modules/menus: add a simple way to switch menu
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2 changed files with 16 additions and 4 deletions
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@ -33,9 +33,10 @@ local MenuWidget = Widget.Text:extend()
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function TestScene:new()
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TestScene.super.new(self)
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self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
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MenuType(self.menusystem, "testMenu1", 32, 32, 100, 24*8, 4)
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Widget.Base(self.menusystem.menus["testMenu1"])
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MenuWidget(self, "testMenu1", "text_menu1")
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Widget.Base(self.menusystem.menus["testMenu1"])
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Widget.Base(self.menusystem.menus["testMenu1"])
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Widget.Base(self.menusystem.menus["testMenu1"])
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@ -78,8 +79,6 @@ function TestScene:new()
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self.menusystem.menus["testMenu2"].isLocked = true
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self.menusystem.menus["testMenu3"].isLocked = true
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self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
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local w, h = 424/2, 240 - 48
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local x, y = w / 2, 24
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@ -106,7 +105,7 @@ function TestScene:new()
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MenuWidget(self, "text_menu3", "text_menu6")
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MenuWidget(self, "text_menu3", "text_menu6")
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self.menusystem:setAllMenuVisibility(false)
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self.menusystem:switchMenu("testMenu1")
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end
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function TestScene:update(dt)
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@ -46,6 +46,19 @@ function MenuSystem:update(dt)
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end
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function MenuSystem:switchMenu(menu)
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for k,v in pairs(self.menus) do
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if k == menu then
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v:getFocus()
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v:setVisibility(true)
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v.isActive = true
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else
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v:setVisibility(false)
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v.isActive = false
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end
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end
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end
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function MenuSystem:setAllMenuVisibility(visibility)
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for k,v in pairs(self.menus) do
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v:setVisibility(visibility)
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