feat(modules): make modules loadable directly from core object
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2 changed files with 36 additions and 1 deletions
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@ -35,13 +35,14 @@ utils = require(cwd .. "utils")
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local CoreSystem = Object:extend()
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local DebugSystem = require(cwd .. "debug")
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local Options = require(cwd .. "options")
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local Input = require(cwd .. "input")
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local Screen = require(cwd .. "screen")
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local Lang = require(cwd .. "lang")
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local SceneManager = require(cwd .. "scenemanager")
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local modules = require(cwd .. "modules")
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require(cwd .. "callbacks")
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-- INIT FUNCTIONS
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@ -54,6 +55,8 @@ function CoreSystem:new(DEBUGMODE)
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self.screen = Screen(self)
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self.scenemanager = SceneManager(self)
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self.lang = Lang(self)
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self.modules = modules
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end
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function CoreSystem:registerGameSystem(gamesystem)
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32
gamecore/modules/init.lua
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32
gamecore/modules/init.lua
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@ -0,0 +1,32 @@
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-- modules : different modules that are usable as part of gamecore
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local modules = {}
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local cwd = (...):gsub('%.init$', '') .. "."
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modules.Assets = require(cwd .. "assets")
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modules.GameSystem = require(cwd .. "gamesystem")
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modules.MenuSystem = require(cwd .. "menusystem")
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return modules
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