examples/inventory: add an exit widget

This commit is contained in:
Kazhnuz 2019-04-07 12:48:03 +02:00
parent 2462b29ea3
commit d1497836a2
1 changed files with 14 additions and 2 deletions

View File

@ -30,6 +30,7 @@ local Widget = require "gamecore.modules.menusystem.widgets"
local InventoryWidget = Widget.Text:extend()
local ItemWidget = Widget.Text:extend()
local ExitWidget = Widget.Text:extend()
function Inventory:new()
Inventory.super.new(self)
@ -40,6 +41,7 @@ function Inventory:new()
self:addSubMenu("weapon", "Weapons")
self:addSubMenu("shield", "Shields")
self:addSubMenu("stuff", "Stuff")
ExitWidget(self, "main", "Exit")
self:addItem("weapon", 3)
self:addItem("weapon", 2)
@ -52,8 +54,6 @@ function Inventory:new()
self.menusystem:switchMenu("main")
self.menusystem.menus["weapon"].isVisible = true
self.menusystem.menus["weapon"].isActive = true
end
-- MENU FUNCTION
@ -113,5 +113,17 @@ function ItemWidget:action()
end
-- Exit widget
function ExitWidget:new(scene, menu, fullname)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
ExitWidget.super.new(self, widgetmenu, font, fullname)
end
function ExitWidget:action(source)
core.scenemanager:setStoredScene("mainmenu")
end
return Inventory