fix(assets): add "return" call that were forgotten
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dca4ece7fe
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5c5b3eed34
1 changed files with 8 additions and 8 deletions
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@ -238,9 +238,9 @@ end
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function BaseActor:getCurrentAnimation()
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:getCurrentAnimation()
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return self.assets.sprites[self.sprite.name]:getCurrentAnimation()
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else
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self.sprite.clone:getCurrentAnimation()
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return self.sprite.clone:getCurrentAnimation()
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end
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end
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@ -252,9 +252,9 @@ end
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function BaseActor:getFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:getFrame()
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return self.sprite.clone:getFrame()
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else
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self.assets.sprites[self.sprite.name]:getFrame()
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return self.assets.sprites[self.sprite.name]:getFrame()
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end
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end
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end
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@ -262,9 +262,9 @@ end
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function BaseActor:getRelativeFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:getRelativeFrame()
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return self.sprite.clone:getRelativeFrame()
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else
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self.assets.sprites[self.sprite.name]:getRelativeFrame()
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return self.assets.sprites[self.sprite.name]:getRelativeFrame()
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end
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end
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end
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@ -272,9 +272,9 @@ end
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function BaseActor:getAnimationDuration()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:getAnimationDuration()
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return self.sprite.clone:getAnimationDuration()
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else
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self.assets.sprites[self.sprite.name]:getAnimationDuration()
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return self.assets.sprites[self.sprite.name]:getAnimationDuration()
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end
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end
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end
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