fix(actor3D): improve sprite drawing in fake3D worlds
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@ -201,7 +201,7 @@ end
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function Actor3D:draw()
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self:drawStart()
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local x, y = math.floor(self.x), math.floor(self.y - self.z)
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local x, y = math.floor(self.x), math.floor(self.y - self.z - self.d + (self.h/2))
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self:drawSprite(x, y)
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self:drawEnd()
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end
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