Commit graph

856 commits

Author SHA1 Message Date
Kazhnuz
b1e308bf82 improvement: better encounter sprite 2021-04-02 17:46:51 +02:00
Kazhnuz
f12074d659 feat: add a way to know if a scene is stored 2021-03-26 15:27:23 +01:00
Kazhnuz
2ad4cf8182 feat: add temporary sprite for encounters 2021-03-26 15:19:23 +01:00
Kazhnuz
8a34c4f012 fix: improved tile collision
Fixes #75
Fixes #70
2021-03-24 11:57:42 +01:00
Kazhnuz
d6995ecbba feat: add a special menu background 2021-03-23 23:20:15 +01:00
Kazhnuz
3335671a65 feat: add multimap support 2021-03-23 21:59:33 +01:00
Kazhnuz
4e4afd2baf improvement: lazyload sti objects 2021-03-23 18:26:05 +01:00
Kazhnuz
fe467119d2 fix: add forgotten nullcheck 2021-03-23 14:14:03 +01:00
Kazhnuz
538b9bd093 chore: remove for the moment mouse support 2021-03-23 14:13:11 +01:00
Kazhnuz
4fb874dea7 fix: fix cursor transitions 2021-03-23 14:07:58 +01:00
Kazhnuz
025b645cc8 fix: remove a stray print 2021-03-23 13:37:53 +01:00
Kazhnuz
b691d96c99 improvement: refactor the map system 2021-03-23 13:32:48 +01:00
Kazhnuz
a5f362ceaa improvement: rework layer drawing code 2021-03-23 11:26:15 +01:00
Kazhnuz
9d589dba8f fix: use right type for number 2021-03-22 21:32:53 +01:00
Kazhnuz
62d9684944 feat: rings and boxes 2021-03-22 21:15:33 +01:00
Kazhnuz
8bce75aad9 feat: new events 2021-03-22 21:15:20 +01:00
Kazhnuz
52243c7d8c fix: add turning handling in parent file 2021-03-22 21:14:40 +01:00
Kazhnuz
2cf4559a81 feat: add turning animation 2021-03-22 21:04:55 +01:00
Kazhnuz
11fc63b402 feat: add test music 2021-03-22 20:03:26 +01:00
Kazhnuz
9e031c0d7d feat: sounds effects on dialog boxes 2021-03-22 20:02:54 +01:00
Kazhnuz
50eb613a53 feat: make charDir customizable 2021-03-22 19:21:27 +01:00
Kazhnuz
ddc1933b40 feat: add way to destroy gizmos 2021-03-22 19:01:18 +01:00
Kazhnuz
50838c3982 feat: add variables, flags and destroyed gizmoz 2021-03-22 19:00:54 +01:00
Kazhnuz
8ba84e03aa feat: add way to get map name 2021-03-22 18:58:53 +01:00
Kazhnuz
ce5f56c556 feat: add a shadow on the overworld 2021-03-22 17:08:03 +01:00
Kazhnuz
89b0eb0b44 fix: delay menu unpausing 2021-03-22 16:43:34 +01:00
Kazhnuz
d4fd401ee4 fix: block pause during events 2021-03-22 16:14:07 +01:00
Kazhnuz
83d3bfa775 feat: add condition system for events 2021-03-22 16:12:15 +01:00
Kazhnuz
cb7b087d5f feat(utils): add Table.contain 2021-03-22 15:54:37 +01:00
Kazhnuz
d57d5a7c0f feat(utils): add few string utils 2021-03-22 15:54:17 +01:00
Kazhnuz
d8c9a652ae feat: add options dialog
Fix #5
2021-03-22 14:57:21 +01:00
Kazhnuz
b4e7796a0a fix: draw the current event 2021-03-21 22:02:20 +01:00
Kazhnuz
a890e42352 feat: add event loading 2021-03-21 22:02:13 +01:00
Kazhnuz
2e47d87abf feat: add dialog boxes powered by talkies 2021-03-21 22:00:54 +01:00
Kazhnuz
ec04a8c86c feat: add charset attribution to gizmo 2021-03-21 19:21:51 +01:00
Kazhnuz
68fc277d05 feat: add some more characters 2021-03-21 19:21:34 +01:00
Kazhnuz
91c7a03dc2 chore: simplify gizmo collision check 2021-03-21 16:32:29 +01:00
Kazhnuz
bceda94970 improvement: add charDir check on gizmo collision 2021-03-21 16:30:46 +01:00
Kazhnuz
b48b02d64a chore: space more test gizmo 2021-03-21 16:29:50 +01:00
Kazhnuz
cf4a8bcd92 chore: fix overworld class name 2021-03-21 16:20:13 +01:00
Kazhnuz
78784c27b3 fix(overworld): refactor the actor drawing system 2021-03-21 16:19:28 +01:00
Kazhnuz
0f08296cf3 feat: use lazy loading with charset 2021-03-21 15:56:35 +01:00
Kazhnuz
16d1f68805 feat: add the event system 2021-03-20 21:08:54 +01:00
Kazhnuz
91fee0a856 feat: add the gizmo system 2021-03-20 17:23:14 +01:00
Kazhnuz
f7f1a772f7 feat: add message engine on overworld 2021-03-20 17:10:09 +01:00
Kazhnuz
c8803585a1 improvement: ditto 2021-03-20 16:36:32 +01:00
Kazhnuz
f4a24903a2 improvement: some map update 2021-03-20 16:36:18 +01:00
Kazhnuz
3ede8e6654 feat:add depth based on y position 2021-03-20 16:35:38 +01:00
Kazhnuz
e22a293f03 feat:make actor able to load sti properties 2021-03-20 16:08:10 +01:00
Kazhnuz
3ab7771352 feat: add support for tile collision and overlay 2021-03-14 18:21:44 +01:00
Kazhnuz
78d50eaf94 improvement: some boss improvements 2021-03-14 10:15:16 +01:00
Kazhnuz
04c2f53ec6 fix: fix health leaf 2021-03-13 18:09:46 +01:00
Kazhnuz
c83eb7ee61 feat: add flee system 2021-03-13 18:00:39 +01:00
Kazhnuz
e32cd09804 feat: handle better not usable items
Fixes #69
2021-03-13 17:28:46 +01:00
Kazhnuz
17b3e4e172 feat: handle better not having enough pp
Fixes #68
2021-03-13 17:28:25 +01:00
Kazhnuz
c521ae3c58 fix: mark battle items as unusable outside battle 2021-03-13 17:27:17 +01:00
Kazhnuz
5c0f4dd48a feat: add a way to colorize widgets 2021-03-13 17:26:36 +01:00
Kazhnuz
dbdc2b9b18 feat: add a way to show messages on battles
Fixes #67
2021-03-13 17:26:05 +01:00
Kazhnuz
db1c3005cb feat: add defend action
Fixes #51
2021-03-13 15:49:21 +01:00
Kazhnuz
58989e974d feat: add use and drop item support 2021-03-13 14:11:04 +01:00
Kazhnuz
608f582cdf feat: add useitem screen 2021-03-13 13:59:12 +01:00
Kazhnuz
9d85fb2827 feat: add a way to get pocket id 2021-03-13 13:51:43 +01:00
Kazhnuz
a95c562a7f chore: extract character menu and widgets 2021-03-12 22:17:33 +01:00
Kazhnuz
f72c416f57 feat: add healing and setStatut effect support 2021-03-12 21:51:10 +01:00
Kazhnuz
32d5aae8ef improvement: revival ring should heal 25% of HP 2021-03-12 21:50:57 +01:00
Kazhnuz
99c4090698 feat: add duration support 2021-03-12 21:50:45 +01:00
Kazhnuz
b7a0ec7c7b feat: add revival support 2021-03-12 21:50:27 +01:00
Kazhnuz
c6b04006da feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
2021-03-12 21:14:17 +01:00
Kazhnuz
7b375bfed2 feat: add item removal functions 2021-03-12 20:54:45 +01:00
Kazhnuz
3353ae7d37 improvement: add blue-colored damage nbr for pp 2021-03-12 20:12:20 +01:00
Kazhnuz
4bf4fdb541 improvement: better handling of statusbar callback 2021-03-12 20:05:54 +01:00
Kazhnuz
db9319fc90 feat: add pp cost 2021-03-12 20:03:00 +01:00
Kazhnuz
e862766fea feat: adapt parent to new functions 2021-03-12 19:23:11 +01:00
Kazhnuz
69d296b2f7 feat: initial statuse system 2021-03-12 18:51:35 +01:00
Kazhnuz
ef788afd70 feat: add boss hp bar
Fixes #25
2021-03-11 23:47:32 +01:00
Kazhnuz
2f5c57f3d2 fix: remove forgotten test 2020-10-05 22:42:02 +02:00
Kazhnuz
a0c3dcea76 fix(menus): better cursor and widgets positionning 2020-10-04 09:34:37 +02:00
Kazhnuz
d00bc782ba fix(pause): indicate cancelWidget 2020-10-04 09:31:06 +02:00
Kazhnuz
d38d149e36 feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget

Fix #46
2020-10-04 09:26:49 +02:00
Kazhnuz
55f7964fbc fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
2020-10-03 14:36:38 +02:00
Kazhnuz
bad24445a7 feat(items): initial actions menu 2020-10-03 14:33:10 +02:00
Kazhnuz
68da70f7bf feat(menu): add update function when selected
It allow the engine to add an action that'll done each step on selected
widget
2020-10-03 14:32:41 +02:00
Kazhnuz
cf396e9464 feat: add effect description
Fix #58
2020-09-19 11:10:20 +02:00
Kazhnuz
94e384ee27 Fix: fix some class name errors 2020-09-13 16:59:24 +02:00
Kazhnuz
ea4f3a926c fix: various fix for zSortItem 2020-09-13 16:58:42 +02:00
Kazhnuz
250d75ee77 fix: mark as local some forgotten local variables 2020-09-13 16:57:06 +02:00
Kazhnuz
877de98f67 fix: remove some call to non-existing variables 2020-09-13 16:49:50 +02:00
Kazhnuz
0114927ac0 fix(utils): add the method arguments to setSize 2020-09-13 13:29:12 +02:00
Kazhnuz
bc45f866c2 fix: fix the actor in rect query
* use x2/y2 as secondary limit comparison
* return the query and not an non-initilized variable
2020-09-13 13:28:41 +02:00
Kazhnuz
ef4bf26ba6 feat: initial effect manager system 2020-09-13 13:25:44 +02:00
Kazhnuz
3f265c0b5d fix: don't forget to return the Pocket class 2020-09-13 13:15:12 +02:00
Kazhnuz
3c0a5f2c35 fix: remove dead code 2020-09-13 10:09:07 +02:00
Kazhnuz
a8ae9ca5ba chore: refactor a bit items 2020-09-13 10:03:43 +02:00
Kazhnuz
b2c9c1d79a feat: more available items 2020-09-13 09:59:14 +02:00
Kazhnuz
cf5da3177d feat: add the page system for the character view
Fix #59
2020-08-29 17:26:38 +02:00
Kazhnuz
b28d9bf624 feat: basic item menu
Fix #48
2020-08-29 11:36:59 +02:00
Kazhnuz
6f19e8dddd improvement: improve spacing management 2020-08-28 00:26:12 +02:00
Kazhnuz
a9b76503b8 improvement: add basic layout const for menus 2020-08-27 19:05:00 +02:00
Kazhnuz
8dbd8b45a8 feat: add save/exit and resume
Fix #54
2020-08-27 08:44:21 +02:00
Kazhnuz
717d7c57c0 feat: initial version of the character screen 2020-08-26 18:38:40 +02:00
Kazhnuz
ab0c325956 fix(screens): set menu after the old is removed 2020-08-23 12:06:18 +02:00
Kazhnuz
722c69d733 feat: add switching from main/character menu
Fix #53
2020-08-23 10:40:06 +02:00
Kazhnuz
1136bc1fd6 improvement: better main menu
Fix #49
2020-08-23 10:19:27 +02:00
Kazhnuz
aa46d3d47a fix: focus the main menu when the start menu is called
Fix #52
2020-08-23 10:14:24 +02:00
Kazhnuz
858df09143 fix: show upper half of the cursor on characters
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761 fix: always use fullname
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d fix: add damage number system
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4 fix: correctly apply death at start of battle
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91 fix: change the randomseed before each battle
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710 feat: add basis for item handling 2020-08-22 23:10:22 +02:00
Kazhnuz
83eef941bb fix: use a less annoying test music for battles 2020-08-22 15:47:06 +02:00
Kazhnuz
b82900b3b9 fix: import gui in ListMenu 2020-08-22 10:55:02 +02:00
Kazhnuz
e221a36e74 feat: first try of a start menu 2020-08-20 15:39:02 +02:00
Kazhnuz
38a1d4b07d feat: port battle menu to new menusystem
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
508b044669 fix: lock inputs between scenes 2020-08-20 10:34:39 +02:00
Kazhnuz
e962396ee1 improvement: port the pause menus to the new menu system 2020-08-20 10:17:46 +02:00
Kazhnuz
cb626bfa4a improvement: port the options to the new system 2020-08-19 23:25:36 +02:00
Kazhnuz
78fca02441 improvement: port the debug menu to the new framework 2020-08-19 20:44:38 +02:00
Kazhnuz
625123813c feat: initial work on a common menu framework 2020-08-19 20:44:08 +02:00
Kazhnuz
b5dc4daaf5 fix: make shadow font filter works 2020-08-19 19:43:10 +02:00
Kazhnuz
c0daa4e0cb improvement: make assets work better togethers 2020-08-19 19:42:38 +02:00
Kazhnuz
9492e2f7ea feat: new battlesystem choice boxe
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
61639b86d0 feat: go back to debug menu when pressing start 2020-08-16 11:18:51 +02:00
Kazhnuz
5c93295a41 feat: add parallax background to title screen 2020-08-16 11:17:13 +02:00
Kazhnuz
e8e5ba9a76 fix: don't jump at minigame start 2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00
Kazhnuz
849d3ce537 chore: reorganize scenes 2020-08-16 09:54:11 +02:00
Kazhnuz
abc415c7f3 feat: initial work on inventory system 2020-08-15 22:43:46 +02:00
Kazhnuz
a016a2fb31 fix: copy instead of just require dataset 2020-08-07 13:26:29 +02:00
Kazhnuz
04ae4ef657 feat: add cheapEffect
Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
58cd72ac45 feat: add basic game over scene 2020-08-07 11:17:10 +02:00
Kazhnuz
053c9ca641 fix: floor hp and pp 2020-08-07 07:32:16 +02:00
Kazhnuz
fbcf352a51 tweak: better spacing for SA2 font 2020-08-07 07:32:00 +02:00
Kazhnuz
697426f4d1 feat: finish victory screen
Fix #11
2020-08-06 19:10:54 +02:00
Kazhnuz
d9237b9383 feat: add more content to the battle finished screen 2020-08-06 16:37:06 +02:00
Kazhnuz
8421b8ae97 fix: some slight balancing work 2020-08-05 12:03:31 +02:00
Kazhnuz
b530a09119 feat: add badnics icon 2020-08-05 11:54:39 +02:00
Kazhnuz
a2d0975cde feat: add damage and ko
Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
7be7f6205d chore: put the character level 10 2020-08-05 09:28:22 +02:00
Kazhnuz
ed70bb6550 feat: add basic ennemy attack system
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af feat: make ennemies able to be choregraphied 2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f feat: add sprites to ennemies
Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2 fix: improve bevel
Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
5d34f55b23 feat: improve battle hud spacing
Fix #22
2020-08-04 18:50:36 +02:00
Kazhnuz
58264e2a19 feat: add battle definition files
Fix #9
2020-08-04 17:50:03 +02:00
Kazhnuz
1935659378 feat: add a data utils 2020-08-04 16:55:09 +02:00
Kazhnuz
b8e8473fba fix: use the right name for classic ennemies' category 2020-08-04 16:54:39 +02:00
Kazhnuz
69d67b97d8 chore: make character utils part of game utils 2020-08-04 13:38:45 +02:00
Kazhnuz
216a047d3a fix: add subfolder for ennemies 2020-08-04 13:32:23 +02:00
Kazhnuz
871ccb250f improvement: make the choregraphy viewer ennemy-oriented 2020-08-04 12:27:33 +02:00
Kazhnuz
b5c6cf0b1f feat: add basic choregraphy system
Fix #12
2020-08-03 17:59:44 +02:00
Kazhnuz
f867cba68d fix: some clean-up to help the choregraphy viewer 2020-08-03 17:38:30 +02:00
Kazhnuz
2509708067 chore: add basis of the new choregraphy viewer 2020-08-03 11:50:39 +02:00
Kazhnuz
751951f734 feat: add the heroes style of switching characters
Fix #20
2020-08-03 10:28:18 +02:00
Kazhnuz
11e40da8af improvement: use the new mini emblem on minigames
Fix #21
2020-08-03 09:44:25 +02:00
Kazhnuz
cfbe2f4b90 chore: extract emblem from statusbar 2020-08-03 09:34:23 +02:00
Kazhnuz
955d8d33d9 chore: make the statusbar independant of the battle system 2020-08-03 09:24:52 +02:00
Kazhnuz
786dc78a13 chore: make simplehpbar and statusbar part of common stuff 2020-08-03 09:11:31 +02:00
Kazhnuz
4bb4c14198 feat: add leader change to overworld
Fix #18
2020-08-03 08:59:04 +02:00
Kazhnuz
693150029c feat: add a team management panel
Fix #10
2020-08-02 23:47:42 +02:00
Kazhnuz
d0229f8aff improvement: use the first team member on battle/shoot maps 2020-08-02 22:00:50 +02:00
Kazhnuz
d3cb2c9052 feat: add Tails and Amy to the charset 2020-08-02 21:55:37 +02:00
Kazhnuz
b2fe9e62cd feat: add Tails and Amy
Fix #7
2020-08-02 21:32:45 +02:00
Kazhnuz
65cde3c42b feat: handle stat a bit differently 2020-08-02 21:26:49 +02:00
Kazhnuz
4bd178112f fix: restore music and voice on battle 2020-08-02 21:00:09 +02:00
Kazhnuz
242e90c803 fix: make emblem and icon character-dependent 2020-08-02 16:43:15 +02:00
Kazhnuz
e05b04357d feat: add rings
Fix #13
2020-08-02 15:56:36 +02:00
Kazhnuz
267359865e improvement: better option menu 2020-08-02 13:47:27 +02:00
Kazhnuz
c4fb3975c1 chore: remove lang menu
Fix #2
2020-08-02 13:43:45 +02:00
Kazhnuz
5e39c836ec fix: order player keys
Fix #6
2020-08-02 13:41:58 +02:00
Kazhnuz
16f3ea023b fix: make gui functions return a texture
Fix #14
2020-08-02 13:29:41 +02:00
Kazhnuz
b799586a4c feat: add more info to character panel 2020-08-02 11:04:49 +02:00
Kazhnuz
64947f145e feat: add a panel for character data 2020-08-02 10:33:31 +02:00
Kazhnuz
cf377f15b8 feat: make possible to load all Battle maps 2020-08-02 10:18:40 +02:00
Kazhnuz
5d83f2ba12 fix: fix club rouge name 2020-08-02 10:18:14 +02:00
Kazhnuz
f83c67f96a feat: add save read/write 2020-08-02 09:59:47 +02:00
Kazhnuz
e9c7026dcb feat: add an information panel 2020-08-02 08:30:19 +02:00
Kazhnuz
df2716b3df fix: some various fixes 2020-08-01 20:49:06 +02:00
Kazhnuz
3a9ac247fc feat: add basic charset handling 2020-08-01 18:54:12 +02:00
Kazhnuz
8768e36334 feat: add bases of the future overworld system 2020-08-01 16:57:12 +02:00
Kazhnuz
ce5cb1298f improvement: make option menu a bit less plain 2020-08-01 16:32:09 +02:00
Kazhnuz
459f4905c7 feat: add basic option menu 2020-08-01 16:06:08 +02:00
Kazhnuz
efa7909f83 fix: better backgrounds 2020-08-01 14:07:35 +02:00
Kazhnuz
cb5f9eec5a feat: background viewer 2020-08-01 14:01:08 +02:00
Kazhnuz
1ec185cc3a improvement: use a common object for parallax handling 2020-08-01 13:34:39 +02:00
Kazhnuz
55eca74922 feat: add a way to test Shadow Shot style maps 2020-08-01 12:53:06 +02:00
Kazhnuz
0984ce370e chore: make the scene change widget a common element 2020-08-01 12:50:11 +02:00
Kazhnuz
4b9ba5eed6 feat: add basic debug menu 2020-08-01 10:31:09 +02:00
Kazhnuz
a3cf5bef63 fix: make widget item colorable 2020-08-01 09:29:13 +02:00
Kazhnuz
227b2bbf1e feat: add qte base 2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb feat: add basic qte framework 2020-07-31 20:06:35 +02:00
Kazhnuz
e26597c10a feat: add a small smoke asset 2020-07-31 20:05:22 +02:00
Kazhnuz
6cf1df4d5b feat: improve HUD and menus placement 2020-07-25 17:50:44 +02:00
Kazhnuz
b247e9cc96 feat: improve a bit the choregraphies 2020-07-25 17:07:53 +02:00
Kazhnuz
f3d44e06d1 feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
Kazhnuz
e72fa0cc7f fix: drop spin jump and revamp a bit the spindash 2020-07-25 16:47:58 +02:00
Kazhnuz
cce03643f6 improvement: revamp the whole motion system 2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206 feat: add more coordinate system 2020-07-25 16:46:46 +02:00
Kazhnuz
1acada1b51 fix: re-add victory condition 2020-07-25 12:15:50 +02:00
Kazhnuz
40b362543a fix: only get potential targets for the selection system 2020-07-25 12:09:50 +02:00
Kazhnuz
d40112ba31 improvement: handle better defeated fighter turns 2020-07-25 12:03:14 +02:00
Kazhnuz
4ab2e72231 fix: make nil action and choregraphy when they are finished 2020-07-25 11:38:59 +02:00
Kazhnuz
b9816706e5 fix: don't print input
It's not really useless for debut for now
2020-07-25 11:22:41 +02:00
Kazhnuz
08c5724e96 fix: remove calling of deleted old choregraphy system 2020-07-25 11:20:18 +02:00
Kazhnuz
808108c3f3 chore: remove the old choregraphy system 2020-07-25 11:18:00 +02:00
Kazhnuz
6a64126db3 fix: improve skills choregraphy 2020-07-25 10:25:14 +02:00
Kazhnuz
6e012ba46c fix: replace actor after choregraphy 2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013 fix: last missing step currently done 2020-07-25 10:24:32 +02:00
Kazhnuz
8fe8f61821 fix: start simplification of the movement system 2020-07-25 10:24:07 +02:00
Kazhnuz
75914d694d chore: hook up the damage system to the choregraphy system 2020-07-25 08:44:59 +02:00
Kazhnuz
d69255ead0 chore: put the damage handling system inside fighters and not actors 2020-07-25 08:44:03 +02:00
Kazhnuz
4f024dbb39 chore: remove old choregraphy system from heroes' actors 2020-07-25 08:43:15 +02:00
Kazhnuz
eec4ef060b feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
Kazhnuz
bb3d823404 chore(cbs/heroactor): first round of dead code cleanup 2020-07-24 20:04:12 +02:00
Kazhnuz
799a532523 chore: extract voice system from actor 2020-07-24 19:55:11 +02:00
Kazhnuz
bf23dd2056 chore: extract hp management from actor 2020-07-24 19:49:24 +02:00
Kazhnuz
2e38b31dea feat: hook up the choregraphy system to the actions 2020-07-24 19:20:48 +02:00
Kazhnuz
a5ec563480 feat: initial version of the new choregraphy system 2020-07-24 19:16:33 +02:00
Kazhnuz
2085b9df2c feat: add some doc to the steps 2020-07-24 19:13:46 +02:00
Kazhnuz
070d23076b feat: adapt skill to the new Choregraphy System 2020-07-24 19:13:08 +02:00
Kazhnuz
55d66eef85 feat: add bases for the new choregraphy system 2020-07-24 19:12:37 +02:00
Kazhnuz
fcdd10484f feat: add basic skill actions 2020-07-20 12:24:26 +02:00
Kazhnuz
9ece46fbb5 feat: add the basic action selection system 2020-07-19 22:38:59 +02:00
Kazhnuz
eb1113064d fix: faster placeholder waiting time 2020-07-19 21:46:17 +02:00
Kazhnuz
649bb561da feat: simple selection system 2020-07-19 21:41:14 +02:00
Kazhnuz
f3cfaf9ac2 fix: adapt the menu system to the new concept 2020-07-19 18:09:53 +02:00
Kazhnuz
6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
a41aabbd7d chore: drop the grid/cursor system 2020-07-19 17:02:00 +02:00
Kazhnuz
5e1ee752ac fix: readd fighter removal 2020-07-19 16:57:58 +02:00
Kazhnuz
8512ab3c26 chore: adapt the world to the new turnSystem 2020-07-19 16:57:38 +02:00
Kazhnuz
d8dafdfe48 improvement(cbs): precalculate the map 2020-07-19 16:49:14 +02:00
Kazhnuz
1f3d07c223 improvement(cbs): let the turn controller handle the hud 2020-07-19 16:20:57 +02:00
Kazhnuz
977d4bac16 fix(game/abstractmobs): use right var for pp 2020-07-19 16:06:35 +02:00
Kazhnuz
99ce270a48 improvement(cbs): refonte du système de tour 2020-07-19 15:07:35 +02:00
Kazhnuz
a63b4ddeb3 improvement(game/character): create an AbstractCharacter object 2020-07-19 14:02:22 +02:00
Kazhnuz
cd9b9f37e4 chore(game/characters): more utils extraction 2020-07-19 13:41:20 +02:00
Kazhnuz
00396522fb chore: prepare for AbstractCharacter extraction 2020-07-19 13:20:24 +02:00
Kazhnuz
698d6697fb chore: add a basic abstractmob system 2020-07-19 13:13:54 +02:00
Kazhnuz
6c409cc1ba chore: extract level calculation in an utils 2020-07-19 10:50:43 +02:00
Kazhnuz
fa6e6c2bc4 chore: more code extraction 2020-07-18 09:51:02 +02:00
Kazhnuz
b413946368 chore: completely extract the choregraphy system from actor 2020-05-02 13:01:43 +02:00
Kazhnuz
08ff743754 chore: separate statusbar handling from heroes 2020-05-01 17:04:17 +02:00
Kazhnuz
84cab7c92a fix: adapt HUD to new turn system 2020-05-01 16:15:39 +02:00
Kazhnuz
34eb8e5ba5 chore: separate turns from world 2020-05-01 14:50:21 +02:00
Kazhnuz
873cf12140 chore: separate HUD from world logic 2020-05-01 14:19:00 +02:00
Kazhnuz
3b3ae3e690 improvement(game/world): remove non-supported actions 2019-10-13 17:49:44 +02:00
Kazhnuz
9ed44ecabe chore(cbs): add another motobug for test purpose 2019-08-31 21:28:34 +02:00
Kazhnuz
4abfe43a50 feat(game/gui): prepare adding textbox support 2019-08-31 21:03:17 +02:00
Kazhnuz
d097552298 improvement(cbs): handle better when the character haven't moved 2019-08-31 17:39:22 +02:00
Kazhnuz
daac217c6c improvement(cbs): make cleaner jumps 2019-08-31 17:30:56 +02:00
Kazhnuz
ae47502dbf improvement(cbs): moar sfx 2019-08-31 15:44:34 +02:00
Kazhnuz
2d462dc7f7 improvement(cbs): make skills' name fit into the list 2019-08-31 15:04:44 +02:00
Kazhnuz
d39440fa29 chore(cbs/menu): refactor the menu system to make adding widget simpler 2019-08-31 14:09:48 +02:00
Kazhnuz
7927146864 fix(cbs/cursor): only accept input when cursor stand still 2019-08-31 11:25:26 +02:00
Kazhnuz
b38d478d5a fix(hero): round position at turn start 2019-08-31 11:18:56 +02:00
Kazhnuz
da3ab42f32 fix(cbs): fix an hiccup 2019-08-25 16:01:09 +02:00
Kazhnuz
737d0e5a69 fix(cbs): add a minimal duration to moving 2019-08-25 16:00:21 +02:00
Kazhnuz
86b5ad1cae improvement(cbs): rework the choregraphy system 2019-08-25 15:54:26 +02:00
Kazhnuz
c59486dbcb feat(skillmanager): add an named argument system 2019-08-25 15:53:56 +02:00
Kazhnuz
7f99e01afd feat(skills): add spinjump 2019-08-25 10:40:34 +02:00
Kazhnuz
325964a47b feat(cbs): add targeting support to skills 2019-08-25 10:38:06 +02:00
Kazhnuz
be4504ff2b feat(cbs): new damage functions for choregraphies 2019-08-24 22:21:07 +02:00
Kazhnuz
163e122b97 fix(cbs): fix a crash when the character try to go to its position 2019-08-24 21:49:16 +02:00
Kazhnuz
3d269dca4a feat(cbs): add jumpBack and dashForward choregraphy actions 2019-08-24 21:46:59 +02:00
Kazhnuz
04817f1e51 improvement(cbs): rework effect grid 2019-08-24 21:10:41 +02:00
Kazhnuz
27876928ab improvement(cbs): improve character moving functions 2019-08-24 21:06:05 +02:00
Kazhnuz
651eaaaa90 improvement(timer): remove unused logs 2019-08-24 21:05:30 +02:00
Kazhnuz
a2b24e3963 feat(cbs): add a jump system 2019-08-24 16:13:22 +02:00
Kazhnuz
c78aa214ae chore:refactor the hero system to remove currentAction function 2019-08-24 15:44:07 +02:00
Kazhnuz
3ab6a0e6e2 improvement(cbs): rework the grid system 2019-08-22 22:40:31 +02:00
Kazhnuz
9c91c0a946 fix(cbs): fix effectGrid drawing 2019-08-22 22:16:00 +02:00
Kazhnuz
a1d0cd0225 feat(cbs/utils): add a way to automatically get a map from a mask 2019-08-22 22:04:38 +02:00
Kazhnuz
24b26cc9fc improvement(cbs): use the new skill handling system 2019-08-22 22:04:14 +02:00
Kazhnuz
a439c308d6 feat(game): add an initial skill handling system 2019-08-22 21:33:13 +02:00
Kazhnuz
c3451807ce fix(skills): use the right datas 2019-08-22 21:32:52 +02:00
Kazhnuz
76eb9b1482 feat(core/menusystem): make work the selectAction 2019-08-22 21:31:56 +02:00
Kazhnuz
42837c6fbd feat(sonic): add spinning animations 2019-08-22 17:32:05 +02:00
Kazhnuz
df883dcf32 improvement(cbs): comment out the move voice effect 2019-08-19 20:41:47 +02:00
Kazhnuz
5c7f429fa4 improvement(sonic): improve Sonic attakc speed animation 2019-08-19 16:47:47 +02:00
Kazhnuz
2658a6b54f feat(cbs): add sfx playing to choregraphies 2019-08-19 16:46:30 +02:00
Kazhnuz
851a3d9804 improvement: make sure that the hit gfx appear *when* the attack connect 2019-08-19 16:39:23 +02:00
Kazhnuz
d84001c150 feat(cbs): start adding character voices 2019-08-19 15:34:52 +02:00
Kazhnuz
7a8696726b feat(cbs): add music 2019-08-19 12:00:24 +02:00
Kazhnuz
a60f6ade6c feat(cbs): add condition to choregraphy system 2019-08-19 11:54:06 +02:00
Kazhnuz
56e9af6ac3 feat(cbs): add a skill system, and adapt the basic attack to use it 2019-08-18 19:02:14 +02:00
Kazhnuz
1217ec0d10 feat(hero): wait a bit before use the switchActiveBattler function 2019-08-18 16:46:57 +02:00
Kazhnuz
6c81408126 feat(tweens): add a timer system to the tween manager 2019-08-18 16:46:07 +02:00
Kazhnuz
9633973792 feat(titlescreen): rework the title screen 2019-08-17 15:59:53 +02:00
Kazhnuz
6418b77b39 feat(tweenmanager): add a switch system 2019-08-17 15:51:02 +02:00
Kazhnuz
fcd1288ebf improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
2019-08-17 00:55:29 +02:00
Kazhnuz
c7e771542b improvement(cbs): add more tweens 2019-08-16 23:04:30 +02:00
Kazhnuz
618c42b3b6 fix(gui): fix bad drawing of ennemies hp bar 2019-08-16 22:58:12 +02:00
Kazhnuz
8048210bac feat(game): initial "battle completed screen 2019-08-16 22:37:43 +02:00
Kazhnuz
7ded36c277 feat(game): add a basic manager for tweeners 2019-08-16 22:37:27 +02:00
Kazhnuz
c9b3175bcd feat(cbs): make player HUD appear only if the battle is currently active 2019-08-16 18:40:00 +02:00
Kazhnuz
92e77e4335 feat(cbs): initial functions to start and finish the battle 2019-08-16 18:33:47 +02:00
Kazhnuz
b3428da090 fix(cbs): make sure that ennemies' destruction don't freeze the game 2019-08-15 19:00:01 +02:00
Kazhnuz
7f214577a4 chore: some improvement to motobug stats 2019-08-15 18:59:42 +02:00
Kazhnuz
01dc81ed0f fix: fix scissoring in 2x screens 2019-08-15 15:09:48 +02:00
Kazhnuz
45c58bcbcd feat(cbs): initial implementation of damage system 2019-08-15 15:06:13 +02:00
Kazhnuz
c7a24a2bf3 improvement(sonic): make Sonic default move to 4 2019-08-15 14:32:09 +02:00
Kazhnuz
608509b536 chore: make the game at 2x resolution by default 2019-08-15 14:31:46 +02:00
Kazhnuz
b58f3d262a fix: ensure that bar width can't be negative 2019-08-15 14:06:20 +02:00
Kazhnuz
8787eb99e6 feat(cbs): initial ennemy implementation 2019-08-15 09:35:37 +02:00
Kazhnuz
04fab227f8 improvement(sonic): add move value to Sonic 2019-08-15 09:16:24 +02:00
Kazhnuz
89568ad3b5 improvement(cbs): add turn counting to battle HUD 2019-08-15 09:13:08 +02:00
Kazhnuz
e2d788e012 improvement(cbs): improve animation speed 2019-08-15 08:57:47 +02:00
Kazhnuz
5b1deadb8a feat(cbs): make HUD use existing datas 2019-08-14 22:47:10 +02:00
Kazhnuz
7eec984344 feat(cbs): add basis for the 3-hit combo 2019-08-14 20:44:20 +02:00
Kazhnuz
721b0ff04d feat(cbs): use the sprite code from baseactor 2019-08-14 20:24:32 +02:00
Kazhnuz
7d182bd3a1 chore(cbs): refactor parent a bit 2019-08-14 20:11:35 +02:00
Kazhnuz
d1070b36cc chore(cbs): hero's refactor 2019-08-14 17:32:33 +02:00
Kazhnuz
eec6214305 improvement(cbs): translate battle system menu 2019-08-14 17:07:42 +02:00
Kazhnuz
02c81c29f6 debug: make Sonic level 50 as a test 2019-08-14 16:46:59 +02:00
Kazhnuz
72c33b46d6 improvement: use a circle move position instead of a square 2019-08-14 16:27:45 +02:00
Kazhnuz
3a51758483 chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
Kazhnuz
becd4aace5 fix(core): finally fix key flushing correctly 2019-08-14 16:22:43 +02:00
Kazhnuz
da647237a7 chore: simplify hud handling 2019-08-14 13:56:25 +02:00
Kazhnuz
a8bd55a2c2 improvement(cbs): improve debugging 2019-08-13 22:28:05 +02:00
Kazhnuz
3a037e827d improvement(cbs): move menu to a better position 2019-08-13 21:25:18 +02:00
Kazhnuz
3b63516d3a chore: remove old unused controller object 2019-08-13 21:11:49 +02:00
Kazhnuz
84bd3fa277 improvement: use gamecore integrated asset system as much as possible 2019-08-13 21:08:37 +02:00
Kazhnuz
b95f899c75 chore: remove unused stuff 2019-08-13 19:20:10 +02:00
Kazhnuz
83e8a68d03 improvement: adapt oldcbs to new shadow shoot style 2019-08-13 19:13:17 +02:00
Kazhnuz
6c91fbe9ef fix: fix crashed in old cbs system 2019-08-12 12:37:00 +02:00
Kazhnuz
7e8c4e373e chore: prepare new character architecture 2019-08-04 18:00:01 +02:00
Kazhnuz
0ba0d0ae1e feat(datas): add Battle's Tails Lab map 2019-08-04 10:56:12 +02:00
Kazhnuz
5fe4ae3cad feat(datas): add Battle's Metal Depot map 2019-08-03 21:09:30 +02:00
Kazhnuz
413ba82e3f feat(datas): add Battle's Library map 2019-08-03 20:52:17 +02:00
Kazhnuz
a5e8f54ce9 feat(datas): add Battle's Holy Summit map 2019-08-03 20:25:30 +02:00
Kazhnuz
f53b3b221a feat(datas): add Battle's GHZ 2019-08-03 18:19:56 +02:00
Kazhnuz
b49f0ceafb feat(datas): add Battle's map Club Rouge 2019-08-03 17:59:04 +02:00
Kazhnuz
54e73a6cfe feat(datas): add Battle's map Chao Ruins 2019-08-03 17:36:16 +02:00
Kazhnuz
efc0f8926b feat(datas): add Battle's map Battle Highway 2019-08-03 15:46:41 +02:00
Kazhnuz
473aa189c0 feat(datas): add Battle's map Amy's Room 2019-08-03 15:23:47 +02:00
Kazhnuz
2f980d4ddd improvement(assets): make all ShadowShoot assets compatible 2019-08-02 16:50:19 +02:00
Kazhnuz
78d2f5ae93 feat(shootmap): add cliff drawing 2019-08-02 16:49:50 +02:00
Kazhnuz
52fdc3d681 fix(shootmap): put all asset declaration at the same place 2019-08-02 13:55:34 +02:00
Kazhnuz
001c1a3d5a feat(maps): add a Shadow Shoot map loader 2019-08-02 13:54:04 +02:00
Kazhnuz
5968f82d52 feat(camera): add a way to lock the camera position 2019-08-02 13:52:50 +02:00
Kazhnuz
28edc63080 improvement(battlemaps): more paddings 2019-08-01 21:47:30 +02:00
Kazhnuz
c28375e497 improvement(actor/player): let the friction slow down when hitting 2019-08-01 12:43:27 +02:00
Kazhnuz
24e7fe8ee8 feat(actor/player): add three-hit combo 2019-08-01 08:45:13 +02:00
Kazhnuz
ca3bf9ea7e chore(gfx): port gfx actors to the new system 2019-07-29 09:02:30 +02:00
Kazhnuz
791bf8754e feat(actors): add animation callback 2019-07-29 09:02:00 +02:00
Kazhnuz
88e4d2c36a fix: make sure that pauseAtEnd works as intended 2019-07-29 08:57:04 +02:00
Kazhnuz
1041688c8e feat(battlemaps): add basic parallax capabilities 2019-07-28 00:35:16 +02:00
Kazhnuz
69b9068e49 chore(test): use ebeach as the test scene for now 2019-07-27 23:52:58 +02:00
Kazhnuz
72d638d163 improvement(player): some physics adjusting 2019-07-27 23:52:15 +02:00
Kazhnuz
a69a23a177 improvement(animation): add new animations 2019-07-27 23:45:52 +02:00
Kazhnuz
f6c53fd1a3 improvement: better shadow drawing 2019-07-27 21:02:33 +02:00
Kazhnuz
a7def096df feat: draw a real shadow 2019-07-27 20:55:00 +02:00
Kazhnuz
f636d0c6d3 feat: add new HUD elements 2019-07-27 16:32:48 +02:00
Kazhnuz
d9e257aa1b feat: add border into player's HUD 2019-07-27 15:50:59 +02:00
Kazhnuz
073ef68ef8 fix(game): add by default gui module 2019-07-27 15:43:27 +02:00
Kazhnuz
624e2ecb94 fix(testmap): use the exact Battle coordinate 2019-07-27 15:41:53 +02:00
Kazhnuz
87a133a74b fix: use right height for Battle-like blocks 2019-07-27 15:40:19 +02:00
Kazhnuz
76336046d4 fix: don't add a second floor in the test scene 2019-07-27 15:30:10 +02:00
Kazhnuz
2fe37fe9f2 feat: add support for Sonic Battle maps 2019-07-27 15:11:14 +02:00
Kazhnuz
7fe34ed316 feat(actors): add a textured block collision 2019-07-27 15:10:50 +02:00
Kazhnuz
26d3dbd34d fix: add missing datas for Emerald Beach 2019-07-27 15:10:33 +02:00
Kazhnuz
e91e52cafe fix(modules/textured): use the right texture name 2019-07-27 15:10:05 +02:00
Kazhnuz
e6e29cf443 feat(actors): add a floor collision 2019-07-27 14:53:07 +02:00
Kazhnuz
a401bf1b27 feat(gameutils): handle different types of map directory 2019-07-27 14:41:02 +02:00
Kazhnuz
fe8b71a0dc improvement: update Emerald Beach datas 2019-07-27 14:38:50 +02:00
Kazhnuz
1830e390bb improvement: pull a bit down the view center 2019-07-27 13:56:14 +02:00
Kazhnuz
b92f441d40 feat: add parallax backgrounds 2019-07-27 13:52:41 +02:00
Kazhnuz
b3d9ed582e feat: add a test map based on Battle's "collosseum" map 2019-07-27 13:32:11 +02:00
Kazhnuz
029ede636b fix(world): propagate map type 2019-07-27 12:39:09 +02:00
Kazhnuz
fb98ada7eb feat(game/world): add invisible walls around map 2019-07-27 11:42:37 +02:00
Kazhnuz
4bb7c3e94f fix(test_scene): use the world dimension to add the floor 2019-07-27 11:35:20 +02:00
Kazhnuz
cc6056cce8 fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
2019-07-27 11:34:23 +02:00
Kazhnuz
87ca89364d feat(actors): add an invisible wall object 2019-07-27 11:33:52 +02:00
Kazhnuz
2f7720d3bb fix(world3D): use the right variable name for creationID 2019-07-27 11:33:21 +02:00
Kazhnuz
3fbaad2b2b improvement(gameutils): improve map type validation 2019-07-27 11:05:54 +02:00
Kazhnuz
fb2600c363 chore:refactor RedianceWorld out of the test scene 2019-07-26 20:22:18 +02:00
Kazhnuz
dc1d5b2f04 chore: activate by default debug mode 2019-07-26 19:57:08 +02:00
Kazhnuz
7135204c9a feat: add base test scene 2019-07-26 19:39:32 +02:00
Kazhnuz
27cf265287 feat: add some map utils 2019-07-26 17:36:25 +02:00
Kazhnuz
37036760a3 feat: add bases to handle emerald beach map 2019-07-26 17:36:07 +02:00
Kazhnuz
fb7d5a2018 fix(datas): use new language format 2019-07-26 17:23:20 +02:00
Kazhnuz
5c93186c69 fix(game): use new binser lib path 2019-07-26 17:17:53 +02:00
Kazhnuz
3bde0e22ac chore(core): bump to latest snapshot 2019-07-26 16:46:43 +02:00
Kazhnuz
fd26548df6 overworld: add scene template 2019-04-01 09:08:53 +02:00
Kazhnuz
641e344663 battlesystem: initial draft of a statusbar system 2019-04-01 08:55:59 +02:00
Kazhnuz
d7136cdb6a battlesystem/menu: remove unused functions 2019-04-01 08:30:08 +02:00
Kazhnuz
70d0e304c9 core/scene: fix an oops 2019-04-01 08:26:54 +02:00
Kazhnuz
d2588cba74 core: use newest version 2019-04-01 08:25:51 +02:00
Kazhnuz
cf38b3c326 battlesystem: flush keys when exiting menu 2019-04-01 08:20:29 +02:00
Kazhnuz
b25a1e380c battlesystem: add special back button to get back in cursor mode 2019-03-31 17:35:55 +02:00
Kazhnuz
4b2a59b413 battlesystem: add the objectmenu structure 2019-03-31 17:21:27 +02:00
Kazhnuz
085701efc0 battlesystem: make skillmenu navigable 2019-03-31 17:15:27 +02:00
Kazhnuz
a45a109c8d battlesystem: build skill menu 2019-03-31 17:12:48 +02:00
Kazhnuz
a23e38fe31 battlesystem: stop using a list to generate the main menu 2019-03-31 17:11:32 +02:00
Kazhnuz
6b57d4ccce battlesystem: fix SubMenuWidget not being initalized 2019-03-31 17:08:02 +02:00
Kazhnuz
5ab143e5f4 battlesystem: create builder for skill menu 2019-03-31 17:07:45 +02:00
Kazhnuz
d77dc0057c battlesystem: kill entirely old menu system 2019-03-31 17:02:02 +02:00
Kazhnuz
5aa8b2da36 battlesystem: initial signal sending use in widgets 2019-03-31 16:57:57 +02:00
Kazhnuz
67ef04bcc8 battlesystem: font name doesn't need to be modifiable in menu system 2019-03-31 16:53:21 +02:00
Kazhnuz
99feaf2be5 battlesystem: add relative cursor to new menu object 2019-03-31 16:51:58 +02:00
Kazhnuz
8f10c0dce8 battlesystem: create objet for handling menus and widgets 2019-03-31 16:43:04 +02:00
Kazhnuz
eb033c319f battlesystem: rename menu constructor 2019-03-31 12:05:17 +02:00
Kazhnuz
8a09110ac8 battlesystem: add mask system 2019-03-31 11:52:04 +02:00
Kazhnuz
e2d206ff44 core/utils/math: fix an oops 2019-03-31 11:47:31 +02:00
Kazhnuz
f155414c9d battlesystem: rework UI 2019-03-31 10:15:27 +02:00
Kazhnuz
b86be58481 battlesystem: remove old unused background file 2019-03-31 09:49:54 +02:00
Kazhnuz
2bff01ab8a battlesystem: fix asset being updated twice 2019-03-31 09:46:34 +02:00
Kazhnuz
c41cdfdacc game: use the gamecore version of binser 2019-03-23 12:02:51 +01:00
Kazhnuz
9310a47e6b libs: remove libs that are already in gamecore 2019-03-23 12:02:18 +01:00
Kazhnuz
3cbec9a3df core: use latest gamecore 2019-03-23 12:02:01 +01:00
Kazhnuz
b14e62dabc scenes/battlesystem: don't overwrite the scene menusystem 2019-03-23 11:51:47 +01:00
Kazhnuz
2b074943ec scenes/battlesystem: use right name for a loveutils 2019-03-23 11:45:47 +01:00
Kazhnuz
173efc2bab scenes/battlesystem: get inputs from right source 2019-03-23 11:45:20 +01:00
Kazhnuz
f486d73409 assets: add needed assets for the battle system (2) 2019-03-10 13:56:49 +01:00
Kazhnuz
9a828197e5 game: load at start character module 2019-03-10 13:41:37 +01:00
Kazhnuz
824fcb866b assets: add needed assets for the battle system 2019-03-10 13:35:35 +01:00
Kazhnuz
f43f4e81b5 scenes/battlesystem: correctly register the scene 2019-03-10 13:33:38 +01:00
Kazhnuz
1751b5e886 src: fix a wrong mention of mousemoved 2019-03-10 13:27:27 +01:00
Kazhnuz
b3bbde1232 scenes/battlesystem: merge battlesystem controller with scene object 2019-03-10 13:26:20 +01:00
Kazhnuz
cb92a8fb3b scenes: add battlesystem from previous code version 2019-03-10 13:11:26 +01:00
Kazhnuz
f10ad01c15 core: update core to latest version from imperium-porcorum 2019-03-10 12:55:16 +01:00
Kazhnuz
195e4d2110 core: add character handling files from older version 2019-02-03 11:04:25 +01:00
Kazhnuz
eb6fffb571 src/scenemanager: update the scene's assets before the scene 2019-01-28 14:01:08 +01:00
Kazhnuz
2efe98b407 src/core: add comments to the assets manager sources 2019-01-28 14:00:00 +01:00
Kazhnuz
cc0f5973ce src/scene: add an initial titlescreen scene to test assets 2019-01-28 13:46:57 +01:00
Kazhnuz
7df5f0bdf6 src/game: add a gui module with a border generator 2019-01-28 13:13:17 +01:00
Kazhnuz
6a28069680 src/core: improve style in the assets module 2019-01-28 10:00:36 +01:00
Kazhnuz
21659cedb7 src/core: add an asset manager to the scene object 2019-01-28 09:58:42 +01:00
Kazhnuz
a14d31f527 src/core: add Assets module from Imperium Porcorum 2019-01-28 09:58:12 +01:00
Kazhnuz
fd566ab26a src/core: send keys input to scenes 2019-01-28 09:48:19 +01:00
Kazhnuz
706565eb5d src/core: add mouse support to scenes 2019-01-28 09:44:07 +01:00
Kazhnuz
ecf32133e8 src/scenes: fix a potential crash 2019-01-28 09:43:42 +01:00
Kazhnuz
4bf78e9c01 src/core: fix a bug in windows size 2019-01-28 09:22:23 +01:00
Kazhnuz
6fb2f92f49 src/conf.lua: correct the name of the game 2019-01-28 09:20:12 +01:00
Kazhnuz
73e748fc82 src: add conf.lua 2019-01-28 09:19:45 +01:00
Kazhnuz
586409bf5b src: add a basic scene system 2019-01-28 09:15:42 +01:00
Kazhnuz
e45cfca2bb src/game: add basic save system 2019-01-28 08:35:10 +01:00
Kazhnuz
a822f0c2a3 src/core: another fix for langs 2019-01-28 08:01:15 +01:00
Kazhnuz
9101a5ce4f src/core: remove unused var in lang 2019-01-28 08:00:56 +01:00
Kazhnuz
bb752e6b3f src/core: use new naming convention for available_langs 2019-01-28 07:59:55 +01:00
Kazhnuz
caf067c8bb src/lang: fix a crash 2019-01-28 07:57:58 +01:00
Kazhnuz
01e114ddf5 src/core: fix typo in the option file 2019-01-28 07:40:39 +01:00
Kazhnuz
dbaf2614bd src/core: add initial lang system 2019-01-27 21:59:33 +01:00
Kazhnuz
2fb7c4252d src/core: add screen system as a cscreen wrapper 2019-01-27 21:45:57 +01:00
Kazhnuz
99ad6704c2 src/core: add the input system 2019-01-27 21:41:08 +01:00
Kazhnuz
48cde0d947 src/core: add an option system with core options that'll be used 2019-01-27 21:37:42 +01:00
Kazhnuz
f1031ec363 src: update core on love update 2019-01-27 21:32:12 +01:00
Kazhnuz
9ae207647f src: fix a glitch in loveutils 2019-01-27 21:31:01 +01:00
Kazhnuz
9585cb4893 src: load core system at startup 2019-01-27 21:29:33 +01:00