From 5c5b3eed34a8017b8794f7d7b047191df732e398 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sun, 23 Jun 2019 15:29:08 +0200 Subject: [PATCH] fix(assets): add "return" call that were forgotten --- gamecore/modules/world/actors/baseactor.lua | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/gamecore/modules/world/actors/baseactor.lua b/gamecore/modules/world/actors/baseactor.lua index 231d15f..d395cd6 100644 --- a/gamecore/modules/world/actors/baseactor.lua +++ b/gamecore/modules/world/actors/baseactor.lua @@ -238,9 +238,9 @@ end function BaseActor:getCurrentAnimation() if (self.sprite.clone == nil) then - self.assets.sprites[self.sprite.name]:getCurrentAnimation() + return self.assets.sprites[self.sprite.name]:getCurrentAnimation() else - self.sprite.clone:getCurrentAnimation() + return self.sprite.clone:getCurrentAnimation() end end @@ -252,9 +252,9 @@ end function BaseActor:getFrame() if (self.sprite.name ~= nil) then if (self.sprite.clone ~= nil) then - self.sprite.clone:getFrame() + return self.sprite.clone:getFrame() else - self.assets.sprites[self.sprite.name]:getFrame() + return self.assets.sprites[self.sprite.name]:getFrame() end end end @@ -262,9 +262,9 @@ end function BaseActor:getRelativeFrame() if (self.sprite.name ~= nil) then if (self.sprite.clone ~= nil) then - self.sprite.clone:getRelativeFrame() + return self.sprite.clone:getRelativeFrame() else - self.assets.sprites[self.sprite.name]:getRelativeFrame() + return self.assets.sprites[self.sprite.name]:getRelativeFrame() end end end @@ -272,9 +272,9 @@ end function BaseActor:getAnimationDuration() if (self.sprite.name ~= nil) then if (self.sprite.clone ~= nil) then - self.sprite.clone:getAnimationDuration() + return self.sprite.clone:getAnimationDuration() else - self.assets.sprites[self.sprite.name]:getAnimationDuration() + return self.assets.sprites[self.sprite.name]:getAnimationDuration() end end end