epervier-old/examples/scenes/gameplay/plateform/actors/init.lua

17 lines
445 B
Lua

local Obj = {}
-- On charge toutes les différentes types d'acteurs
local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player")
Obj.GFX = require("framework.scenes.world.actors.gfx2D")
Obj.index = {}
Obj.index["player"] = require(cwd .. "player")
Obj.index["coin"] = require(cwd .. "coin")
Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "wall")
return Obj