feat(examples): add an initial fake3D example based on moveplayer

This commit is contained in:
Kazhnuz 2019-06-30 17:10:16 +02:00
parent 2004efa558
commit 0687bc4cfe
9 changed files with 611 additions and 0 deletions

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@ -0,0 +1,13 @@
local Obj = {}
-- On charge toutes les différentes types d'acteurs
local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player")
Obj.index = {}
Obj.index["player"] = Obj.Player
Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "wall")
return Obj

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local Base = require "gamecore.modules.world.actors.actor3D"
local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid)
self.scene = world.scene
Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
end
function Parent:draw()
self:drawMainHitbox()
end
return Parent

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@ -0,0 +1,39 @@
local cwd = (...):gsub('%.player$', '') .. "."
local Parent = require(cwd .. "parent")
local Player = Parent:extend()
function Player:new(world, x, y, z, id)
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
self:setGravity(480)
end
function Player:updateStart(dt)
self.xfrc, self.yfrc = 480*3, 480*3
if self.keys["up"].isDown then
self.ysp = -120
end
if self.keys["down"].isDown then
self.ysp = 120
end
if self.keys["left"].isDown then
self.xsp = -120
end
if self.keys["right"].isDown then
self.xsp = 120
end
if self.keys["A"].isDown then
self.zsp = 280
end
end
function Player:draw()
Player.super.draw(self)
end
function Player:drawHUD(id)
love.graphics.print(id .. " test", 4, 4)
end
return Player

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@ -0,0 +1,14 @@
local Base = require "gamecore.modules.world.actors.actor3D"
local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d)
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
self:setDebugColor(0,0,0)
end
function Wall:draw()
self:drawMainHitbox()
utils.graphics.resetColor( )
end
return Wall

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@ -0,0 +1,380 @@
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tilewidth = 16,
tileheight = 16,
nextlayerid = 5,
nextobjectid = 18,
properties = {},
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firstgid = 1,
filename = "overworld.tsx",
tilewidth = 16,
tileheight = 16,
spacing = 0,
margin = 0,
columns = 32,
image = "overworld.png",
imagewidth = 512,
imageheight = 240,
tileoffset = {
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y = 0
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grid = {
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width = 16,
height = 16
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properties = {},
terrains = {},
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tiles = {}
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View File

@ -0,0 +1,108 @@
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.2.2" name="overworld" tilewidth="16" tileheight="16" tilecount="480" columns="32">
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-- scenes/moveplayer3D :: a basic player movement example in fake3D
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "gamecore.modules.scenes"
local MovePlayer = Scene:extend()
local World = require "gamecore.modules.world.world3D"
function MovePlayer:new()
MovePlayer.super.new(self)
World(self, "examples.gameplay.moveplayer3D.actors", "examples/gameplay/moveplayer3D/assets/arena.lua")
self.world:setPlayerNumber(1)
self.world:loadMap()
self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
end
return MovePlayer