Merge branch 'fix-cameras' of game-projects/gamecore into master
This commit is contained in:
commit
26ff29b8aa
8 changed files with 215 additions and 398 deletions
10
CHANGELOG.md
10
CHANGELOG.md
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@ -31,6 +31,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **examples:** Test all player number and camera types
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- **core.screen:** Add a way to get coordinate and scale
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### Changed
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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@ -47,18 +49,26 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **examples:** Rename "movable" to "topdown"
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- **camera:** Brand new camera system based on canvases instead of just transforms
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### Fixed
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- **world:** Remove a forgotten camera debug function
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- **examples:** Add missing translations
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- **camera:** Fix onscreen coordinates by using new core.screen func
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- **camera:** Fix camera's drawing in other resolution mode
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### Removed
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- **actor:** Remove all function related to XGravity
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- **examples:** Remove basic examples
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- **libs:** Remove hump.camera
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## 0.5.1 - 2019-06-21
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### Fixed
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@ -87,6 +87,14 @@ function CScreen.project(x, y)
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return math.floor((x - tx) / fsv), math.floor((y - ty) / fsv)
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end
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function CScreen.getScale()
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return fsv
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end
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function CScreen.getScreenCoordinate(x, y)
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return math.floor((x + tx) * fsv), math.floor((y + ty) * fsv)
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end
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-- Change letterbox color
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function CScreen.setColor(r, g, b, a)
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cr = r
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@ -40,7 +40,7 @@ function Box3D:new(owner, w, h, d)
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self.texture = {}
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self:setTopTexture()
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self:setBottomTexture()
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self.texture.shadows = nil
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self.texture.shadows = love.graphics.newCanvas(self.w, self.h)
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self:register()
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end
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@ -123,19 +123,14 @@ end
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function Box3D:redrawShadowCanvas()
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if (self.needRedraw) then
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local canvas = love.graphics.newCanvas(self.w, self.h)
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love.graphics.setCanvas( canvas )
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love.graphics.setCanvas( self.texture.shadows )
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love.graphics.clear()
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for i,v in ipairs(self.shadowSources) do
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v.actor:drawShadow(v.x, v.y)
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end
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love.graphics.setCanvas( )
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local imagedata = canvas:newImageData()
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self.texture.shadows = love.graphics.newImage( imagedata )
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imagedata:release()
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canvas:release()
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self.needRedraw = false
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end
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end
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@ -431,13 +431,10 @@ function BaseWorld:draw(dt)
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self:drawActors()
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else
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for i=1, camNumber do
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self.cameras:setScissor(i)
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self:drawMap(i)
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self.cameras:attachView(i)
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self:drawMap(i)
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self:drawActors(i)
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self.cameras:detachView(i)
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self.cameras:drawHUD(i)
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self.cameras:resetScissor( )
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end
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end
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end
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@ -451,21 +448,12 @@ function BaseWorld:drawActors(id)
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end
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function BaseWorld:drawMap(id)
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local tx, ty, scale = 0, 0, 1
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if id ~= nil then
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-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
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-- de position de camera pour afficher la carte par rapport à ces infos
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tx, ty = self.cameras:getInternalCamCoordinate(id)
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scale = self.cameras:getViewScale(id) or 2
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local vx, vy = self.cameras:getOnScreenViewRelativePosition(id)
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tx = math.floor(tx - math.abs(vx))
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ty = math.floor(ty - math.abs(vy))
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local w, h = core.screen:getDimensions()
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end
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if self.haveMap then
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self.map:draw(-tx, -ty, scale, scale)
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for _, layer in ipairs(self.map.layers) do
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if layer.visible and layer.opacity > 0 then
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self.map:drawLayer(layer)
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end
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end
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end
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end
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@ -1,5 +1,4 @@
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-- camera.lua :: a basic camera adapted to the asset/world system.
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-- Use hump.camera as the view backend.
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--[[
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Copyright © 2019 Kazhnuz
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@ -22,10 +21,12 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.camera$', '') .. "."
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local cwd = (...):gsub('%.init$', '') .. "."
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local CameraSystem = Object:extend()
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local View = require(cwd .. "libs.hump.camera")
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--local View = require(cwd .. "libs.hump.camera")
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local camutils = require(cwd .. "utils")
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local SPLITSCREEN_ISVERTICAL = false
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local SCREEN_LIMIT = 4
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@ -57,43 +58,7 @@ function CameraSystem:initViews()
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self.views.basewidth, self.views.baseheight = core.screen:getDimensions()
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self.views.width, self.views.height = self:getViewsDimensions()
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self.views.posList = {}
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self.views.posList.dual = {}
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self.views.posList.multi = {}
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if (self.verticalSplit) then
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self.views.posList.dual[1] = {}
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self.views.posList.dual[1].x = 0
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self.views.posList.dual[1].y = (self.views.baseheight/4)
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self.views.posList.dual[2] = {}
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self.views.posList.dual[2].x = 0
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self.views.posList.dual[2].y = -(self.views.baseheight/4)
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else
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self.views.posList.dual[1] = {}
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self.views.posList.dual[1].x = -(self.views.basewidth/4)
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self.views.posList.dual[1].y = 0
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self.views.posList.dual[2] = {}
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self.views.posList.dual[2].x = (self.views.basewidth/4)
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self.views.posList.dual[2].y = 0
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end
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self.views.posList.multi[1] = {}
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self.views.posList.multi[1].x = -(self.views.basewidth /4)
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self.views.posList.multi[1].y = -(self.views.baseheight/4)
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self.views.posList.multi[2] = {}
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self.views.posList.multi[2].x = (self.views.basewidth /4)
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self.views.posList.multi[2].y = -(self.views.baseheight/4)
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self.views.posList.multi[3] = {}
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self.views.posList.multi[3].x = -(self.views.basewidth /4)
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self.views.posList.multi[3].y = (self.views.baseheight/4)
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self.views.posList.multi[4] = {}
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self.views.posList.multi[4].x = (self.views.basewidth /4)
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self.views.posList.multi[4].y = (self.views.baseheight/4)
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self.views.posList = camutils.getViewsPositions(self.views.basewidth, self.views.baseheight, self.verticalSplit)
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end
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-- INFO FUNCTIONS
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@ -107,32 +72,22 @@ function CameraSystem:haveView()
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return (self:getViewNumber() == 0)
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end
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function CameraSystem:getViewsDimensions(viewNumber)
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function CameraSystem:getViewsDimensions()
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local basewidth, baseheight = self.views.basewidth, self.views.baseheight
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local viewnumber = viewNumber or self:getViewNumber()
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local viewnumber = self:getViewNumber()
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if (viewnumber <= 1) then
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return basewidth, baseheight
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elseif (viewnumber == 2) then
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if (self.verticalSplit) then
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return (basewidth), (baseheight/2)
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else
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return (basewidth/2), (baseheight)
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end
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else
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return (basewidth/2), (baseheight/2)
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end
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return camutils.getViewsDimensions(viewnumber, basewidth, baseheight, self.verticalSplit)
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end
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function CameraSystem:recalculateViewsPositions()
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if #self.views.list == 1 then
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self.views.list[1].pos.onScreen.x = 0
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self.views.list[1].pos.onScreen.y = 0
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self.views.list[1].onScreen.x = 0
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self.views.list[1].onScreen.y = 0
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else
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for i,v in ipairs(self.views.list) do
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local x, y = self:getViewPositions(i)
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self.views.list[i].pos.onScreen.x = x
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self.views.list[i].pos.onScreen.y = y
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self.views.list[i].onScreen.x = x
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self.views.list[i].onScreen.y = y
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end
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end
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end
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@ -169,92 +124,93 @@ function CameraSystem:addView(x, y, target)
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local view = {}
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view.pos = {}
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view.pos.x = x or 0
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view.pos.y = y or 0
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view.pos.onScreen = {}
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view.x = x or 0
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view.y = y or 0
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view.scale = 1
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view.onScreen = {}
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view.cam = View(view.pos.x, view.pos.y, 1, 0, true)
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-- TODO: add a target system in order to make a camera able
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-- to target a specific object
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view.target = target
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table.insert(self.views.list, view)
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self.views.width, self.views.height = self:getViewsDimensions()
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self:regenerateCanvases()
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self:recalculateViewsPositions()
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end
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end
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function CameraSystem:regenerateCanvases()
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for i, view in ipairs(self.views.list) do
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view.canvas = love.graphics.newCanvas(self.views.width, self.views.height)
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end
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end
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function CameraSystem:getView(id)
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return self.views.list[id]
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end
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function CameraSystem:getViewCam(id)
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local view = self:getView(id)
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return view.cam
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end
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function CameraSystem:setScissor(id)
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local viewx, viewy, vieww, viewh = self:getOnScreenViewCoordinate(id)
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if (self:getViewNumber() > 2) or (self:getViewNumber() == 2 and SPLITSCREEN_ISVERTICAL) then
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-- FIXME: it's an ugly workaround that need to be fixed. For an unkown
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-- reason, the scissoring is wrong in and only in this function and only
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-- when we have vertical split. Thus, we need to substract viewy to viewy
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viewy = viewh - viewy
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end
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if (self.mode == "split") then
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love.graphics.setScissor(viewx, viewy, vieww, viewh)
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end
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end
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function CameraSystem:resetScissor( )
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if (self.mode == "split") then
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love.graphics.setScissor( )
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end
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end
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function CameraSystem:attachView(id)
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if (id ~= nil) then
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local cam = self:getViewCam(id)
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local view = self:getView(id)
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cam:attach()
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self.current_canvas = love.graphics.getCanvas()
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love.graphics.setCanvas(view.canvas)
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love.graphics.clear()
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if id ~= nil then
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-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
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-- de position de camera pour afficher la carte par rapport à ces infos
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tx, ty = self:getViewCoordinate(id)
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scale = self:getViewScale(id) or 1
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tx = math.floor(tx) * -1
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ty = math.floor(ty) * -1
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local w, h = core.screen:getDimensions()
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end
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love.graphics.push()
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love.graphics.origin()
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love.graphics.translate(math.floor(tx), math.floor(ty))
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end
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end
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function CameraSystem:detachView(id)
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if (id ~= nil) then
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local cam = self:getViewCam(id)
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local view = self:getView(id)
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love.graphics.pop()
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cam:detach()
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love.graphics.setCanvas(self.current_canvas)
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local tx, ty = self:getOnScreenViewCoordinate(id)
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local scale = core.screen:getScale() * view.scale
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love.graphics.push()
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love.graphics.origin()
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love.graphics.translate(math.floor(tx), math.floor(ty))
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love.graphics.scale(scale, scale)
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love.graphics.draw(view.canvas)
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local unscale = 1 / view.scale
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love.graphics.scale(unscale, unscale)
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self:drawHUD(id)
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love.graphics.pop()
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end
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end
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function CameraSystem:getViewCoordinate(id)
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local view = self:getView(id)
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local cam = self:getViewCam(id)
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local viewx, viewy, vieww, viewh
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viewx = view.pos.x - ((self.views.width/2) / cam.scale)
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viewy = view.pos.y - ((self.views.height/2) / cam.scale)
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vieww = self.views.width / cam.scale
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viewh = self.views.height / cam.scale
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return viewx, viewy, vieww, viewh
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end
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vieww = self.views.width / view.scale
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viewh = self.views.height / view.scale
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function CameraSystem:getInternalCamCoordinate(id)
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local view = self:getView(id)
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local cam = self:getViewCam(id)
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viewx = view.x - (vieww / 2)
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viewy = view.y - (viewh / 2)
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local viewx, viewy, vieww, viewh
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viewx = cam.x - ((self.views.width/2) / cam.scale)
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viewy = cam.y - ((self.views.height/2) / cam.scale)
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vieww, viewh = core.screen:getDimensions()
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vieww = vieww / cam.scale
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viewh = viewh / cam.scale
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return viewx, viewy, vieww, viewh
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end
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@ -263,11 +219,13 @@ function CameraSystem:getOnScreenViewCoordinate(id)
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local viewx, viewy, vieww, viewh
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local basex, basey = (self.views.basewidth / 2), (self.views.baseheight / 2)
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viewx = (basex) + view.pos.onScreen.x - (self.views.width / 2)
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viewy = (basey) + view.pos.onScreen.y - (self.views.height / 2)
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viewx = (basex) + view.onScreen.x - (self.views.width / 2)
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viewy = (basey) + view.onScreen.y - (self.views.height / 2)
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|
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vieww = self.views.width
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viewh = self.views.height
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viewx, viewy = core.screen:getScreenCoordinate(viewx, viewy)
|
||||
|
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vieww = self.views.width * core.screen:getScale()
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||||
viewh = self.views.height * core.screen:getScale()
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||||
return viewx, viewy, vieww, viewh
|
||||
end
|
||||
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||||
|
@ -276,10 +234,10 @@ function CameraSystem:getOnScreenViewRelativePosition(id)
|
|||
|
||||
local viewx, viewy
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||||
local basex, basey = (self.views.basewidth / 2), (self.views.baseheight / 2)
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||||
viewx = view.pos.onScreen.x
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||||
viewy = view.pos.onScreen.y
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||||
viewx = view.onScreen.x
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||||
viewy = view.onScreen.y
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||||
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return viewx, viewy
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return core.screen:getScreenCoordinate(viewx, viewy)
|
||||
end
|
||||
|
||||
function CameraSystem:getOnScreenViewCenter(id)
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||||
|
@ -287,32 +245,40 @@ function CameraSystem:getOnScreenViewCenter(id)
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|||
|
||||
local viewx, viewy
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||||
local basex, basey = (self.views.basewidth / 2), (self.views.baseheight / 2)
|
||||
viewx = (basex) + view.pos.onScreen.x
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||||
viewy = (basey) + view.pos.onScreen.y
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||||
viewx = (basex) + view.onScreen.x
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||||
viewy = (basey) + view.onScreen.y
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||||
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||||
return viewx, viewy
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||||
return core.screen:getScreenCoordinate(viewx, viewy)
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||||
end
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||||
|
||||
function CameraSystem:setViewScale(id, scale)
|
||||
local view = self:getView(id)
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||||
|
||||
view.scale = scale
|
||||
|
||||
local _, _, w, h = self:getViewCoordinate(id)
|
||||
|
||||
view.canvas = love.graphics.newCanvas(math.ceil(w), math.ceil(h))
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||||
end
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||||
|
||||
function CameraSystem:getViewScale(id)
|
||||
local cam = self:getViewCam(id)
|
||||
local view = self:getView(id)
|
||||
|
||||
return cam.scale
|
||||
return view.scale
|
||||
end
|
||||
|
||||
function CameraSystem:limitView(id)
|
||||
local viewx, viewy, vieww, viewh = self:getViewCoordinate(id)
|
||||
local worldw, worldh = self.world:getDimensions()
|
||||
local posx = self.views.list[id].pos.x
|
||||
local posy = self.views.list[id].pos.y
|
||||
local posx = self.views.list[id].x
|
||||
local posy = self.views.list[id].y
|
||||
local minx = self.views.width / 2
|
||||
local miny = self.views.height / 2
|
||||
local maxx = worldw - minx
|
||||
local maxy = worldh - miny
|
||||
|
||||
self.views.list[id].pos.x = utils.math.between(posx, minx, maxx)
|
||||
self.views.list[id].pos.y = utils.math.between(posy, miny, maxy)
|
||||
|
||||
self:computeCamPosition(id)
|
||||
self.views.list[id].x = utils.math.between(posx, minx, maxx)
|
||||
self.views.list[id].y = utils.math.between(posy, miny, maxy)
|
||||
end
|
||||
|
||||
-- UPDATE and MOVE functions
|
||||
|
@ -329,24 +295,12 @@ function CameraSystem:update(dt)
|
|||
end
|
||||
|
||||
function CameraSystem:moveView(id, x, y)
|
||||
self.views.list[id].pos.x = x
|
||||
self.views.list[id].pos.y = y
|
||||
self.views.list[id].x = x
|
||||
self.views.list[id].y = y
|
||||
|
||||
self:computeCamPosition(id)
|
||||
self:limitView(id)
|
||||
end
|
||||
|
||||
function CameraSystem:computeCamPosition(id)
|
||||
local decalx = self.views.list[id].pos.onScreen.x
|
||||
local decaly = self.views.list[id].pos.onScreen.y
|
||||
|
||||
local realx = self.views.list[id].pos.x
|
||||
local realy = self.views.list[id].pos.y
|
||||
|
||||
self.views.list[id].cam.x = realx - decalx
|
||||
self.views.list[id].cam.y = realy - decaly
|
||||
end
|
||||
|
||||
function CameraSystem:followActor(id)
|
||||
local view = self:getView(id)
|
||||
|
||||
|
@ -397,7 +351,7 @@ function CameraSystem:followAllActors(id)
|
|||
local scalex = (maxX-minX)/ww
|
||||
local scaley = (maxY-minY)/hh
|
||||
scale = math.max(scale, scalex, scaley)
|
||||
view.cam.scale = 1/scale
|
||||
self:setViewScale(id, 1/scale)
|
||||
self.world:resizeMap(ww * 3, hh * 3)
|
||||
end
|
||||
|
||||
|
@ -409,28 +363,11 @@ end
|
|||
-- DRAW FUNCTIONS
|
||||
-- Basic callback to draw stuff
|
||||
|
||||
function CameraSystem:drawDebugViewBox(id)
|
||||
local viewx, viewy, vieww, viewh = self:getOnScreenViewCoordinate(id)
|
||||
utils.graphics.box(viewx, viewy, vieww, viewh)
|
||||
|
||||
local xx, yy = self:getOnScreenViewCenter(id)
|
||||
love.graphics.line(xx-3, yy, xx+3, yy)
|
||||
love.graphics.line(xx, yy-3, xx, yy+3)
|
||||
|
||||
local xx, yy = self:getInternalCamCoordinate(id)
|
||||
local string = id .. " x:" .. xx .. " y:" .. yy
|
||||
love.graphics.print(string, viewx + 4, viewy + 4)
|
||||
end
|
||||
|
||||
function CameraSystem:drawHUD(id)
|
||||
local viewx, viewy, vieww, viewh = self:getOnScreenViewCoordinate(id)
|
||||
local view = self:getView(id)
|
||||
local string2 = id .. " (" .. viewx .. ":" .. (viewh-viewy) .. ") "
|
||||
local viewx, viewy, vieww, viewh = self:getOnScreenViewCoordinate(id)
|
||||
|
||||
love.graphics.translate(viewx, viewy)
|
||||
view.target:drawHUD(id, vieww, viewh)
|
||||
|
||||
love.graphics.translate(-viewx, -(viewy))
|
||||
end
|
||||
|
||||
return CameraSystem
|
83
gamecore/modules/world/camera/utils.lua
Normal file
83
gamecore/modules/world/camera/utils.lua
Normal file
|
@ -0,0 +1,83 @@
|
|||
-- camutils.lua :: some camera utilities
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local camutils = {}
|
||||
|
||||
function camutils.getViewsPositions(basewidth, baseheight, verticalSplit)
|
||||
local posList = {}
|
||||
|
||||
posList.dual = {}
|
||||
posList.multi = {}
|
||||
|
||||
if (verticalSplit) then
|
||||
posList.dual[1] = {}
|
||||
posList.dual[1].x = 0
|
||||
posList.dual[1].y = (baseheight/4)
|
||||
|
||||
posList.dual[2] = {}
|
||||
posList.dual[2].x = 0
|
||||
posList.dual[2].y = -(baseheight/4)
|
||||
else
|
||||
posList.dual[1] = {}
|
||||
posList.dual[1].x = -(basewidth/4)
|
||||
posList.dual[1].y = 0
|
||||
|
||||
posList.dual[2] = {}
|
||||
posList.dual[2].x = (basewidth/4)
|
||||
posList.dual[2].y = 0
|
||||
end
|
||||
|
||||
posList.multi[1] = {}
|
||||
posList.multi[1].x = -(basewidth /4)
|
||||
posList.multi[1].y = -(baseheight/4)
|
||||
|
||||
posList.multi[2] = {}
|
||||
posList.multi[2].x = (basewidth /4)
|
||||
posList.multi[2].y = -(baseheight/4)
|
||||
|
||||
posList.multi[3] = {}
|
||||
posList.multi[3].x = -(basewidth /4)
|
||||
posList.multi[3].y = (baseheight/4)
|
||||
|
||||
posList.multi[4] = {}
|
||||
posList.multi[4].x = (basewidth /4)
|
||||
posList.multi[4].y = (baseheight/4)
|
||||
|
||||
return posList
|
||||
end
|
||||
|
||||
function camutils.getViewsDimensions(viewnumber, basewidth, baseheight, verticalSplit)
|
||||
if (viewnumber <= 1) then
|
||||
return basewidth, baseheight
|
||||
elseif (viewnumber == 2) then
|
||||
if (verticalSplit) then
|
||||
return (basewidth), (baseheight/2)
|
||||
else
|
||||
return (basewidth/2), (baseheight)
|
||||
end
|
||||
else
|
||||
return (basewidth/2), (baseheight/2)
|
||||
end
|
||||
end
|
||||
|
||||
return camutils
|
|
@ -1,212 +0,0 @@
|
|||
--[[
|
||||
Copyright (c) 2010-2015 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
|
||||
local cos, sin = math.cos, math.sin
|
||||
|
||||
local camera = {}
|
||||
camera.__index = camera
|
||||
|
||||
-- Movement interpolators (for camera locking/windowing)
|
||||
camera.smooth = {}
|
||||
|
||||
function camera.smooth.none()
|
||||
return function(dx,dy) return dx,dy end
|
||||
end
|
||||
|
||||
function camera.smooth.linear(speed)
|
||||
assert(type(speed) == "number", "Invalid parameter: speed = "..tostring(speed))
|
||||
return function(dx,dy, s)
|
||||
-- normalize direction
|
||||
local d = math.sqrt(dx*dx+dy*dy)
|
||||
local dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal
|
||||
if d > 0 then
|
||||
dx,dy = dx/d, dy/d
|
||||
end
|
||||
|
||||
return dx*dts, dy*dts
|
||||
end
|
||||
end
|
||||
|
||||
function camera.smooth.damped(stiffness)
|
||||
assert(type(stiffness) == "number", "Invalid parameter: stiffness = "..tostring(stiffness))
|
||||
return function(dx,dy, s)
|
||||
local dts = love.timer.getDelta() * (s or stiffness)
|
||||
return dx*dts, dy*dts
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function new(x,y, zoom, rot, smoother)
|
||||
x,y = x or love.graphics.getWidth()/2, y or love.graphics.getHeight()/2
|
||||
zoom = zoom or 1
|
||||
rot = rot or 0
|
||||
smoother = smoother or camera.smooth.none() -- for locking, see below
|
||||
return setmetatable({x = x, y = y, scale = zoom, rot = rot, smoother = smoother}, camera)
|
||||
end
|
||||
|
||||
function camera:lookAt(x,y)
|
||||
self.x, self.y = x, y
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:move(dx,dy)
|
||||
self.x, self.y = self.x + dx, self.y + dy
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:position()
|
||||
return self.x, self.y
|
||||
end
|
||||
|
||||
function camera:rotate(phi)
|
||||
self.rot = self.rot + phi
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:rotateTo(phi)
|
||||
self.rot = phi
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:zoom(mul)
|
||||
self.scale = self.scale * mul
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:zoomTo(zoom)
|
||||
self.scale = zoom
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:attach(x,y,w,h, noclip)
|
||||
x,y = x or 0, y or 0
|
||||
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
|
||||
|
||||
self._sx,self._sy,self._sw,self._sh = love.graphics.getScissor()
|
||||
|
||||
local cx,cy = x+w/2, y+h/2
|
||||
love.graphics.push()
|
||||
love.graphics.translate(cx, cy)
|
||||
love.graphics.scale(self.scale)
|
||||
love.graphics.rotate(self.rot)
|
||||
love.graphics.translate(-self.x, -self.y)
|
||||
end
|
||||
|
||||
function camera:detach()
|
||||
love.graphics.pop()
|
||||
end
|
||||
|
||||
function camera:draw(...)
|
||||
local x,y,w,h,noclip,func
|
||||
local nargs = select("#", ...)
|
||||
if nargs == 1 then
|
||||
func = ...
|
||||
elseif nargs == 5 then
|
||||
x,y,w,h,func = ...
|
||||
elseif nargs == 6 then
|
||||
x,y,w,h,noclip,func = ...
|
||||
else
|
||||
error("Invalid arguments to camera:draw()")
|
||||
end
|
||||
|
||||
self:attach(x,y,w,h,noclip)
|
||||
func()
|
||||
self:detach()
|
||||
end
|
||||
|
||||
-- world coordinates to camera coordinates
|
||||
function camera:cameraCoords(x,y, ox,oy,w,h)
|
||||
ox, oy = ox or 0, oy or 0
|
||||
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
|
||||
|
||||
-- x,y = ((x,y) - (self.x, self.y)):rotated(self.rot) * self.scale + center
|
||||
local c,s = cos(self.rot), sin(self.rot)
|
||||
x,y = x - self.x, y - self.y
|
||||
x,y = c*x - s*y, s*x + c*y
|
||||
return x*self.scale + w/2 + ox, y*self.scale + h/2 + oy
|
||||
end
|
||||
|
||||
-- camera coordinates to world coordinates
|
||||
function camera:worldCoords(x,y, ox,oy,w,h)
|
||||
ox, oy = ox or 0, oy or 0
|
||||
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
|
||||
|
||||
-- x,y = (((x,y) - center) / self.scale):rotated(-self.rot) + (self.x,self.y)
|
||||
local c,s = cos(-self.rot), sin(-self.rot)
|
||||
x,y = (x - w/2 - ox) / self.scale, (y - h/2 - oy) / self.scale
|
||||
x,y = c*x - s*y, s*x + c*y
|
||||
return x+self.x, y+self.y
|
||||
end
|
||||
|
||||
function camera:mousePosition(ox,oy,w,h)
|
||||
local mx,my = love.mouse.getPosition()
|
||||
return self:worldCoords(mx,my, ox,oy,w,h)
|
||||
end
|
||||
|
||||
-- camera scrolling utilities
|
||||
function camera:lockX(x, smoother, ...)
|
||||
local dx, dy = (smoother or self.smoother)(x - self.x, self.y, ...)
|
||||
self.x = self.x + dx
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:lockY(y, smoother, ...)
|
||||
local dx, dy = (smoother or self.smoother)(self.x, y - self.y, ...)
|
||||
self.y = self.y + dy
|
||||
return self
|
||||
end
|
||||
|
||||
function camera:lockPosition(x,y, smoother, ...)
|
||||
return self:move((smoother or self.smoother)(x - self.x, y - self.y, ...))
|
||||
end
|
||||
|
||||
function camera:lockWindow(x, y, x_min, x_max, y_min, y_max, smoother, ...)
|
||||
-- figure out displacement in camera coordinates
|
||||
x,y = self:cameraCoords(x,y)
|
||||
local dx, dy = 0,0
|
||||
if x < x_min then
|
||||
dx = x - x_min
|
||||
elseif x > x_max then
|
||||
dx = x - x_max
|
||||
end
|
||||
if y < y_min then
|
||||
dy = y - y_min
|
||||
elseif y > y_max then
|
||||
dy = y - y_max
|
||||
end
|
||||
|
||||
-- transform displacement to movement in world coordinates
|
||||
local c,s = cos(-self.rot), sin(-self.rot)
|
||||
dx,dy = (c*dx - s*dy) / self.scale, (s*dx + c*dy) / self.scale
|
||||
|
||||
-- move
|
||||
self:move((smoother or self.smoother)(dx,dy,...))
|
||||
end
|
||||
|
||||
-- the module
|
||||
return setmetatable({new = new, smooth = camera.smooth},
|
||||
{__call = function(_, ...) return new(...) end})
|
|
@ -66,6 +66,14 @@ function ScreenManager:getMousePosition()
|
|||
return CScreen.project(love.mouse.getX(), love.mouse.getY())
|
||||
end
|
||||
|
||||
function ScreenManager:getScale()
|
||||
return CScreen.getScale()
|
||||
end
|
||||
|
||||
function ScreenManager:getScreenCoordinate(x, y)
|
||||
return CScreen.getScreenCoordinate(x, y)
|
||||
end
|
||||
|
||||
-- INFO FUNCTIONS
|
||||
-- Get screen informations
|
||||
|
||||
|
|
Loading…
Reference in a new issue