improvement(camera): use the shape system to control the camera.

This commit is contained in:
Kazhnuz 2019-07-01 14:15:10 +02:00
parent c06f1c49aa
commit 940cb1b41f

View file

@ -357,18 +357,19 @@ function CameraSystem:followAllActors(id)
if (#self.targets > 0) then
local minX, minY, maxX, maxY
for i, target in ipairs(self.targets) do
local xx, yy = target:getViewCenter()
local x, y, w, h = target:getShape()
local x2, y2 = x + w, y + h
-- If start by initializing the value at the first found value
if (minX == nil) then minX = xx - (target.w/2) end
if (maxX == nil) then maxX = xx + (target.w/2) end
if (minY == nil) then minY = yy - (target.h/2) end
if (maxY == nil) then maxY = yy + (target.h/2) end
if (minX == nil) then minX = x end
if (maxX == nil) then maxX = x2 end
if (minY == nil) then minY = y end
if (maxY == nil) then maxY = y2 end
minX = math.min(minX, xx - (target.w/2))
maxX = math.max(maxX, xx + (target.w/2))
minY = math.min(minY, yy - (target.h/2))
maxY = math.max(maxY, yy + (target.h/2))
minX = math.min(minX, x)
maxX = math.max(maxX, x2)
minY = math.min(minY, y)
maxY = math.max(maxY, y2)
end
-- Add padding