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@ -26,20 +26,16 @@ local cwd = (...):gsub('%.grid$', '') .. "."
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local Menu = require(cwd .. "parent")
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local GridBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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local View2D = require "birb.modules.menusystem.menus.views.view2D"
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-- INIT FUNCTIONS
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-- Initialize and configure the menu
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function GridBox:new(menusystem, name, x, y, w, h, colNumber, lineNumber)
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self.view = {}
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self.view.slotNumber = colNumber * lineNumber
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self.view.colNumber = colNumber
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self.view.lineNumber = lineNumber
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self.view.firstSlot = 1
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self.view = View2D(colNumber, lineNumber)
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GridBox.super.new(self, menusystem, name, x, y, w, h)
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self.h = lineNumber * self.widget.h -- On fait en sorte que la hauteur
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self.w = colNumber * self.widget.w -- et la largeur
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self.h = lineNumber * self.widgetSize.h -- On fait en sorte que la hauteur
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self.w = colNumber * self.widgetSize.w -- et la largeur
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-- soit un multiple du nombre de slot et de leur dimensions
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self.cursor = {}
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self.cursor.x = 0
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@ -56,14 +52,13 @@ function GridBox:addSlot(widgetID, x, y, w, h)
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slot.y = y
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slot.w = w
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slot.h = h
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slot.widgetID = widgetID
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table.insert(self.slots, slot)
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end
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function GridBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.view.lineNumber )
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self.widget.w = math.floor( self.w / self.view.colNumber )
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self.widgetSize.h = math.floor( self.h / self.view.lineNumber )
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self.widgetSize.w = math.floor( self.w / self.view.colNumber )
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end
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-- INFO FUNCTIONS
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@ -71,19 +66,19 @@ end
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function GridBox:getWidgetSize(id)
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local slot = self:getWidgetSlot(id)
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if slot == 0 then
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if (slot == 0) then
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return 1, 1
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else
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return self.widget.w * self.slots[slot].w, self.widget.h * self.slots[slot].h
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return self.widgetSize.w * self.slots[slot].w, self.widgetSize.h * self.slots[slot].h
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end
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end
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function GridBox:getSlotHitbox(slot)
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local x, y, w, h
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x = self.slots[slot].x * self.widget.w
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y = self.slots[slot].y * self.widget.h
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w = self.slots[slot].w * self.widget.w
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h = self.slots[slot].h * self.widget.h
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x = self.slots[slot].x * self.widgetSize.w
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y = self.slots[slot].y * self.widgetSize.h
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w = self.slots[slot].w * self.widgetSize.w
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h = self.slots[slot].h * self.widgetSize.h
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return x, y, w, h
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end
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@ -146,7 +141,7 @@ end
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-- Handle the keyboard/manette functions
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function GridBox:keyreleased(key, code)
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local slotID = self:getWidgetSlot(self.widget.selected)
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local slotID = self:getWidgetSlot(self.widget:getSelected())
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local col, line = self.cursor.x, self.cursor.y
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if key == 'left' then
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self:moveCol(-1)
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@ -164,13 +159,13 @@ function GridBox:keyreleased(key, code)
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self:moveLine(1)
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end
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if key == "A" and self.widget.selected <= #self.widget.list then
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self.widget.list[self.widget.selected]:action("key")
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if key == "A" and self.widget:getSelected() <= self.widget:lenght() then
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self.widget.list[self.widget:getSelected()]:action("key")
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end
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end
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function GridBox:moveCol(direction)
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local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
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local orig_x, orig_y = self:getSlotCenter(self.widget:getSelected())
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local distance = self.w -- on met directement à la distance max possible le système
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local nearestWidget = 0
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for i,v in ipairs(self.slots) do
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@ -185,13 +180,13 @@ function GridBox:moveCol(direction)
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end
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end
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if nearestWidget ~= 0 then
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self.widget.selected = nearestWidget
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if (nearestWidget ~= 0) then
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self.widget:setCursor(nearestWidget)
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end
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end
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function GridBox:moveLine(direction)
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local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
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local orig_x, orig_y = self:getSlotCenter(self.widget:getSelected())
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local distance = self.h -- on met directement à la distance max possible le système
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local nearestWidget = 0
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for i,v in ipairs(self.slots) do
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@ -206,8 +201,8 @@ function GridBox:moveLine(direction)
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end
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end
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if nearestWidget ~= 0 then
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self.widget.selected = nearestWidget
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if (nearestWidget ~= 0) then
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self.widget:setCursor(nearestWidget)
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end
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end
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@ -217,31 +212,31 @@ end
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function GridBox:mousemoved(x, y)
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local widgetID = self:getWidgetAtPoint(x, y)
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if widgetID ~= nil then
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self.widget.selected = widgetID
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self:getFocus()
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end
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-- if (widgetID ~= nil) then
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-- self.widget:getSelected() = widgetID
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-- self:getFocus()
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-- end
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if self.widget.selected < 1 then
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self.widget.selected = 1
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end
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if self.widget.selected > #self.widget.list then
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self.widget.selected = #self.widget.list
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end
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-- if self.widget:getSelected() < 1 then
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-- self.widget:getSelected() = 1
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-- end
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-- if self.widget:getSelected() > self.widget:lenght() then
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-- self.widget:getSelected() = self.widget:lenght()
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-- end
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end
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function GridBox:mousepressed(x, y, button, isTouch)
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local widgetID = self:getWidgetAtPoint(x, y)
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if widgetID ~= nil then
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self.widget.selected = widgetID
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self:getFocus()
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-- if (widgetID ~= nil) then
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-- self.widget:getSelected() = widgetID
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-- self:getFocus()
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if #self.widget.list > 0 and self.widget.selected > 1 and self.widget.selected <= #self.widget.list then
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self.widget.list[self.widget.selected]:action("pointer")
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end
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end
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-- if self.widget:lenght() > 0 and self.widget:getSelected() > 1 and self.widget:getSelected() <= self.widget:lenght() then
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-- self.widget.list[self.widget:getSelected()]:action("pointer")
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-- end
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-- end
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end
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-- DRAW FUNCTIONS
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@ -251,9 +246,9 @@ function GridBox:draw()
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for i,v in ipairs(self.slots) do
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if self:haveWidget(i) then
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local widgetx = self.x + (v.x * self.widget.w)
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local widgety = self.y + (v.y * self.widget.h)
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if self.widget.selected == v.widgetID and self:haveFocus() == true then
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local widgetx = self.x + (v.x * self.widgetSize.w)
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local widgety = self.y + (v.y * self.widgetSize.h)
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if self.widget:getSelected() == v.widgetID and self:haveFocus() == true then
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self.widget.list[v.widgetID]:drawSelected(widgetx, widgety)
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else
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self.widget.list[v.widgetID]:draw(widgetx, widgety)
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@ -264,12 +259,12 @@ end
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function GridBox:drawCursor()
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self:updateView()
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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local slot = self:getWidgetSlot(self.widget.selected)
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if (self.widget:getSelected() >= 1 and self.widget:getSelected() <= self.widget:lenght()) then
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local slot = self:getWidgetSlot(self.widget:getSelected())
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local w, h = self:getWidgetSize(slot)
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local x = self.slots[slot].x * self.widget.w
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local y = self.slots[slot].y * self.widget.h
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menuutils.drawCursor(self.x + x, self.y + y, w, h)
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local x = self.slots[slot].x * self.widgetSize.w
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local y = self.slots[slot].y * self.widgetSize.h
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self:drawGraphicalCursor(self.x + x, self.y + y, w, h)
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end
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end
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