refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
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1c879b2090
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2 changed files with 4 additions and 5 deletions
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@ -7,7 +7,7 @@ function Player:new(world, x, y, id)
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end
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function Player:update(dt)
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function Player:updateStart(dt)
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self.xfrc, self.yfrc = 480*3, 480*3
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if self.keys["up"].isDown then
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@ -22,8 +22,6 @@ function Player:update(dt)
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if self.keys["right"].isDown then
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self.xsp = 120
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end
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Player.super.update(self, dt)
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end
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function Player:draw()
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@ -8,7 +8,7 @@ function Player:new(world, x, y, id)
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self:setYGravity(480)
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end
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function Player:update(dt)
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function Player:updateStart(dt)
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self.xfrc = 480*3
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if self.keys["up"].isPressed and (self.onGround) then
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@ -31,8 +31,9 @@ function Player:update(dt)
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end
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self:setDirection(self.xsp)
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end
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Player.super.update(self, dt)
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function Player:updateEnd(dt)
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self:setAnimation()
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end
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