:update(dt)
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self:updateStart(dt)
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self:updateTimers(dt)
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self:autoMove(dt)
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self:updateSprite(dt)
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self:applyUpdateFunctions(dt)
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self:updateEnd(dt)
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end
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function BaseActor:addUpdateFunction(func)
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table.insert(self.updateFunctions, func)
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end
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function BaseActor:applyUpdateFunctions(dt)
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for key, func in ipairs(self.updateFunctions) do
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func(self, dt)
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end
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end
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function BaseActor:updateEnd(dt)
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end
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@ -212,37 +220,6 @@ function BaseActor:autoMove(dt)
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-- 2D and 3D childrens
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end
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-- INPUT FUNCTIONS
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-- get input from the world object
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function BaseActor:initKeys()
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self.keys = core.input.fakekeys
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end
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function BaseActor:getInput(keys)
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self.keys = keys or core.input.fakekeys
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end
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-- TIMER FUNCTIONS
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-- Control the integrated timers of the actor
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function BaseActor:initTimers()
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self.timers = core.modules.Timers(self)
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end
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function BaseActor:addTimer(name, t)
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core.debug:logWarn("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
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self.timers:newTimer(t, name)
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end
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function BaseActor:updateTimers(dt)
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self.timers:update(dt)
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end
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function BaseActor:timerResponse(name)
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-- here come the timer responses
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end
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-- HITBOX FUNCTIONS
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-- All functions to handle hitboxes
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@ -358,77 +335,4 @@ function BaseActor:drawHUD(id, height, width)
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end
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-- SPRITES FUNCTIONS
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-- Handle the sprite of the actor
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function BaseActor:setSprite(spritename, isClone, ox, oy)
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self.sprite = Sprite(self, spritename, ox, oy)
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if (isClone) then
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self.sprite:clone()
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end
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end
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function BaseActor:changeAnimation(animation, restart)
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function BaseActor:changeAnimation is deprecated, prefer BaseActor.sprite:changeAnimation()")
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self.sprite:changeAnimation(animation, restart)
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end
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end
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function BaseActor:animationEnded(animation)
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-- Empty placeholder function
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end
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function BaseActor:setCustomSpeed(customSpeed)
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function BaseActor:setCustomSpeed is deprecated, prefer BaseActor.sprite:setCustomSpeed()")
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self.sprite:setCustomSpeed(customSpeed)
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end
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end
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function BaseActor:updateSprite(dt)
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if (self.sprite ~= nil) then
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self.sprite:update(dt)
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end
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end
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function BaseActor:getCurrentAnimation()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function BaseActor:getCurrentAnimation is deprecated, prefer BaseActor.sprite:getCurrentAnimation()")
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return self.sprite:getCurrentAnimation()
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end
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end
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function BaseActor:getSpriteScalling()
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core.debug:logWarn("actor", "the function BaseActor:getSpriteScalling is deprecated, prefer BaseActor.sprite:getScalling()")
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return self.sprite:getScalling()
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end
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function BaseActor:getFrame()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function BaseActor:getFrame is deprecated, prefer BaseActor.sprite:getFrame()")
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return self.sprite:getFrame()
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end
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end
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function BaseActor:getRelativeFrame()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function BaseActor:getRelativeFrame is deprecated, prefer BaseActor.sprite:getRelativeFrame()")
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return self.sprite:getRelativeFrame()
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end
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end
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function BaseActor:getAnimationDuration()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function BaseActor:getAnimationDuration is deprecated, prefer BaseActor.sprite:getAnimationDuration()")
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return self.sprite:getAnimationDuration()
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end
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end
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function BaseActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
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if (self.sprite ~= nil) then
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self.sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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end
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return BaseActor
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34
birb/modules/world/actors/mixins/inputs.lua
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34
birb/modules/world/actors/mixins/inputs.lua
Normal file
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@ -0,0 +1,34 @@
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-- SpritedActor.lua :: Get input from the world object.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local InputActor = Object:extend()
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function InputActor:initKeys()
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self.keys = core.input.fakekeys
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end
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function InputActor:getInput(keys)
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self.keys = keys or core.input.fakekeys
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end
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return InputActor
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101
birb/modules/world/actors/mixins/sprites.lua
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101
birb/modules/world/actors/mixins/sprites.lua
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@ -0,0 +1,101 @@
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-- SpritedActor.lua :: Handle the sprite of the actor.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local SpritedActor = Object:extend()
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local Sprite = require("birb.modules.world.actors.utils.sprites")
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function SpritedActor:initSprite()
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self:addUpdateFunction(self.updateSprite)
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end
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function SpritedActor:setSprite(spritename, isClone, ox, oy)
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self.sprite = Sprite(self, spritename, ox, oy)
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if (isClone) then
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self.sprite:clone()
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end
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end
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function SpritedActor:changeAnimation(animation, restart)
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function SpritedActor:changeAnimation is deprecated, prefer SpritedActor.sprite:changeAnimation()")
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self.sprite:changeAnimation(animation, restart)
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end
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end
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function SpritedActor:animationEnded(animation)
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-- Empty placeholder function
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end
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function SpritedActor:setCustomSpeed(customSpeed)
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function SpritedActor:setCustomSpeed is deprecated, prefer SpritedActor.sprite:setCustomSpeed()")
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self.sprite:setCustomSpeed(customSpeed)
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end
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end
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function SpritedActor:updateSprite(dt)
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if (self.sprite ~= nil) then
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self.sprite:update(dt)
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end
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end
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function SpritedActor:getCurrentAnimation()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function SpritedActor:getCurrentAnimation is deprecated, prefer SpritedActor.sprite:getCurrentAnimation()")
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return self.sprite:getCurrentAnimation()
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end
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end
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function SpritedActor:getSpriteScalling()
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core.debug:logWarn("actor", "the function SpritedActor:getSpriteScalling is deprecated, prefer SpritedActor.sprite:getScalling()")
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return self.sprite:getScalling()
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end
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function SpritedActor:getFrame()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function SpritedActor:getFrame is deprecated, prefer SpritedActor.sprite:getFrame()")
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return self.sprite:getFrame()
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end
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end
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function SpritedActor:getRelativeFrame()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function SpritedActor:getRelativeFrame is deprecated, prefer SpritedActor.sprite:getRelativeFrame()")
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return self.sprite:getRelativeFrame()
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end
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end
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function SpritedActor:getAnimationDuration()
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if (self.sprite ~= nil) then
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core.debug:logWarn("actor", "the function SpritedActor:getAnimationDuration is deprecated, prefer SpritedActor.sprite:getAnimationDuration()")
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return self.sprite:getAnimationDuration()
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end
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end
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function SpritedActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
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if (self.sprite ~= nil) then
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self.sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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end
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return SpritedActor
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47
birb/modules/world/actors/mixins/timers.lua
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47
birb/modules/world/actors/mixins/timers.lua
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-- TimedActor.lua :: Handle the sprite of the actor.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
|
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this software and associated documentation files (the "Software"), to deal in
|
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the Software without restriction, including without limitation the rights to
|
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
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the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
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The above copyright notice and this permission notice shall be included in all
|
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copies or substantial portions of the Software.
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local TimedActor = Object:extend()
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-- TIMER FUNCTIONS
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-- Control the integrated timers of the actor
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function TimedActor:initTimers()
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self.timers = core.modules.Timers(self)
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self:addUpdateFunction(self.updateTimers)
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end
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function TimedActor:addTimer(name, t)
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core.debug:logWarn("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
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self.timers:newTimer(t, name)
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end
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function TimedActor:updateTimers(dt)
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self.timers:update(dt)
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end
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function TimedActor:timerResponse(name)
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-- here come the timer responses
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end
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return TimedActor
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