diff --git a/examples/gameplay/moveplayer3D/actors/init.lua b/examples/gameplay/moveplayer3D/actors/init.lua
new file mode 100644
index 0000000..9d67a55
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/actors/init.lua
@@ -0,0 +1,13 @@
+local Obj = {}
+
+-- On charge toutes les différentes types d'acteurs
+local cwd = (...):gsub('%.init$', '') .. "."
+Obj.Player = require(cwd .. "player")
+
+Obj.index = {}
+Obj.index["player"] = Obj.Player
+
+Obj.collisions = {}
+Obj.collisions["wall"] = require(cwd .. "wall")
+
+return Obj
diff --git a/examples/gameplay/moveplayer3D/actors/parent.lua b/examples/gameplay/moveplayer3D/actors/parent.lua
new file mode 100644
index 0000000..2a43c98
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/actors/parent.lua
@@ -0,0 +1,13 @@
+local Base = require "gamecore.modules.world.actors.actor3D"
+local Parent = Base:extend()
+
+function Parent:new(world, type, x, y, z, w, h, d, isSolid)
+ self.scene = world.scene
+ Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid)
+end
+
+function Parent:draw()
+ self:drawMainHitbox()
+end
+
+return Parent
diff --git a/examples/gameplay/moveplayer3D/actors/player.lua b/examples/gameplay/moveplayer3D/actors/player.lua
new file mode 100644
index 0000000..ea3875a
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/actors/player.lua
@@ -0,0 +1,39 @@
+local cwd = (...):gsub('%.player$', '') .. "."
+local Parent = require(cwd .. "parent")
+local Player = Parent:extend()
+
+function Player:new(world, x, y, z, id)
+ Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
+ self:setGravity(480)
+end
+
+function Player:updateStart(dt)
+ self.xfrc, self.yfrc = 480*3, 480*3
+
+ if self.keys["up"].isDown then
+ self.ysp = -120
+ end
+ if self.keys["down"].isDown then
+ self.ysp = 120
+ end
+ if self.keys["left"].isDown then
+ self.xsp = -120
+ end
+ if self.keys["right"].isDown then
+ self.xsp = 120
+ end
+
+ if self.keys["A"].isDown then
+ self.zsp = 280
+ end
+end
+
+function Player:draw()
+ Player.super.draw(self)
+end
+
+function Player:drawHUD(id)
+ love.graphics.print(id .. " test", 4, 4)
+end
+
+return Player
diff --git a/examples/gameplay/moveplayer3D/actors/wall.lua b/examples/gameplay/moveplayer3D/actors/wall.lua
new file mode 100644
index 0000000..1706f85
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/actors/wall.lua
@@ -0,0 +1,14 @@
+local Base = require "gamecore.modules.world.actors.actor3D"
+local Wall = Base:extend()
+
+function Wall:new(world, x, y, z, w, h, d)
+ Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
+ self:setDebugColor(0,0,0)
+end
+
+function Wall:draw()
+ self:drawMainHitbox()
+ utils.graphics.resetColor( )
+end
+
+return Wall
diff --git a/examples/gameplay/moveplayer3D/assets/arena.lua b/examples/gameplay/moveplayer3D/assets/arena.lua
new file mode 100644
index 0000000..f7ac116
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/assets/arena.lua
@@ -0,0 +1,380 @@
+return {
+ version = "1.2",
+ luaversion = "5.1",
+ tiledversion = "1.2.2",
+ orientation = "orthogonal",
+ renderorder = "right-down",
+ width = 30,
+ height = 30,
+ tilewidth = 16,
+ tileheight = 16,
+ nextlayerid = 5,
+ nextobjectid = 18,
+ properties = {},
+ tilesets = {
+ {
+ name = "overworld",
+ firstgid = 1,
+ filename = "overworld.tsx",
+ tilewidth = 16,
+ tileheight = 16,
+ spacing = 0,
+ margin = 0,
+ columns = 32,
+ image = "overworld.png",
+ imagewidth = 512,
+ imageheight = 240,
+ tileoffset = {
+ x = 0,
+ y = 0
+ },
+ grid = {
+ orientation = "orthogonal",
+ width = 16,
+ height = 16
+ },
+ properties = {},
+ terrains = {},
+ tilecount = 480,
+ tiles = {}
+ }
+ },
+ layers = {
+ {
+ type = "tilelayer",
+ id = 1,
+ name = "Calque de Tile 1",
+ x = 0,
+ y = 0,
+ width = 30,
+ height = 30,
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ properties = {},
+ encoding = "lua",
+ data = {
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+ 3, 339, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 337, 3,
+ 3, 339, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 337, 3,
+ 3, 339, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 337, 3,
+ 3, 431, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 306, 432, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
+ }
+ },
+ {
+ type = "tilelayer",
+ id = 2,
+ name = "Rochers",
+ x = 0,
+ y = 0,
+ width = 30,
+ height = 30,
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ properties = {},
+ encoding = "lua",
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+ }
+ },
+ {
+ type = "objectgroup",
+ id = 3,
+ name = "player",
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ draworder = "topdown",
+ properties = {},
+ objects = {
+ {
+ id = 1,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 48,
+ y = 80,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["id"] = 1
+ }
+ },
+ {
+ id = 2,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 416,
+ y = 80,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["id"] = 1
+ }
+ },
+ {
+ id = 3,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 48,
+ y = 416,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["id"] = 3
+ }
+ },
+ {
+ id = 4,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 416,
+ y = 416,
+ width = 16,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {
+ ["id"] = 4
+ }
+ }
+ }
+ },
+ {
+ type = "objectgroup",
+ id = 4,
+ name = "wall",
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ draworder = "topdown",
+ properties = {},
+ objects = {
+ {
+ id = 5,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 0,
+ y = 0,
+ width = 480,
+ height = 64,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 6,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 448,
+ y = 64,
+ width = 32,
+ height = 416,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 7,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 32,
+ y = 448,
+ width = 416,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 8,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 0,
+ y = 64,
+ width = 32,
+ height = 416,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 9,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 112,
+ y = 128,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 10,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 272,
+ y = 128,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 12,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 368,
+ y = 112,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 13,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 192,
+ y = 224,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 14,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 352,
+ y = 272,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 15,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 256,
+ y = 368,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 16,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 128,
+ y = 384,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 17,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 80,
+ y = 288,
+ width = 32,
+ height = 32,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ }
+ }
+ }
+ }
+}
diff --git a/examples/gameplay/moveplayer3D/assets/arena.tmx b/examples/gameplay/moveplayer3D/assets/arena.tmx
new file mode 100644
index 0000000..29dee38
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/assets/arena.tmx
@@ -0,0 +1,108 @@
+
+
diff --git a/examples/gameplay/moveplayer3D/assets/overworld.png b/examples/gameplay/moveplayer3D/assets/overworld.png
new file mode 100644
index 0000000..7823efb
Binary files /dev/null and b/examples/gameplay/moveplayer3D/assets/overworld.png differ
diff --git a/examples/gameplay/moveplayer3D/assets/overworld.tsx b/examples/gameplay/moveplayer3D/assets/overworld.tsx
new file mode 100644
index 0000000..9b3f454
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/assets/overworld.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/examples/gameplay/moveplayer3D/init.lua b/examples/gameplay/moveplayer3D/init.lua
new file mode 100644
index 0000000..7475f1d
--- /dev/null
+++ b/examples/gameplay/moveplayer3D/init.lua
@@ -0,0 +1,40 @@
+-- scenes/moveplayer3D :: a basic player movement example in fake3D
+
+--[[
+ Copyright © 2019 Kazhnuz
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of
+ this software and associated documentation files (the "Software"), to deal in
+ the Software without restriction, including without limitation the rights to
+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ the Software, and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all
+ copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local Scene = require "gamecore.modules.scenes"
+local MovePlayer = Scene:extend()
+
+local World = require "gamecore.modules.world.world3D"
+
+function MovePlayer:new()
+ MovePlayer.super.new(self)
+
+ World(self, "examples.gameplay.moveplayer3D.actors", "examples/gameplay/moveplayer3D/assets/arena.lua")
+
+ self.world:setPlayerNumber(1)
+
+ self.world:loadMap()
+ self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
+end
+
+return MovePlayer