chore: make SFX a soundObject too
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3 changed files with 45 additions and 7 deletions
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@ -36,6 +36,8 @@ local Tileset = require(cwd .. "tileset")
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local Autotile = require(cwd .. "autotile")
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local Background = require(cwd .. "background")
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local SFX = require(cwd .. "sfx")
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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@ -151,7 +153,7 @@ function Assets:addSFX(name, filepath)
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end
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function Assets:newSFX(name, filepath)
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self.sfx[name] = love.audio.newSource( filepath, "static" )
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self.sfx[name] = SFX(filepath)
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end
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function Assets:clearSFX()
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@ -161,9 +163,7 @@ end
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function Assets:playSFX(filename)
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if not (self.sfx[filename] == nil) then
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self.sfx[filename]:stop()
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self.sfx[filename]:setVolume(core.options.data.audio.sfx / 100)
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love.audio.play( self.sfx[filename] )
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self.sfx[filename]:play()
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end
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end
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40
birb/modules/assets/sfx.lua
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40
birb/modules/assets/sfx.lua
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@ -0,0 +1,40 @@
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-- assets/sfx :: the sfx object, essentially used to be able to just have an sfx
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--[[
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Copyright © 2020 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local SFX = Object:extend()
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function SFX:new(filepath)
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self.sound = love.audio.newSource(filepath, "static")
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end
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function SFX:play()
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self.sound:stop()
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self.sound:setVolume(core.options.data.audio.sfx / 100)
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love.audio.play(self.sound)
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end
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return SFX
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@ -267,9 +267,7 @@ end
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function Menu:playNavigationSound()
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if self.sound.active == true then
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love.audio.stop( self.sound.asset )
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self.sound.asset:setVolume(core.options.data.audio.sfx / 100)
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love.audio.play( self.sound.asset )
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self.sound.asset:play()
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end
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end
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