fix: mark battle items as unusable outside battle

This commit is contained in:
Kazhnuz 2021-03-13 17:27:17 +01:00
parent 5c0f4dd48a
commit c521ae3c58
12 changed files with 12 additions and 12 deletions

View file

@ -9,7 +9,7 @@ return {
{"setStatus", "lucky", true}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=5,
}

View file

@ -10,7 +10,7 @@ return {
{"protectElement", "fire"}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=3,
}

View file

@ -9,7 +9,7 @@ return {
{"setStatus", "focus", true}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=5,
}

View file

@ -10,7 +10,7 @@ return {
{"regen", "pp", 6}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=3,
}

View file

@ -9,7 +9,7 @@ return {
{"blockStatus", "negative"}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=5,
}

View file

@ -9,7 +9,7 @@ return {
{"setStatus", "invincibility", true}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=1,
}

View file

@ -9,7 +9,7 @@ return {
{"setStatus", "hyper", true}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=5,
}

View file

@ -9,7 +9,7 @@ return {
{"setStatus", "hidden", true}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=5,
}

View file

@ -9,7 +9,7 @@ return {
{"setStatus", "fortified", true}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=5,
}

View file

@ -9,7 +9,7 @@ return {
{"setStatus", "speedup", true}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=1,
}

View file

@ -10,7 +10,7 @@ return {
{"protectElement", "light"}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=3,
}

View file

@ -10,7 +10,7 @@ return {
{"protectElement", "water"}
},
usableInBattle=true,
usableOnMap=true,
usableOnMap=false,
affectEverybody=false,
duration=3,
}