modules/world: refactor all cordinate functions together
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1 changed files with 18 additions and 11 deletions
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@ -36,10 +36,7 @@ function Actor2D:new(world, type, x, y, w, h, isSolid)
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end
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function Actor2D:initPhysics(x, y, w, h, isSolid)
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self.x = x or 0
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self.y = y or 0
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self.w = w or 0
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self.h = h or 0
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self:initHitbox(x, y, w, h)
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self.xsp = 0
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self.ysp = 0
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@ -193,8 +190,15 @@ function Actor2D:applyGravity(dt)
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end
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end
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-- DRAW FUNCTIONS
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-- Draw the actors.
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-- COORDINATE FUNCTIONS
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-- Functions related to coordinate and hitbox
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function Actor2D:initHitbox(x, y, w, h)
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self.x = x or 0
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self.y = y or 0
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self.w = w or 0
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self.h = h or 0
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end
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function Actor2D:getCenter()
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return (self.x + (self.w / 2)), (self.y + (self.h / 2))
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@ -204,15 +208,18 @@ function Actor2D:getViewCenter()
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return self:getCenter()
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end
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function Actor2D:draw()
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local x, y = math.floor(self.x), math.floor(self.y)
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self:drawSprite(x, y)
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end
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function Actor2D:drawHitbox()
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local x, y = math.floor(self.x), math.floor(self.y)
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love.graphics.setColor(self.debug.r, self.debug.g, self.debug.b, 1)
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utils.graphics.box(x, y, self.w, self.h)
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end
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-- DRAW FUNCTIONS
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-- Draw the actors.
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function Actor2D:draw()
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local x, y = math.floor(self.x), math.floor(self.y)
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self:drawSprite(x, y)
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end
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return Actor2D
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