feat: basic item menu

Fix #48
This commit is contained in:
Kazhnuz 2020-08-29 11:36:59 +02:00
parent 6f19e8dddd
commit b28d9bf624
10 changed files with 153 additions and 4 deletions

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@ -35,6 +35,8 @@
- Awakener (cure sleep)
- Cure-All Spray (cure all status)
- Heal Unit (cure all status + restore all HP)
## Battle items
### Powerups

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@ -0,0 +1,6 @@
return {
metadata = {
width = 28,
height = 29,
}
}

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@ -1,7 +1,7 @@
return {
name = "chilidog",
fullname = "Chili Dog",
description = "Sonic's favorite food.",
description = "Sonic's favorite meal, complete with jalapeños. Heal a bit",
conditions = {
{"status", "ko", false}
},

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@ -2,6 +2,9 @@ return {
["sprites"] = {
{"cursorground", "assets/gui/cursor/ground"}
},
["tilesets"] = {
{"itembox", "assets/gui/itembox"}
},
["textures"] = {
{"menucursor", "assets/gui/cursor-menulist.png"},
{"statusbar", "assets/gui/status_bar.png"},

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@ -1,4 +1,5 @@
return {
pause = require "scenes.overworld.screens.mainmenu.pause",
character = require "scenes.overworld.screens.mainmenu.character"
character = require "scenes.overworld.screens.mainmenu.character",
items = require "scenes.overworld.screens.mainmenu.items"
}

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@ -0,0 +1,137 @@
local ParentScreen = require "scenes.overworld.screens.parent"
local ItemsScreen = ParentScreen:extend()
local menu = require "game.modules.menus.list"
local const = require "scenes.overworld.screens.mainmenu.const"
local gui = require "game.modules.gui"
local ItemWidget = menu.DualTextWidget:extend()
local BackWidget = menu.DualTextWidget:extend()
local DESC_SIZE = 48*4
function ItemsScreen:new(scene)
self.menuIndex = 1
self.choiceBack = gui.newChoiceBack(DESC_SIZE)
self.descBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40+16)
self.effectBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40)
self.desc = ""
self.effects = ""
ItemsScreen.super.new(self, scene, "Items")
end
function ItemsScreen:update(dt)
local keys = self.scene:getKeys(1)
if (keys["left"].isPressed) then
self:getMenu(self.menuIndex - 1)
end
if (keys["right"].isPressed) then
self:getMenu(self.menuIndex + 1)
end
end
function ItemsScreen:getMenu(newMenuIndex)
local newMenuIndex = newMenuIndex or 1
if (newMenuIndex > #game.loot.inventory) then
newMenuIndex = 1
end
if (newMenuIndex < 1) then
newMenuIndex = #game.loot.inventory
end
self.menuIndex = newMenuIndex
self.scene.menusystem:reset()
self:setMenu()
end
function ItemsScreen:setMenu()
self.pocket = game.loot:getPocketById(self.menuIndex)
local w = 128+32
menu.ListMenu(self.scene, "menu", const.X2 - w, const.Y + 8, 128+32, 9, true)
for i,item in ipairs(self.pocket.list) do
--menu.DualTextWidget(self.scene, "menu", item.name, "x" .. item.number)
ItemWidget(self.scene, self.pocket.name, item)
end
BackWidget(self.scene)
self.scene.menusystem.menus["menu"]:setCancelWidget()
self.scene.menusystem:switchMenu("menu")
end
function ItemsScreen:draw()
self.scene.assets.fonts["small"]:setLineHeight(16/18)
self:drawPocket()
self:drawDescription(const.X, const.Y2 - (88+16))
self:drawEffects(const.X, const.Y2 - 40)
end
function ItemsScreen:drawDescription(x, y)
love.graphics.draw(self.descBox, x, y)
local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
self.scene.assets.fonts["small"]:draw(self.desc, xx, yy, ww, "left")
end
function ItemsScreen:drawEffects(x, y)
love.graphics.draw(self.effectBox, x, y)
local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
self.scene.assets.fonts["small"]:draw(self.effects, xx, yy, ww, "left")
end
function ItemsScreen:drawPocket()
local middleX = ((16) + (DESC_SIZE - 24)) / 2
love.graphics.draw(self.choiceBack, const.X, const.Y)
self.scene.assets.fonts["small"]:draw("<", const.X + 16, const.Y - 2, -1, "left")
self.scene.assets.fonts["small"]:draw(">", const.X + DESC_SIZE - 24, const.Y - 2, -1, "right")
self.scene.assets.fonts["small"]:draw(self.pocket.fullname, const.X + middleX, const.Y - 2, -1, "center")
self:drawPocketRoll(const.X + 48*2, const.Y + 20)
end
function ItemsScreen:drawPocketRoll(x, y)
core.screen:setScissor(const.X, const.Y+ 16, 48*4, 48)
local trueX = x - ((self.menuIndex - 1) * 32)
for i, pocket in ipairs(game.loot.inventory) do
local trueIndex = i - self.menuIndex
if (trueIndex > 4) then
trueIndex = trueIndex - 8
end
if (trueIndex < -4) then
trueIndex = trueIndex + 8
end
if (trueIndex ~= 0) then
love.graphics.setColor(.3, .3, .3, .6)
end
self.scene.assets.tileset["itembox"]:drawTile(i, x + ((trueIndex)*32), y, 0, 1, 1, 14, 0)
utils.graphics.resetColor()
end
core.screen:resetScissor()
end
-- Widgets
function ItemWidget:new(scene, pocket, item)
self.item = item
self.itemData = game.loot:getItemData(pocket, self.item.name)
ItemWidget.super.new(self, scene, "menu", self.itemData.fullname, "x" .. self.item.number)
end
function ItemWidget:selectAction()
self.scene.currentScreen.desc = self.itemData.description
end
--BackWidget
function BackWidget:new(scene)
ItemWidget.super.new(self, scene, "menu", "Back", "")
end
function BackWidget:selectAction()
self.scene.currentScreen.desc = ""
self.scene.currentScreen.effects = ""
end
function BackWidget:action()
self.scene.screens.mainmenu["pause"](self.scene, "main", 3)
end
return ItemsScreen

View file

@ -30,7 +30,7 @@ function PauseScreen:setMenu()
menu.FancyMenu(self.scene, "main", const.X, const.Y, 108, 10, false)
TeamWidget(self.scene)
menu.BaseWidget(self.scene, "main", "Quest", ">")
menu.BaseWidget(self.scene, "main", "Items", ">")
ViewWidget(self.scene, "Items", "items")
menu.BaseWidget(self.scene, "main", "Chao", ">")
menu.BaseWidget(self.scene, "main", "Encylopedia", ">")
menu.BaseWidget(self.scene, "main", "Options", ">")

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@ -30,7 +30,7 @@ end
function MenuScreenParent:drawForeground()
self.scene.assets.fonts["SA2font"]:print(self.title, 160, 12)
--love.graphics.rectangle("line", const.X, const.Y, const.WIDTH, const.HEIGHT)
love.graphics.rectangle("line", const.X, const.Y, const.WIDTH, const.HEIGHT)
self:draw()
end