epervier-old/examples/scenes/gameplay/moveplayer3D/actors/player.lua

74 lines
1.6 KiB
Lua

local cwd = (...):gsub('%.player$', '') .. "."
local Parent = require(cwd .. "parent")
local Player = Parent:extend()
function Player:new(world, x, y, z, id)
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
self:setGravity(480)
self:setSprite("player", true, 8, 12)
end
function Player:updateStart(dt)
self.xfrc, self.yfrc = 480*3, 480*3
if self.keys["up"].isDown then
self.ysp = -120
end
if self.keys["down"].isDown then
self.ysp = 120
end
if self.keys["left"].isDown then
self.xsp = -120
end
if self.keys["right"].isDown then
self.xsp = 120
end
if self.keys["A"].isDown and (self.onGround) then
self.zsp = 280
end
end
function Player:updateEnd(dt)
self:setAnimation()
end
function Player:setAnimation()
local gsp = utils.math.pointDistance(0, 0, self.xsp, self.ysp)
self.sprite:setCustomSpeed(math.abs(gsp) / 12)
self:setDirection(self.xsp)
if (self.isPunching) then
self.sprite:changeAnimation("punch", false)
else
if (self.onGround) then
if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
self.sprite:changeAnimation("walk", false)
else
self.sprite:changeAnimation("idle", true)
end
else
self.sprite:changeAnimation("jump", true)
end
end
end
function Player:setDirection(direction)
direction = direction or 0
if direction ~= 0 then
direction = utils.math.sign(direction)
self.direction = direction
self.sprite:setScalling(direction, nil)
end
end
function Player:draw()
Player.super.draw(self)
end
function Player:drawHUD(id)
love.graphics.print(id .. " test", 4, 4)
end
return Player