chore: make SFX a soundObject too

This commit is contained in:
Kazhnuz 2020-11-13 17:43:28 +01:00
parent fed8ab4662
commit 3b1097c917
3 changed files with 45 additions and 7 deletions

View file

@ -36,6 +36,8 @@ local Tileset = require(cwd .. "tileset")
local Autotile = require(cwd .. "autotile")
local Background = require(cwd .. "background")
local SFX = require(cwd .. "sfx")
-- INIT FUNCTIONS
-- Initilizing and configuring option
@ -151,7 +153,7 @@ function Assets:addSFX(name, filepath)
end
function Assets:newSFX(name, filepath)
self.sfx[name] = love.audio.newSource( filepath, "static" )
self.sfx[name] = SFX(filepath)
end
function Assets:clearSFX()
@ -161,9 +163,7 @@ end
function Assets:playSFX(filename)
if not (self.sfx[filename] == nil) then
self.sfx[filename]:stop()
self.sfx[filename]:setVolume(core.options.data.audio.sfx / 100)
love.audio.play( self.sfx[filename] )
self.sfx[filename]:play()
end
end

View file

@ -0,0 +1,40 @@
-- assets/sfx :: the sfx object, essentially used to be able to just have an sfx
--[[
Copyright © 2020 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local SFX = Object:extend()
-- INIT FUNCTIONS
-- Initilizing and configuring option
function SFX:new(filepath)
self.sound = love.audio.newSource(filepath, "static")
end
function SFX:play()
self.sound:stop()
self.sound:setVolume(core.options.data.audio.sfx / 100)
love.audio.play(self.sound)
end
return SFX

View file

@ -267,9 +267,7 @@ end
function Menu:playNavigationSound()
if self.sound.active == true then
love.audio.stop( self.sound.asset )
self.sound.asset:setVolume(core.options.data.audio.sfx / 100)
love.audio.play( self.sound.asset )
self.sound.asset:play()
end
end