examples: reorganize folders

This commit is contained in:
Kazhnuz 2019-04-07 13:09:07 +02:00
parent 00aedfd89b
commit 836fd77435
15 changed files with 9 additions and 9 deletions

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@ -33,7 +33,7 @@ local MenuWidget = Widget.Text:extend()
function TestScene:new()
TestScene.super.new(self)
self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
self.assets:addImageFont("medium", "examples/basic/test_menus/assets/medium")
MenuType(self.menusystem, "testMenu1", 32, 32, 100, 24*8, 4)
MenuWidget(self, "testMenu1", "text_menu1")

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@ -1,4 +1,4 @@
local Parent = require "examples.test_scene2.actors.parent"
local Parent = require "examples.basic.test_scene2.actors.parent"
local Explosion = Parent:extend()
function Explosion:new(scene, x, y)

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@ -24,10 +24,10 @@
local Scene = require "gamecore.modules.scenes"
local TestScene = Scene:extend()
local folder = "examples/test_scene2/"
local folder = "examples/basic/test_scene2/"
local World = require "gamecore.modules.world.baseworld"
local Explosion = require "examples.test_scene2.actors.explosion"
local Explosion = require "examples.basic.test_scene2.actors.explosion"
function TestScene:new()
TestScene.super.new(self)

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@ -1,7 +1,7 @@
return {
Test = require "examples.test_scene",
Test2 = require "examples.test_scene2",
TestMenu = require "examples.test_menus",
MainMenu = require "examples.mainmenu",
Test = require "examples.basic.test_scene",
Test2 = require "examples.basic.test_scene2",
TestMenu = require "examples.basic.test_menus",
Inventory = require "examples.menus.inventory"
}

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@ -33,7 +33,7 @@ local ExitWidget = Widget.Text:extend()
function MainMenu:new()
MainMenu.super.new(self)
self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
self.assets:addImageFont("medium", "examples/mainmenu/assets/medium")
self:addMenu("main", true)
self:addSubMenu("basic", "Basic Tests")

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@ -34,7 +34,7 @@ local ExitWidget = Widget.Text:extend()
function Inventory:new()
Inventory.super.new(self)
self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
self.assets:addImageFont("medium", "examples/menus/inventory/assets/medium")
HListBox(self.menusystem, "main", 42, 32, 424-84, 32, 5)