feat(assets): add a way to get current relative frame
This function return the current frame relative to the first frame of the current animation
This commit is contained in:
parent
a3b6bcd499
commit
8a5692c1a1
3 changed files with 11 additions and 0 deletions
|
@ -13,6 +13,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||
|
||||
- **actor2D:** Add multiple hitbox support.
|
||||
|
||||
- **assets:** Add a way to get current relative frame
|
||||
|
||||
|
||||
### Changed
|
||||
|
||||
- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
|
||||
|
|
|
@ -102,6 +102,10 @@ function Animator:getFrame()
|
|||
return self.frame
|
||||
end
|
||||
|
||||
function Animator:getRelativeFrame()
|
||||
return self.frame - (self.animationData.startAt) + 1
|
||||
end
|
||||
|
||||
function Animator:animationExist(name)
|
||||
return (self.sprite.data.animations[self.currentAnimation] ~= nil)
|
||||
end
|
||||
|
|
|
@ -74,6 +74,10 @@ function Sprite:getDimensions()
|
|||
return self.tileset:getDimensions()
|
||||
end
|
||||
|
||||
function Sprite:getRelativeFrame()
|
||||
return self.animator:getRelativeFrame()
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- Draw sprites using these functions
|
||||
|
||||
|
|
Loading…
Reference in a new issue